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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Yotam Gingold <yotam@yotamgingold.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "seam_edges.h"
- #include <unordered_map>
- #include <unordered_set>
- #include <cassert>
- // Yotam has verified that this function produces the exact same output as
- // `find_seam_fast.py` for `cow_triangled.obj`.
- template <
- typename DerivedV,
- typename DerivedTC,
- typename DerivedF,
- typename DerivedFTC,
- typename Derivedseams,
- typename Derivedboundaries,
- typename Derivedfoldovers>
- IGL_INLINE void igl::seam_edges(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedTC>& TC,
- const Eigen::PlainObjectBase<DerivedF>& F,
- const Eigen::PlainObjectBase<DerivedFTC>& FTC,
- Eigen::PlainObjectBase<Derivedseams>& seams,
- Eigen::PlainObjectBase<Derivedboundaries>& boundaries,
- Eigen::PlainObjectBase<Derivedfoldovers>& foldovers)
- {
- // Assume triangles.
- assert( F.cols() == 3 );
- assert( F.cols() == FTC.cols() );
- assert( F.rows() == FTC.rows() );
-
- // Assume 2D texture coordinates (foldovers tests).
- assert( TC.cols() == 2 );
- typedef Eigen::Matrix< typename DerivedTC::Scalar, 2, 1 > Vector2S;
- // Computes the orientation of `c` relative to the line between `a` and `b`.
- // Assumes 2D vector input.
- // Based on: https://www.cs.cmu.edu/~quake/robust.html
- const auto& Orientation = [](
- const Vector2S& a,
- const Vector2S& b,
- const Vector2S& c ) -> typename DerivedTC::Scalar
- {
- const Vector2S row0 = a - c;
- const Vector2S row1 = b - c;
- return row0(0)*row1(1) - row1(0)*row0(1);
- };
-
- seams .setZero( 3*F.rows(), 4 );
- boundaries.setZero( 3*F.rows(), 2 );
- foldovers .setZero( 3*F.rows(), 4 );
-
- int num_seams = 0;
- int num_boundaries = 0;
- int num_foldovers = 0;
-
- // A map from a pair of vertex indices to the index (face and endpoints)
- // into face_position_indices.
- // The following should be true for every key, value pair:
- // key == face_position_indices[ value ]
- // This gives us a "reverse map" so that we can look up other face
- // attributes based on position edges.
- // The value are written in the format returned by numpy.where(),
- // which stores multi-dimensional indices such as array[a0,b0], array[a1,b1]
- // as ( (a0,a1), (b0,b1) ).
-
- // We need to make a hash function for our directed edges.
- // We'll use i*V.rows() + j.
- typedef std::pair< typename DerivedF::Scalar, typename DerivedF::Scalar >
- directed_edge;
- const int numV = V.rows();
- const int numF = F.rows();
- const auto& edge_hasher =
- [numV]( directed_edge const& e ) { return e.first*numV + e.second; };
- // When we pass a hash function object, we also need to specify the number of
- // buckets. The Euler characteristic says that the number of undirected edges
- // is numV + numF -2*genus.
- std::unordered_map<directed_edge,std::pair<int,int>,decltype(edge_hasher) >
- directed_position_edge2face_position_index(2*( numV + numF ), edge_hasher);
- for( int fi = 0; fi < F.rows(); ++fi )
- {
- for( int i = 0; i < 3; ++i )
- {
- const int j = ( i+1 ) % 3;
- directed_position_edge2face_position_index[
- std::make_pair( F(fi,i), F(fi,j) ) ] = std::make_pair( fi, i );
- }
- }
-
- // First find all undirected position edges (collect a canonical orientation
- // of the directed edges).
- std::unordered_set< directed_edge, decltype( edge_hasher ) >
- undirected_position_edges( numV + numF, edge_hasher );
- for( const auto& el : directed_position_edge2face_position_index )
- {
- // The canonical orientation is the one where the smaller of
- // the two vertex indices is first.
- undirected_position_edges.insert( std::make_pair(
- std::min( el.first.first, el.first.second ),
- std::max( el.first.first, el.first.second ) ) );
- }
-
- // Now we will iterate over all position edges.
