/* Copyright (C) 2006 Pedro Felzenszwalb This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SEGMENT_IMAGE #define SEGMENT_IMAGE #include #include "./image.h" #include "./misc.h" #include "./filter.h" #include "./segment-graph.h" // random color rgb random_rgb(){ rgb c; double r; c.r = (uchar)random(); c.g = (uchar)random(); c.b = (uchar)random(); return c; } // dissimilarity measure between pixels static inline float diff(image *r, image *g, image *b, int x1, int y1, int x2, int y2) { return sqrt(square(imRef(r, x1, y1)-imRef(r, x2, y2)) + square(imRef(g, x1, y1)-imRef(g, x2, y2)) + square(imRef(b, x1, y1)-imRef(b, x2, y2))); } /* * Segment an image * * Returns a color image representing the segmentation. * * im: image to segment. * sigma: to smooth the image. * c: constant for treshold function. * min_size: minimum component size (enforced by post-processing stage). * num_ccs: number of connected components in the segmentation. */ image *segment_image(image *im, float sigma, float c, int min_size, int *num_ccs) { int width = im->width(); int height = im->height(); image *r = new image(width, height); image *g = new image(width, height); image *b = new image(width, height); // smooth each color channel for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { imRef(r, x, y) = imRef(im, x, y).r; imRef(g, x, y) = imRef(im, x, y).g; imRef(b, x, y) = imRef(im, x, y).b; } } image *smooth_r = smooth(r, sigma); image *smooth_g = smooth(g, sigma); image *smooth_b = smooth(b, sigma); delete r; delete g; delete b; // build graph edge *edges = new edge[width*height*4]; int num = 0; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { if (x < width-1) { edges[num].a = y * width + x; edges[num].b = y * width + (x+1); edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y); num++; } if (y < height-1) { edges[num].a = y * width + x; edges[num].b = (y+1) * width + x; edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x, y+1); num++; } if ((x < width-1) && (y < height-1)) { edges[num].a = y * width + x; edges[num].b = (y+1) * width + (x+1); edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y+1); num++; } if ((x < width-1) && (y > 0)) { edges[num].a = y * width + x; edges[num].b = (y-1) * width + (x+1); edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y-1); num++; } } } delete smooth_r; delete smooth_g; delete smooth_b; // segment universe *u = segment_graph(width*height, num, edges, c); // post process small components for (int i = 0; i < num; i++) { int a = u->find(edges[i].a); int b = u->find(edges[i].b); if ((a != b) && ((u->size(a) < min_size) || (u->size(b) < min_size))) u->join(a, b); } delete [] edges; *num_ccs = u->num_sets(); image *output = new image(width, height); // pick random colors for each component rgb *colors = new rgb[width*height]; for (int i = 0; i < width*height; i++) colors[i] = random_rgb(); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int comp = u->find(y * width + x); imRef(output, x, y) = colors[comp]; } } delete [] colors; delete u; return output; } #endif