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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2018 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "intrinsic_delaunay_triangulation.h"
- #include "is_intrinsic_delaunay.h"
- #include "tan_half_angle.h"
- #include "unique_edge_map.h"
- #include "flip_edge.h"
- #include "EPS.h"
- #include <iostream>
- #include <queue>
- #include <map>
- template <
- typename Derivedl_in,
- typename DerivedF_in,
- typename Derivedl,
- typename DerivedF>
- IGL_INLINE void igl::intrinsic_delaunay_triangulation(
- const Eigen::MatrixBase<Derivedl_in> & l_in,
- const Eigen::MatrixBase<DerivedF_in> & F_in,
- Eigen::PlainObjectBase<Derivedl> & l,
- Eigen::PlainObjectBase<DerivedF> & F)
- {
- typedef Eigen::Matrix<typename DerivedF::Scalar,Eigen::Dynamic,2> MatrixX2I;
- typedef Eigen::Matrix<typename DerivedF::Scalar,Eigen::Dynamic,1> VectorXI;
- MatrixX2I E,uE;
- VectorXI EMAP;
- std::vector<std::vector<typename DerivedF::Scalar> > uE2E;
- return intrinsic_delaunay_triangulation(l_in,F_in,l,F,E,uE,EMAP,uE2E);
- }
- template <
- typename Derivedl_in,
- typename DerivedF_in,
- typename Derivedl,
- typename DerivedF,
- typename DerivedE,
- typename DeriveduE,
- typename DerivedEMAP,
- typename uE2EType>
- IGL_INLINE void igl::intrinsic_delaunay_triangulation(
- const Eigen::MatrixBase<Derivedl_in> & l_in,
- const Eigen::MatrixBase<DerivedF_in> & F_in,
- Eigen::PlainObjectBase<Derivedl> & l,
- Eigen::PlainObjectBase<DerivedF> & F,
- Eigen::PlainObjectBase<DerivedE> & E,
- Eigen::PlainObjectBase<DeriveduE> & uE,
- Eigen::PlainObjectBase<DerivedEMAP> & EMAP,
- std::vector<std::vector<uE2EType> > & uE2E)
- {
- igl::unique_edge_map(F_in, E, uE, EMAP, uE2E);
- // We're going to work in place
- l = l_in;
- F = F_in;
- typedef typename DerivedF::Scalar Index;
- typedef typename Derivedl::Scalar Scalar;
- const Index num_faces = F.rows();
- // Vector is faster than queue...
- std::vector<Index> Q;
- Q.reserve(uE2E.size());
- for (size_t uei=0; uei<uE2E.size(); uei++)
- {
- Q.push_back(uei);
- }
- // I tried using a "delaunay_since = iter" flag to avoid duplicates, but there
- // was no speed up.
- while(!Q.empty())
- {
- #ifdef IGL_INTRINSIC_DELAUNAY_TRIANGULATION_DEBUG
- // Expensive sanity check
- {
- Eigen::Matrix<bool,Eigen::Dynamic,1> inQ(uE2E.size(),1);
- inQ.setConstant(false);
- for(const auto uei : Q)
- {
- inQ(uei) = true;
- }
- for (Index uei=0; uei<uE2E.size(); uei++)
- {
- if(!inQ(uei) && !is_intrinsic_delaunay(l,uE2E,num_faces,uei))
- {
- std::cout<<" "<<uei<<" might never be fixed!"<<std::endl;
- }
- }
- }
- #endif
- const Index uei = Q.back();
- Q.pop_back();
- if (uE2E[uei].size() == 2)
- {
- if(!is_intrinsic_delaunay(l,uE2E,num_faces,uei))
- {
- // update l just before flipping edge
- // . //
- // /|\ //
- // a/ | \d //
- // / e \ //
- // / | \ //
- // .----|-f--. //
- // \ | / //
- // \ | / //
- // b\α|δ/c //
- // \|/ //
- // . //
- // Annotated from flip_edge:
