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- #include "print_shader_info_log.h"
- #include <cstdio>
- #include <stdlib.h>
- IGL_INLINE void igl::opengl::print_shader_info_log(const GLuint obj)
- {
- GLint infologLength = 0;
- GLint charsWritten = 0;
- char *infoLog;
-
-
- glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength);
-
- if (infologLength > 0)
- {
- infoLog = (char *)malloc(infologLength);
- glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog);
- printf("%s\n",infoLog);
- free(infoLog);
- }
- }
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