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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "edge_flaps.h"
- #include "unique_edge_map.h"
- #include <vector>
- #include <cassert>
- IGL_INLINE void igl::edge_flaps(
- const Eigen::MatrixXi & F,
- const Eigen::MatrixXi & uE,
- const Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI)
- {
- // Initialize to boundary value
- EF.setConstant(uE.rows(),2,-1);
- EI.setConstant(uE.rows(),2,-1);
- // loop over all faces
- for(int f = 0;f<F.rows();f++)
- {
- // loop over edges across from corners
- for(int v = 0;v<3;v++)
- {
- // get edge id
- const int e = EMAP(v*F.rows()+f);
- // See if this is left or right flap w.r.t. edge orientation
- if( F(f,(v+1)%3) == uE(e,0) && F(f,(v+2)%3) == uE(e,1))
- {
- EF(e,0) = f;
- EI(e,0) = v;
- }else
- {
- assert(F(f,(v+1)%3) == uE(e,1) && F(f,(v+2)%3) == uE(e,0));
- EF(e,1) = f;
- EI(e,1) = v;
- }
- }
- }
- }
- IGL_INLINE void igl::edge_flaps(
- const Eigen::MatrixXi & F,
- Eigen::MatrixXi & uE,
- Eigen::VectorXi & EMAP,
- Eigen::MatrixXi & EF,
- Eigen::MatrixXi & EI)
- {
- Eigen::MatrixXi allE;
- std::vector<std::vector<int> > uE2E;
- igl::unique_edge_map(F,allE,uE,EMAP,uE2E);
- // Const-ify to call overload
- const auto & cuE = uE;
- const auto & cEMAP = EMAP;
- return edge_flaps(F,cuE,cEMAP,EF,EI);
- }
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