- // Edge to flip [v1,v2] --> [v3,v4]
- // Before:
- // F(f1,:) = [v1,v2,v4] // in some cyclic order
- // F(f2,:) = [v1,v3,v2] // in some cyclic order
- // After:
- // F(f1,:) = [v1,v3,v4] // in *this* order
- // F(f2,:) = [v2,v4,v3] // in *this* order
- //
- // v1 v1
- // /|\ / \
- // c/ | \b c/f1 \b
- // v3 /f2|f1\ v4 => v3 /__f__\ v4
- // \ e / \ f2 /
- // d\ | /a d\ /a
- // \|/ \ /
- // v2 v2
- //
- // Compute intrinsic length of oppposite edge
- assert(uE2E[uei].size() == 2 && "edge should have 2 incident faces");
- const Index f1 = uE2E[uei][0]%num_faces;
- const Index f2 = uE2E[uei][1]%num_faces;
- const Index c1 = uE2E[uei][0]/num_faces;
- const Index c2 = uE2E[uei][1]/num_faces;
- assert(c1 < 3);
- assert(c2 < 3);
- assert(f1 != f2);
- const Index v1 = F(f1, (c1+1)%3);
- const Index v2 = F(f1, (c1+2)%3);
- const Index v4 = F(f1, c1);
- const Index v3 = F(f2, c2);
- assert(F(f2, (c2+2)%3) == v1);
- assert(F(f2, (c2+1)%3) == v2);
- assert( std::abs(l(f1,c1)-l(f2,c2)) < igl::EPS<Scalar>() );
- const Scalar e = l(f1,c1);
- const Scalar a = l(f1,(c1+1)%3);
- const Scalar b = l(f1,(c1+2)%3);
- const Scalar c = l(f2,(c2+1)%3);
- const Scalar d = l(f2,(c2+2)%3);
- // tan(α/2)
- const Scalar tan_a_2= tan_half_angle(a,b,e);
- // tan(δ/2)
- const Scalar tan_d_2 = tan_half_angle(d,e,c);
- // tan((α+δ)/2)
- const Scalar tan_a_d_2 = (tan_a_2 + tan_d_2)/(1.0-tan_a_2*tan_d_2);
- // cos(α+δ)
- const Scalar cos_a_d =
- (1.0 - tan_a_d_2*tan_a_d_2)/(1.0+tan_a_d_2*tan_a_d_2);
- const Scalar f = sqrt(b*b + c*c - 2.0*b*c*cos_a_d);
- l(f1,0) = f;
- l(f1,1) = b;
- l(f1,2) = c;
- l(f2,0) = f;
- l(f2,1) = d;
- l(f2,2) = a;
- // Important to grab these indices _before_ calling flip_edges (they
- // will be correct after)
- const size_t e_24 = f1 + ((c1 + 1) % 3) * num_faces;
- const size_t e_41 = f1 + ((c1 + 2) % 3) * num_faces;
- const size_t e_13 = f2 + ((c2 + 1) % 3) * num_faces;
- const size_t e_32 = f2 + ((c2 + 2) % 3) * num_faces;
- const size_t ue_24 = EMAP(e_24);
- const size_t ue_41 = EMAP(e_41);
- const size_t ue_13 = EMAP(e_13);
- const size_t ue_32 = EMAP(e_32);
- flip_edge(F, E, uE, EMAP, uE2E, uei);
- Q.push_back(ue_24);
- Q.push_back(ue_41);
- Q.push_back(ue_13);
- Q.push_back(ue_32);
- }
- }
- }
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- // generated by autoexplicit.sh
- template void igl::intrinsic_delaunay_triangulation<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
- // generated by autoexplicit.sh
- template void igl::intrinsic_delaunay_triangulation<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
- // generated by autoexplicit.sh
- template void igl::intrinsic_delaunay_triangulation<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, int>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&);
- // generated by autoexplicit.sh
- template void igl::intrinsic_delaunay_triangulation<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
- #endif
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