load_shader.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_OPENGL_LOAD_SHADER_H
  9. #define IGL_OPENGL_LOAD_SHADER_H
  10. #include "../igl_inline.h"
  11. #include "gl.h"
  12. #include <string>
  13. namespace igl
  14. {
  15. namespace opengl
  16. {
  17. // Creates and compiles a shader from a given string
  18. //
  19. // Inputs:
  20. // src string containing GLSL shader code
  21. // type GLSL type of shader, one of:
  22. // GL_VERTEX_SHADER
  23. // GL_FRAGMENT_SHADER
  24. // GL_GEOMETRY_SHADER
  25. // Returns index id of the newly created shader, 0 on error
  26. //
  27. // Will immediately return 0 if src is empty.
  28. IGL_INLINE GLuint load_shader(
  29. const std::string & src,const GLenum type);
  30. }
  31. }
  32. #ifndef IGL_STATIC_LIBRARY
  33. # include "load_shader.cpp"
  34. #endif
  35. #endif