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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_CIRCUMRADIUS_H
- #define IGL_CIRCUMRADIUS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Compute the circumradius of each triangle in a mesh (V,F)
- //
- // Inputs:
- // V #V by dim list of mesh vertex positions
- // F #F by 3 list of triangle indices into V
- // Outputs:
- // R #F list of circumradii
- //
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedR>
- IGL_INLINE void circumradius(
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F,
- Eigen::PlainObjectBase<DerivedR> & R);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "circumradius.cpp"
- #endif
- #endif
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