write_triangle_mesh.h 1.3 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_WRITE_TRIANGLE_MESH_H
  9. #define IGL_WRITE_TRIANGLE_MESH_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <string>
  13. namespace igl
  14. {
  15. // write mesh to a file with automatic detection of file format. supported:
  16. // obj, off, stl, wrl, ply, mesh).
  17. //
  18. // Templates:
  19. // Scalar type for positions and vectors (will be read as double and cast
  20. // to Scalar)
  21. // Index type for indices (will be read as int and cast to Index)
  22. // Inputs:
  23. // str path to file
  24. // V eigen double matrix #V by 3
  25. // F eigen int matrix #F by 3
  26. // force_ascii force ascii format even if binary is available
  27. // Returns true iff success
  28. template <typename DerivedV, typename DerivedF>
  29. IGL_INLINE bool write_triangle_mesh(
  30. const std::string str,
  31. const Eigen::PlainObjectBase<DerivedV>& V,
  32. const Eigen::PlainObjectBase<DerivedF>& F,
  33. const bool force_ascii = true);
  34. }
  35. #ifndef IGL_STATIC_LIBRARY
  36. # include "write_triangle_mesh.cpp"
  37. #endif
  38. #endif