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- #!/usr/bin/env python
- #
- # This file is part of libigl, a simple c++ geometry processing library.
- #
- # Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
- #
- # This Source Code Form is subject to the terms of the Mozilla Public License
- # v. 2.0. If a copy of the MPL was not distributed with this file, You can
- # obtain one at http://mozilla.org/MPL/2.0/.
- import sys, os
- # Add the igl library to the modules search path
- sys.path.insert(0, os.getcwd() + "/../")
- import pyigl as igl
- from shared import TUTORIAL_SHARED_PATH, check_dependencies
- dependencies = ["glfw"]
- check_dependencies(dependencies)
- V = igl.eigen.MatrixXd()
- F = igl.eigen.MatrixXi()
- N_vertices = igl.eigen.MatrixXd()
- N_faces = igl.eigen.MatrixXd()
- N_corners = igl.eigen.MatrixXd()
- # This function is called every time a keyboard button is pressed
- def key_pressed(viewer, key, modifier):
- if key == ord('1'):
- viewer.data().set_normals(N_faces)
- return True
- elif key == ord('2'):
- viewer.data().set_normals(N_vertices)
- return True
- elif key == ord('3'):
- viewer.data().set_normals(N_corners)
- return True
- return False
- # Load a mesh in OFF format
- igl.readOFF(TUTORIAL_SHARED_PATH + "fandisk.off", V, F)
- # Compute per-face normals
- N_faces = igl.eigen.MatrixXd()
- igl.per_face_normals(V, F, N_faces)
- # Compute per-vertex normals
- N_vertices = igl.eigen.MatrixXd()
- igl.per_vertex_normals(V, F, igl.PER_VERTEX_NORMALS_WEIGHTING_TYPE_AREA, N_vertices)
- # Compute per-corner normals, |dihedral angle| > 20 degrees --> crease
- N_corners = igl.eigen.MatrixXd()
- igl.per_corner_normals(V, F, 20, N_corners)
- # Plot the mesh
- viewer = igl.glfw.Viewer()
- viewer.callback_key_pressed = key_pressed
- viewer.data().show_lines = False
- viewer.data().set_mesh(V, F)
- viewer.data().set_normals(N_faces)
- print("Press '1' for per-face normals.")
- print("Press '2' for per-vertex normals.")
- print("Press '3' for per-corner normals.")
- viewer.launch()
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