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- #include "octree.h"
- #include <vector>
- #include <queue>
- namespace igl {
- template <typename DerivedP, typename IndexType, typename DerivedCH,
- typename DerivedCN, typename DerivedW>
- IGL_INLINE void octree(const Eigen::MatrixBase<DerivedP>& P,
- std::vector<std::vector<IndexType> > & point_indices,
- Eigen::PlainObjectBase<DerivedCH>& CH,
- Eigen::PlainObjectBase<DerivedCN>& CN,
- Eigen::PlainObjectBase<DerivedW>& W)
- {
-
-
-
- const int MAX_DEPTH = 30000;
- typedef typename DerivedCH::Scalar ChildrenType;
- typedef typename DerivedCN::Scalar CentersType;
- typedef typename DerivedW::Scalar WidthsType;
- typedef Eigen::Matrix<ChildrenType,8,1> Vector8i;
- typedef Eigen::Matrix<typename DerivedP::Scalar, 1, 3> RowVector3PType;
- typedef Eigen::Matrix<CentersType, 1, 3> RowVector3CentersType;
-
- std::vector<Eigen::Matrix<ChildrenType,8,1>,
- Eigen::aligned_allocator<Eigen::Matrix<ChildrenType,8,1> > > children;
- std::vector<Eigen::Matrix<CentersType,1,3>,
- Eigen::aligned_allocator<Eigen::Matrix<CentersType,1,3> > > centers;
- std::vector<WidthsType> widths;
-
- auto get_octant = [](RowVector3PType location,
- RowVector3CentersType center){
- // We use a binary numbering of children. Treating the parent cell's
- // center as the origin, we number the octants in the following manner:
- // The first bit is 1 iff the octant's x coordinate is positive
- // The second bit is 1 iff the octant's y coordinate is positive
- // The third bit is 1 iff the octant's z coordinate is positive
- //
- // For example, the octant with negative x, positive y, positive z is:
- // 110 binary = 6 decimal
- IndexType index = 0;
- if( location(0) >= center(0)){
- index = index + 1;
- }
- if( location(1) >= center(1)){
- index = index + 2;
- }
- if( location(2) >= center(2)){
- index = index + 4;
- }
- return index;
- };
-
- std::function< RowVector3CentersType(const RowVector3CentersType,
- const CentersType,
- const ChildrenType) >
- translate_center =
- [](const RowVector3CentersType & parent_center,
- const CentersType h,
- const ChildrenType child_index){
- RowVector3CentersType change_vector;
- change_vector << -h,-h,-h;
-
- //positive x chilren are 1,3,4,7
- if(child_index % 2){
- change_vector(0) = h;
- }
- //positive y children are 2,3,6,7
- if(child_index == 2 || child_index == 3 ||
- child_index == 6 || child_index == 7){
- change_vector(1) = h;
- }
- //positive z children are 4,5,6,7
- if(child_index > 3){
- change_vector(2) = h;
- }
- RowVector3CentersType output = parent_center + change_vector;
- return output;
- };
-
- // How many cells do we have so far?
- IndexType m = 0;
-
- // Useful list of number 0..7
- const Vector8i zero_to_seven = (Vector8i()<<0,1,2,3,4,5,6,7).finished();
- const Vector8i neg_ones = (Vector8i()<<-1,-1,-1,-1,-1,-1,-1,-1).finished();
-
- std::function< void(const ChildrenType, const int) > helper;
- helper = [&helper,&translate_center,&get_octant,&m,
- &zero_to_seven,&neg_ones,&P,
- &point_indices,&children,¢ers,&widths,&MAX_DEPTH]
- (const ChildrenType index, const int depth)-> void
- {
- if(point_indices.at(index).size() > 1 && depth < MAX_DEPTH){
- //give the parent access to the children
- children.at(index) = zero_to_seven.array() + m;
- //make the children's data in our arrays
-
- //Add the children to the lists, as default children
- CentersType h = widths.at(index)/2;
- RowVector3CentersType curr_center = centers.at(index);
-
- for(ChildrenType i = 0; i < 8; i++){
- children.emplace_back(neg_ones);
- point_indices.emplace_back(std::vector<IndexType>());
- centers.emplace_back(translate_center(curr_center,h/2,i));
- widths.emplace_back(h);
- }
-
- //Split up the points into the corresponding children
- for(int j = 0; j < point_indices.at(index).size(); j++){
- IndexType curr_point_index = point_indices.at(index).at(j);
- IndexType cell_of_curr_point =
- get_octant(P.row(curr_point_index),curr_center)+m;
- point_indices.at(cell_of_curr_point).emplace_back(curr_point_index);
- }
-
- //Now increase m
- m += 8;
-
- // Look ma, I'm calling myself.
- for(int i = 0; i < 8; i++){
- helper(children.at(index)(i),depth+1);
- }
- }
- };
-
- {
- std::vector<IndexType> all(P.rows());
- for(IndexType i = 0;i<all.size();i++) all[i]=i;
- point_indices.emplace_back(all);
- }
- children.emplace_back(neg_ones);
-
- //Get the minimum AABB for the points
- RowVector3PType backleftbottom(P.col(0).minCoeff(),
- P.col(1).minCoeff(),
- P.col(2).minCoeff());
- RowVector3PType frontrighttop(P.col(0).maxCoeff(),
- P.col(1).maxCoeff(),
- P.col(2).maxCoeff());
- RowVector3CentersType aabb_center = (backleftbottom+frontrighttop)/2.0;
- WidthsType aabb_width = std::max(std::max(
- frontrighttop(0) - backleftbottom(0),
- frontrighttop(1) - backleftbottom(1)),
- frontrighttop(2) - backleftbottom(2));
- centers.emplace_back( aabb_center );
-
- //Widths are the side length of the cube, (not half the side length):
- widths.emplace_back( aabb_width );
- m++;
- // then you have to actually call the function
- helper(0,0);
-
- //Now convert from vectors to Eigen matricies:
- CH.resize(children.size(),8);
- CN.resize(centers.size(),3);
- W.resize(widths.size(),1);
-
- for(int i = 0; i < children.size(); i++){
- CH.row(i) = children.at(i);
- }
- for(int i = 0; i < centers.size(); i++){
- CN.row(i) = centers.at(i);
- }
- for(int i = 0; i < widths.size(); i++){
- W(i) = widths.at(i);
- }
- }
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- template void igl::octree<Eigen::Matrix<double, -1, -1, 0, -1, -1>, int, Eigen::Matrix<int, -1, 8, 0, -1, 8>, Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 8, 0, -1, 8> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
- #endif
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