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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2019 Qingnan Zhou <qnzhou@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #pragma once
- #ifndef IGL_PREDICATES_PREDICATES_H
- #define IGL_PREDICATES_PREDICATES_H
- #include <igl/igl_inline.h>
- #include <Eigen/Core>
- namespace igl {
- namespace predicates {
- enum class Orientation {
- POSITIVE=1, INSIDE=1,
- NEGATIVE=-1, OUTSIDE=-1,
- COLLINEAR=0, COPLANAR=0, COCIRCULAR=0, COSPHERICAL=0, DEGENERATE=0
- };
- // Initialize internal variable used by predciates. Must be called before
- // using exact predicates.
- IGL_INLINE void exactinit();
- // Compute the orientation of the triangle formed by pa, pb, pc.
- //
- // Input:
- // pa, pb, pc 2D points.
- //
- // Output:
- // Return POSITIVE if pa, pb, pc are counterclockwise oriented.
- // NEGATIVE if they are clockwise oriented.
- // COLLINEAR if they are collinear.
- template<typename Vector2D>
- IGL_INLINE Orientation orient2d(
- const Eigen::MatrixBase<Vector2D>& pa,
- const Eigen::MatrixBase<Vector2D>& pb,
- const Eigen::MatrixBase<Vector2D>& pc);
- // Compute the orientation of the tetrahedron formed by pa, pb, pc, pd.
- //
- // Input:
- // pa, pb, pc, pd 3D points.
- //
- // Output:
- // Return POSITIVE if pd is "below" the oriented plane formed by pa, pb and pc.
- // NEGATIVE if pd is "above" the plane.
- // COPLANAR if pd is on the plane.
- template<typename Vector3D>
- IGL_INLINE Orientation orient3d(
- const Eigen::MatrixBase<Vector3D>& pa,
- const Eigen::MatrixBase<Vector3D>& pb,
- const Eigen::MatrixBase<Vector3D>& pc,
- const Eigen::MatrixBase<Vector3D>& pd);
- // Decide whether a point is inside/outside/on a circle.
- //
- // Input:
- // pa, pb, pc 2D points that defines an oriented circle.
- // pd 2D query point.
- //
- // Output:
- // Return INSIDE if pd is inside of the circle defined by pa, pb and pc.
- // OUSIDE if pd is outside of the circle.
- // COCIRCULAR pd is exactly on the circle.
- template<typename Vector2D>
- IGL_INLINE Orientation incircle(
- const Eigen::MatrixBase<Vector2D>& pa,
- const Eigen::MatrixBase<Vector2D>& pb,
- const Eigen::MatrixBase<Vector2D>& pc,
- const Eigen::MatrixBase<Vector2D>& pd);
- // Decide whether a point is inside/outside/on a sphere.
- //
- // Input:
- // pa, pb, pc, pd 3D points that defines an oriented sphere.
- // pe 3D query point.
- //
- // Output:
- // Return INSIDE if pe is inside of the sphere defined by pa, pb, pc and pd.
- // OUSIDE if pe is outside of the sphere.
- // COSPHERICAL pd is exactly on the sphere.
- template<typename Vector3D>
- IGL_INLINE Orientation insphere(
- const Eigen::MatrixBase<Vector3D>& pa,
- const Eigen::MatrixBase<Vector3D>& pb,
- const Eigen::MatrixBase<Vector3D>& pc,
- const Eigen::MatrixBase<Vector3D>& pd,
- const Eigen::MatrixBase<Vector3D>& pe);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "predicates.cpp"
- #endif
- #endif
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