123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- #ifndef IGL_TRIANGLE_CDT_H
- #define IGL_TRIANGLE_CDT_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- namespace triangle
- {
- // CDT Construct the constrained delaunay triangulation of the convex hull
- // of a given set of points and segments in 2D. This differs from a direct
- // call to triangulate because it will preprocess the input to remove
- // duplicates and return an adjusted segment list on the output.
- //
- //
- // BACKGROUND_MESH Construct a background mesh for a (messy) texture mesh with
- // cosntraint edges that are about to deform.
- //
- // Inputs:
- // V #V by 2 list of texture mesh vertices
- // E #E by 2 list of constraint edge indices into V
- // flags string of triangle flags should contain "-c" unless the
- // some subset of segments are known to enclose all other
- // points/segments.
- // Outputs:
- // WV #WV by 2 list of background mesh vertices
- // WF #WF by 2 list of background mesh triangle indices into WV
- // WE #WE by 2 list of constraint edge indices into WV (might be smaller
- // than E because degenerate constraints have been removed)
- // J #V list of indices into WF/WE for each vertex in V
- //
- template <
- typename DerivedV,
- typename DerivedE,
- typename DerivedWV,
- typename DerivedWF,
- typename DerivedWE,
- typename DerivedJ>
- IGL_INLINE void cdt(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedE> & E,
- const std::string & flags,
- Eigen::PlainObjectBase<DerivedWV> & WV,
- Eigen::PlainObjectBase<DerivedWF> & WF,
- Eigen::PlainObjectBase<DerivedWE> & WE,
- Eigen::PlainObjectBase<DerivedJ> & J);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- #include "cdt.cpp"
- #endif
- #endif
|