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- #include <igl/avg_edge_length.h>
- #include <igl/barycenter.h>
- #include <igl/jet.h>
- #include <igl/shapeup.h>
- #include <igl/quad_planarity.h>
- #include <igl/readDMAT.h>
- #include <igl/readOFF.h>
- #include <igl/slice.h>
- #include <igl/opengl/glfw/Viewer.h>
- #include <igl/PI.h>
- #include <vector>
- #include <cstdlib>
- #include "tutorial_shared_path.h"
- // Quad mesh loaded
- Eigen::MatrixXd VQC;
- Eigen::MatrixXi FQC;
- Eigen::MatrixXi E;
- Eigen::MatrixXi FQCtri;
- Eigen::MatrixXd PQC0, PQC1, PQC2, PQC3;
- // Euclidean-regular quad mesh
- Eigen::MatrixXd VQCregular;
- Eigen::MatrixXi FQCtriregular;
- Eigen::MatrixXd PQC0regular, PQC1regular, PQC2regular, PQC3regular;
- igl::ShapeupData su_data;
- // Scale for visualizing the fields
- double global_scale; //TODO: not used
- void quadAngleRegularity(const Eigen::MatrixXd& V, const Eigen::MatrixXi& Q, Eigen::VectorXd& angleRegularity)
- {
- angleRegularity.conservativeResize(Q.rows());
- angleRegularity.setZero();
- for (int i=0;i<Q.rows();i++){
- for (int j=0;j<4;j++){
- Eigen::RowVectorXd v21=(V.row(Q(i,j))-V.row(Q(i,(j+1)%4))).normalized();
- Eigen::RowVectorXd v23=(V.row(Q(i,(j+2)%4))-V.row(Q(i,(j+1)%4))).normalized();
-
- angleRegularity(i)+=(abs(acos(v21.dot(v23))-igl::PI/2.0)/(igl::PI/2.0))/4.0;
- }
- }
- }
- bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
- {
- using namespace std;
- using namespace Eigen;
- // Plot the original quad mesh
-
- if (key == '1')
- {
- viewer.data().clear();
- // Draw the triangulated quad mesh
- viewer.data().set_mesh(VQC, FQCtri);
- // Assign a color to each quad that corresponds to the average deviation of each angle from pi/2
- VectorXd angleRegularity(FQC.rows());
- quadAngleRegularity( VQC, FQC, angleRegularity);
- MatrixXd Ct;
- igl::jet(angleRegularity, 0.0, 0.05, Ct);
- MatrixXd C(FQCtri.rows(),3);
- C << Ct, Ct;
- viewer.data().set_colors(C);
- // Plot a line for each edge of the quad mesh
- viewer.data().add_edges(PQC0, PQC1, Eigen::RowVector3d(0,0,0));
- viewer.data().add_edges(PQC1, PQC2, Eigen::RowVector3d(0,0,0));
- viewer.data().add_edges(PQC2, PQC3, Eigen::RowVector3d(0,0,0));
- viewer.data().add_edges(PQC3, PQC0, Eigen::RowVector3d(0,0,0));
- }
- // Plot the planarized quad mesh
- if (key == '2')
- {
- viewer.data().clear();
- // Draw the triangulated quad mesh
- viewer.data().set_mesh(VQCregular, FQCtri);
- // Assign a color to each quad that corresponds to its planarity
- VectorXd angleRegularity(FQC.rows());
- quadAngleRegularity( VQCregular, FQC, angleRegularity);
- MatrixXd Ct;
- igl::jet(angleRegularity, 0, 0.05, Ct);
- MatrixXd C(FQCtri.rows(),3);
- C << Ct, Ct;
- viewer.data().set_colors(C);
- // Plot a line for each edge of the quad mesh
- viewer.data().add_edges(PQC0regular, PQC1regular, Eigen::RowVector3d(0,0,0));
- viewer.data().add_edges(PQC1regular, PQC2regular, Eigen::RowVector3d(0,0,0));
- viewer.data().add_edges(PQC2regular, PQC3regular, Eigen::RowVector3d(0,0,0));
- viewer.data().add_edges(PQC3regular, PQC0regular, Eigen::RowVector3d(0,0,0));
- }
- return false;
- }
- int main(int argc, char *argv[])
- {
- using namespace Eigen;
- using namespace std;
- // Load a quad mesh
- igl::readOFF(TUTORIAL_SHARED_PATH "/halftunnel.off", VQC, FQC);
- // Convert it in a triangle mesh
- FQCtri.resize(2*FQC.rows(), 3);
- FQCtri << FQC.col(0),FQC.col(1),FQC.col(2),
- FQC.col(2),FQC.col(3),FQC.col(0);
- igl::slice( VQC, FQC.col(0).eval(), 1, PQC0);
- igl::slice( VQC, FQC.col(1).eval(), 1, PQC1);
- igl::slice( VQC, FQC.col(2).eval(), 1, PQC2);
- igl::slice( VQC, FQC.col(3).eval(), 1, PQC3);
- // Create a planar version with ShapeUp
- //igl::planarize_quad_mesh(VQC, FQC, 100, 0.005, VQCregular);
-
- E.resize(FQC.size(),2);
- E.col(0)<<FQC.col(0),FQC.col(1),FQC.col(2),FQC.col(3);
- E.col(1)<<FQC.col(1),FQC.col(2),FQC.col(3),FQC.col(0);
-
- VectorXi b(1); b(0)=0; //setting the first vertex to be the same.
-
- VectorXd wShape=VectorXd::Constant(FQC.rows(),1.0);
- VectorXd wSmooth=VectorXd::Constant(E.rows(),1.0);
- MatrixXd bc(1,3); bc<<VQC.row(0);
-
- VectorXi array_of_fours=VectorXi::Constant(FQC.rows(),4);
- igl::shapeup_projection_function localFunction(igl::shapeup_regular_face_projection);
-
- su_data.maxIterations=200;
- shapeup_precomputation(VQC, array_of_fours,FQC,E,b,wShape, wSmooth,su_data);
- shapeup_solve(bc,localFunction, VQC,su_data, false,VQCregular);
-
- // Convert the planarized mesh to triangles
- igl::slice( VQCregular, FQC.col(0).eval(), 1, PQC0regular);
- igl::slice( VQCregular, FQC.col(1).eval(), 1, PQC1regular);
- igl::slice( VQCregular, FQC.col(2).eval(), 1, PQC2regular);
- igl::slice( VQCregular, FQC.col(3).eval(), 1, PQC3regular);
- // Launch the viewer
- igl::opengl::glfw::Viewer viewer;
- key_down(viewer,'1',0);
- viewer.data().invert_normals = true;
- viewer.data().show_lines = false;
- viewer.callback_key_down = &key_down;
- viewer.launch();
- }
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