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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COPYLEFT_MARCHINGCUBES_H
- #define IGL_COPYLEFT_MARCHINGCUBES_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- namespace copyleft
- {
- // marching_cubes( values, points, x_res, y_res, z_res, isovalue, vertices, faces )
- //
- // performs marching cubes reconstruction on a grid defined by values, and
- // points, and generates a mesh defined by vertices and faces
- //
- // Input:
- // values #number_of_grid_points x 1 array -- the scalar values of an
- // implicit function defined on the grid points (<0 in the inside of the
- // surface, 0 on the border, >0 outside)
- // points #number_of_grid_points x 3 array -- 3-D positions of the grid
- // points, ordered in x,y,z order:
- // points[index] = the point at (x,y,z) where :
- // x = (index % (xres -1),
- // y = (index / (xres-1)) %(yres-1),
- // z = index / (xres -1) / (yres -1) ).
- // where x,y,z index x, y, z dimensions
- // i.e. index = x + y*xres + z*xres*yres
- // xres resolutions of the grid in x dimension
- // yres resolutions of the grid in y dimension
- // zres resolutions of the grid in z dimension
- // isovalue the isovalue of the surface to reconstruct
- // Output:
- // vertices #V by 3 list of mesh vertex positions
- // faces #F by 3 list of mesh triangle indices
- //
- template <typename DerivedValues, typename DerivedPoints, typename DerivedVertices, typename DerivedFaces>
- IGL_INLINE void marching_cubes(
- const Eigen::MatrixBase<DerivedValues> &values,
- const Eigen::MatrixBase<DerivedPoints> &points,
- const unsigned x_res,
- const unsigned y_res,
- const unsigned z_res,
- const double isovalue,
- Eigen::PlainObjectBase<DerivedVertices> &vertices,
- Eigen::PlainObjectBase<DerivedFaces> &faces);
- template <
- typename DerivedValue,
- typename DerivedPoint,
- typename DerivedPoints,
- typename DerivedVertices,
- typename DerivedFaces>
- IGL_INLINE void marching_cubes(
- const std::function< DerivedValue(const DerivedPoint & ) > & value_fun,
- const Eigen::MatrixBase<DerivedPoints> &points,
- const unsigned x_res,
- const unsigned y_res,
- const unsigned z_res,
- const double isovalue,
- Eigen::PlainObjectBase<DerivedVertices> &vertices,
- Eigen::PlainObjectBase<DerivedFaces> &faces);
- // Overload of the above function where the isovalue defaults to 0.0
- template <typename DerivedValues, typename DerivedPoints, typename DerivedVertices, typename DerivedFaces>
- IGL_INLINE void marching_cubes(
- const Eigen::MatrixBase<DerivedValues> &values,
- const Eigen::MatrixBase<DerivedPoints> &points,
- const unsigned x_res,
- const unsigned y_res,
- const unsigned z_res,
- Eigen::PlainObjectBase<DerivedVertices> &vertices,
- Eigen::PlainObjectBase<DerivedFaces> &faces);
- // marching_cubes( values, points, indices, vertices, faces )
- //
- // Perform marching cubes reconstruction on the sparse grid cells defined by (indices, points).
- // The indices parameter is an nx8 dense array of index values into the points and values arrays.
- // Each row of indices represents a cube for which to generate vertices and faces over.
- //
- // Input:
- // values #number_of_grid_points x 1 array -- the scalar values of an
- // implicit function defined on the grid points (<0 in the inside of the
- // surface, 0 on the border, >0 outside)
- // points #number_of_grid_points x 3 array -- 3-D positions of the grid
- // points, ordered in x,y,z order:
- // indices #cubes x 8 array -- one row for each cube where each value is
- // the index of a vertex in points and a scalar in values.
- // i.e. points[indices[i, j]] = the position of the j'th vertex of the i'th cube
- // Output:
- // vertices #V by 3 list of mesh vertex positions
- // faces #F by 3 list of mesh triangle indices
- // Note: The winding direction of the cube indices will affect the output winding of the faces
- //
- template <typename DerivedValues, typename DerivedPoints, typename DerivedVertices, typename DerivedIndices, typename DerivedFaces>
- IGL_INLINE void marching_cubes(
- const Eigen::MatrixBase<DerivedValues> &values,
- const Eigen::MatrixBase<DerivedPoints> &points,
- const Eigen::MatrixBase<DerivedIndices> &indices,
- const double isovalue,
- Eigen::PlainObjectBase<DerivedVertices> &vertices,
- Eigen::PlainObjectBase<DerivedFaces> &faces);
- // Overload of the above function where the isovalue defaults to 0.0
- template <typename DerivedValues, typename DerivedPoints, typename DerivedVertices, typename DerivedIndices, typename DerivedFaces>
- IGL_INLINE void marching_cubes(
- const Eigen::MatrixBase<DerivedValues> &values,
- const Eigen::MatrixBase<DerivedPoints> &points,
- const Eigen::MatrixBase<DerivedIndices> &indices,
- Eigen::PlainObjectBase<DerivedVertices> &vertices,
- Eigen::PlainObjectBase<DerivedFaces> &faces);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "marching_cubes.cpp"
- #endif
- #endif
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