swept_volume_bounding_box.h 1.2 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_SWEPT_VOLUME_BOUNDING_BOX_H
  9. #define IGL_SWEPT_VOLUME_BOUNDING_BOX_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <Eigen/Geometry>
  13. #include <functional>
  14. namespace igl
  15. {
  16. // Construct an axis-aligned bounding box containing a shape undergoing a
  17. // motion sampled at `steps` discrete momements.
  18. //
  19. // Inputs:
  20. // n number of mesh vertices
  21. // V function handle so that V(i,t) returns the 3d position of vertex
  22. // i at time t, for t∈[0,1]
  23. // steps number of time steps: steps=3 --> t∈{0,0.5,1}
  24. // Outputs:
  25. // box box containing mesh under motion
  26. IGL_INLINE void swept_volume_bounding_box(
  27. const size_t & n,
  28. const std::function<
  29. Eigen::RowVector3d(const size_t vi, const double t)> & V,
  30. const size_t & steps,
  31. Eigen::AlignedBox3d & box);
  32. }
  33. #ifndef IGL_STATIC_LIBRARY
  34. # include "swept_volume_bounding_box.cpp"
  35. #endif
  36. #endif