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- #ifndef IGL_OPENGL_VERTEX_ARRAY_H
- #define IGL_OPENGL_VERTEX_ARRAY_H
- #include <igl/opengl/../igl_inline.h>
- #include <igl/opengl/gl.h>
- #include <Eigen/Core>
- namespace igl
- {
- namespace opengl
- {
- // Create a GL_VERTEX_ARRAY for a given mesh (V,F)
- //
- // Inputs:
- // V #V by dim list of mesh vertex positions
- // F #F by 3 list of mesh triangle indices into V
- // Outputs:
- // va_id id of vertex array
- // ab_id id of array buffer (vertex buffer object)
- // eab_id id of element array buffer (element/face buffer object)
- //
- template <
- typename DerivedV,
- typename DerivedF>
- IGL_INLINE void vertex_array(
- // Note: Unlike most libigl functions, the **input** Eigen matrices must
- // be `Eigen::PlainObjectBase` because we want to directly access it's
- // underlying storage. It cannot be `Eigen::MatrixBase` (see
- // http://stackoverflow.com/questions/25094948/)
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F,
- GLuint & va_id,
- GLuint & ab_id,
- GLuint & eab_id);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "vertex_array.cpp"
- #endif
- #endif
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