12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "voxel_grid.h"
- #include "grid.h"
- template <
- typename Scalar,
- typename DerivedGV,
- typename Derivedside>
- IGL_INLINE void igl::voxel_grid(
- const Eigen::AlignedBox<Scalar,3> & box,
- const int in_s,
- const int pad_count,
- Eigen::PlainObjectBase<DerivedGV> & GV,
- Eigen::PlainObjectBase<Derivedside> & side)
- {
- using namespace Eigen;
- using namespace std;
- typename DerivedGV::Index si = -1;
- box.diagonal().maxCoeff(&si);
- //DerivedGV::Index si = 0;
- //assert(si>=0);
- const Scalar s_len = box.diagonal()(si);
- assert(in_s>(pad_count*2+1) && "s should be > 2*pad_count+1");
- const Scalar s = in_s - 2*pad_count;
- side(si) = s;
- for(int i = 0;i<3;i++)
- {
- if(i!=si)
- {
- side(i) = std::ceil(s * (box.max()(i)-box.min()(i))/s_len);
- }
- }
- side.array() += 2*pad_count;
- grid(side,GV);
- // A * p/s + B = min
- // A * (1-p/s) + B = max
- // B = min - A * p/s
- // A * (1-p/s) + min - A * p/s = max
- // A * (1-p/s) - A * p/s = max-min
- // A * (1-2p/s) = max-min
- // A = (max-min)/(1-2p/s)
- const Array<Scalar,3,1> ps=
- (Scalar)(pad_count)/(side.transpose().template cast<Scalar>().array()-1.);
- const Array<Scalar,3,1> A = box.diagonal().array()/(1.0-2.*ps);
- //// This would result in an "anamorphic", but perfectly fit grid:
- //const Array<Scalar,3,1> B = box.min().array() - A.array()*ps;
- //GV.array().rowwise() *= A.transpose();
- //GV.array().rowwise() += B.transpose();
- // Instead scale by largest factor and move to match center
- typename Array<Scalar,3,1>::Index ai = -1;
- Scalar a = A.maxCoeff(&ai);
- const Array<Scalar,1,3> ratio =
- a*(side.template cast<Scalar>().array()-1.0)/(Scalar)(side(ai)-1.0);
- GV.array().rowwise() *= ratio;
- const Eigen::Matrix<Scalar,1,3> offset = (box.center().transpose()-GV.colwise().mean()).eval();
- GV.rowwise() += offset;
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- // generated by autoexplicit.sh
- template void igl::voxel_grid<float, Eigen::Matrix<float, -1, -1, 0, -1, -1>, Eigen::Matrix<int, 1, 3, 1, 1, 3> >(Eigen::AlignedBox<float, 3> const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, 1, 3, 1, 1, 3> >&);
- template void igl::voxel_grid<float, Eigen::Matrix<float, -1, 3, 0, -1, 3>, Eigen::Matrix<int, 3, 1, 0, 3, 1> >(Eigen::AlignedBox<float, 3> const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, 3, 0, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, 3, 1, 0, 3, 1> >&);
- template void igl::voxel_grid<float, Eigen::Matrix<float, -1, 3, 1, -1, 3>, Eigen::Matrix<int, 3, 1, 0, 3, 1> >(Eigen::AlignedBox<float, 3> const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, 3, 1, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, 3, 1, 0, 3, 1> >&);
- template void igl::voxel_grid<double, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, 3, 1, 0, 3, 1> >(Eigen::AlignedBox<double, 3> const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, 3, 1, 0, 3, 1> >&);
- template void igl::voxel_grid<double, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, 1, 3, 1, 1, 3> >(Eigen::AlignedBox<double, 3> const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, 1, 3, 1, 1, 3> >&);
- #endif
|