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- #include <igl/opengl/glfw/Viewer.h>
- #include <igl/copyleft/tetgen/tetrahedralize.h>
- #include <igl/readOBJ.h>
- #include <igl/marching_tets.h>
- #include <Eigen/Core>
- #include "tutorial_shared_path.h"
- int main(int argc, char * argv[])
- {
- // Load a surface mesh which is a cube
- Eigen::MatrixXd surfaceV;
- Eigen::MatrixXi surfaceF;
- igl::readOBJ(TUTORIAL_SHARED_PATH "/cube.obj", surfaceV, surfaceF);
- // Find the centroid of the loaded mesh
- Eigen::RowVector3d surfaceCenter = surfaceV.colwise().sum() / surfaceV.rows();
- // Center the mesh about the origin
- surfaceV.rowwise() -= surfaceCenter;
- // Tetrahedralize the surface mesh
- Eigen::MatrixXd TV; // Tet mesh vertices
- Eigen::MatrixXi TF; // Tet mesh boundary face indices
- Eigen::MatrixXi TT; // Tet mesh tetrahedron indices
- igl::copyleft::tetgen::tetrahedralize(surfaceV, surfaceF, "pq1.414a0.0001", TV, TT, TF);
- // Compute a scalar at each tet vertex which is the distance from the vertex to the origin
- Eigen::VectorXd S = TV.rowwise().norm();
- // Compute a mesh (stored in SV, SF) representing the iso-level-set for the isovalue 0.5
- Eigen::MatrixXd SV;
- Eigen::MatrixXi SF;
- igl::marching_tets(TV, TT, S, 0.45, SV, SF);
- // Draw the mesh stored in (SV, SF)
- igl::opengl::glfw::Viewer viewer;
- viewer.data().set_mesh(SV, SF);
- viewer.callback_key_down =
- [&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
- {
- viewer.data().set_face_based(true);
- return true;
- };
- viewer.launch();
- }
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