1234567891011121314151617181920212223242526272829303132333435363738 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2018 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_TRIANGULATEGRID_H
- #define IGL_TRIANGULATEGRID_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Create a regular grid of elements (only 2D supported, currently)
- // Vertex position order is compatible with `igl::grid`
- //
- // Inputs:
- // nx number of vertices in the x direction
- // ny number of vertices in the y direction
- // Outputs:
- // GV nx*ny by 2 list of mesh vertex positions.
- // GF 2*(nx-1)*(ny-1) by 3 list of triangle indices
- template <
- typename XType,
- typename YType,
- typename DerivedGV,
- typename DerivedGF>
- IGL_INLINE void triangulated_grid(
- const XType & nx,
- const YType & ny,
- Eigen::PlainObjectBase<DerivedGV> & GV,
- Eigen::PlainObjectBase<DerivedGF> & GF);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "triangulated_grid.cpp"
- #endif
- #endif
|