is_border_vertex.h 1.2 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_IS_BORDER_VERTEX_H
  9. #define IGL_IS_BORDER_VERTEX_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <vector>
  13. namespace igl
  14. {
  15. // Determine vertices on open boundary of a (manifold) mesh with triangle
  16. // faces F
  17. //
  18. // Inputs:
  19. // V #V by dim list of vertex positions
  20. // F #F by 3 list of triangle indices
  21. // Returns #V vector of bools revealing whether vertices are on boundary
  22. //
  23. // Known Bugs: - assumes mesh is edge manifold
  24. //
  25. template <typename DerivedF>
  26. IGL_INLINE std::vector<bool> is_border_vertex(
  27. const Eigen::MatrixBase<DerivedF> &F);
  28. // Deprecated:
  29. template <typename DerivedV, typename DerivedF>
  30. IGL_INLINE std::vector<bool> is_border_vertex(
  31. const Eigen::MatrixBase<DerivedV> &V,
  32. const Eigen::MatrixBase<DerivedF> &F);
  33. }
  34. #ifndef IGL_STATIC_LIBRARY
  35. # include "is_border_vertex.cpp"
  36. #endif
  37. #endif