inradius.h 1000 B

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_INRADIUS_H
  9. #define IGL_INRADIUS_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. // Compute the inradius of each triangle in a mesh (V,F)
  15. //
  16. // Inputs:
  17. // V #V by dim list of mesh vertex positions
  18. // F #F by 3 list of triangle indices into V
  19. // Outputs:
  20. // R #F list of inradii
  21. //
  22. template <
  23. typename DerivedV,
  24. typename DerivedF,
  25. typename DerivedR>
  26. IGL_INLINE void inradius(
  27. const Eigen::PlainObjectBase<DerivedV> & V,
  28. const Eigen::PlainObjectBase<DerivedF> & F,
  29. Eigen::PlainObjectBase<DerivedR> & R);
  30. }
  31. #ifndef IGL_STATIC_LIBRARY
  32. # include "inradius.cpp"
  33. #endif
  34. #endif