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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Qingnan Zhou <qnzhou@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "delaunay_triangulation.h"
- #include "flip_edge.h"
- #include "lexicographic_triangulation.h"
- #include "unique_edge_map.h"
- #include "is_delaunay.h"
- #include <vector>
- #include <sstream>
- template<
- typename DerivedV,
- typename Orient2D,
- typename InCircle,
- typename DerivedF>
- IGL_INLINE void igl::delaunay_triangulation(
- const Eigen::MatrixBase<DerivedV>& V,
- Orient2D orient2D,
- InCircle incircle,
- Eigen::PlainObjectBase<DerivedF>& F)
- {
- assert(V.cols() == 2);
- typedef typename DerivedF::Scalar Index;
- typedef typename DerivedV::Scalar Scalar;
- igl::lexicographic_triangulation(V, orient2D, F);
- const size_t num_faces = F.rows();
- if (num_faces == 0) {
- // Input points are degenerate. No faces will be generated.
- return;
- }
- assert(F.cols() == 3);
- typedef Eigen::Matrix<typename DerivedF::Scalar,Eigen::Dynamic,2> MatrixX2I;
- MatrixX2I E,uE;
- Eigen::VectorXi EMAP;
- std::vector<std::vector<Index> > uE2E;
- igl::unique_edge_map(F, E, uE, EMAP, uE2E);
- bool all_delaunay = false;
- while(!all_delaunay) {
- all_delaunay = true;
- for (size_t i=0; i<uE2E.size(); i++) {
- if (uE2E[i].size() == 2) {
- if (!is_delaunay(V,F,uE2E,incircle,i)) {
- all_delaunay = false;
- flip_edge(F, E, uE, EMAP, uE2E, i);
- }
- }
- }
- }
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- template void igl::delaunay_triangulation<Eigen::Matrix<double, -1, -1, 0, -1, -1>, short (*)(double const*, double const*, double const*), short (*)(double const*, double const*, double const*, double const*), Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, short (*)(double const*, double const*, double const*), short (*)(double const*, double const*, double const*, double const*), Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
- #ifdef WIN32
- template void igl::delaunay_triangulation<class Eigen::Matrix<double, -1, -1, 0, -1, -1>, short(*)(double const *, double const *, double const *), short(*)(double const *, double const *, double const *, double const *), class Eigen::Matrix<int, -1, -1, 0, -1, -1>>(class Eigen::MatrixBase<class Eigen::Matrix<double, -1, -1, 0, -1, -1>> const &, short(*const)(double const *, double const *, double const *), short(*const)(double const *, double const *, double const *, double const *), class Eigen::PlainObjectBase<class Eigen::Matrix<int, -1, -1, 0, -1, -1>> &);
- #endif
- #endif
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