- // Seam edges are the edges whose two opposite directed edges have different
- // texcoord indices (or one doesn't exist at all in the case of a mesh
- // boundary).
- for( const auto& vp_edge : undirected_position_edges )
- {
- // We should only see canonical edges,
- // where the first vertex index is smaller.
- assert( vp_edge.first < vp_edge.second );
-
- const auto vp_edge_reverse = std::make_pair(vp_edge.second, vp_edge.first);
- // If it and its opposite exist as directed edges, check if their
- // texture coordinate indices match.
- if( directed_position_edge2face_position_index.count( vp_edge ) &&
- directed_position_edge2face_position_index.count( vp_edge_reverse ) )
- {
- const auto forwards =
- directed_position_edge2face_position_index[ vp_edge ];
- const auto backwards =
- directed_position_edge2face_position_index[ vp_edge_reverse ];
-
- // NOTE: They should never be equal.
- assert( forwards != backwards );
-
- // If the texcoord indices match (are similarly flipped),
- // this edge is not a seam. It could be a foldover.
- if(
- std::make_pair(
- FTC( forwards.first, forwards.second ),
- FTC( forwards.first, ( forwards.second+1 ) % 3 ) )
- ==
- std::make_pair(
- FTC( backwards.first, ( backwards.second+1 ) % 3 ),
- FTC( backwards.first, backwards.second ) ))
- {
- // Check for foldovers in UV space.
- // Get the edge (a,b) and the two opposite vertices's texture
- // coordinates.
- const Vector2S a = TC.row( FTC( forwards.first, forwards.second ) );
- const Vector2S b =
- TC.row( FTC( forwards.first, (forwards.second+1) % 3 ) );
- const Vector2S c_forwards =
- TC.row( FTC( forwards .first, (forwards .second+2) % 3 ) );
- const Vector2S c_backwards =
- TC.row( FTC( backwards.first, (backwards.second+2) % 3 ) );
- // If the opposite vertices' texture coordinates fall on the same side
- // of the edge, we have a UV-space foldover.
- const auto orientation_forwards = Orientation( a, b, c_forwards );
- const auto orientation_backwards = Orientation( a, b, c_backwards );
- if( ( orientation_forwards > 0 && orientation_backwards > 0 ) ||
- ( orientation_forwards < 0 && orientation_backwards < 0 )
- ) {
- foldovers( num_foldovers, 0 ) = forwards.first;
- foldovers( num_foldovers, 1 ) = forwards.second;
- foldovers( num_foldovers, 2 ) = backwards.first;
- foldovers( num_foldovers, 3 ) = backwards.second;
- num_foldovers += 1;
- }
- }
- // Otherwise, we have a non-matching seam edge.
- else
- {
- seams( num_seams, 0 ) = forwards.first;
- seams( num_seams, 1 ) = forwards.second;
- seams( num_seams, 2 ) = backwards.first;
- seams( num_seams, 3 ) = backwards.second;
- num_seams += 1;
- }
- }
- // Otherwise, the edge and its opposite aren't both in the directed edges.
- // One of them should be.
- else if( directed_position_edge2face_position_index.count( vp_edge ) )
- {
- const auto forwards = directed_position_edge2face_position_index[vp_edge];
- boundaries( num_boundaries, 0 ) = forwards.first;
- boundaries( num_boundaries, 1 ) = forwards.second;
- num_boundaries += 1;
- } else if(
- directed_position_edge2face_position_index.count( vp_edge_reverse ) )
- {
- const auto backwards =
- directed_position_edge2face_position_index[ vp_edge_reverse ];
- boundaries( num_boundaries, 0 ) = backwards.first;
- boundaries( num_boundaries, 1 ) = backwards.second;
- num_boundaries += 1;
- } else {
- // This should never happen! One of these two must have been seen.
- assert(
- directed_position_edge2face_position_index.count( vp_edge ) ||
- directed_position_edge2face_position_index.count( vp_edge_reverse )
- );
- }
- }
-
- seams .conservativeResize( num_seams, Eigen::NoChange_t() );
- boundaries.conservativeResize( num_boundaries, Eigen::NoChange_t() );
- foldovers .conservativeResize( num_foldovers, Eigen::NoChange_t() );
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- // generated by autoexplicit.sh
- template void igl::seam_edges<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
- #endif
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