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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_SHORTEST_EDGE_AND_MIDPOINT_H
- #define IGL_SHORTEST_EDGE_AND_MIDPOINT_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- // Cost and placement function compatible with igl::decimate. The cost of
- // collapsing an edge is its length (prefer to collapse short edges) and the
- // placement strategy for the new vertex is the midpoint of the collapsed
- // edge.
- //
- // Inputs:
- // e index into E of edge to be considered for collapse
- // V #V by dim list of vertex positions
- // F #F by 3 list of faces (ignored)
- // E #E by 2 list of edge indices into V
- // EMAP #F*3 list of half-edges indices into E (ignored)
- // EF #E by 2 list of edge-face flaps into F (ignored)
- // EI #E by 2 list of edge-face opposite corners (ignored)
- // Outputs:
- // cost set to edge length
- // p placed point set to edge midpoint
- IGL_INLINE void shortest_edge_and_midpoint(
- const int e,
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & /*F*/,
- const Eigen::MatrixXi & E,
- const Eigen::VectorXi & /*EMAP*/,
- const Eigen::MatrixXi & /*EF*/,
- const Eigen::MatrixXi & /*EI*/,
- double & cost,
- Eigen::RowVectorXd & p);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "shortest_edge_and_midpoint.cpp"
- #endif
- #endif
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