/* Copyright (C) 2006 Pedro Felzenszwalb This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SEGMENT_GRAPH #define SEGMENT_GRAPH #include #include #include "disjoint-set.h" // threshold function #define THRESHOLD(size, c) (c/size) typedef struct { float w; int a, b; } edge; bool operator<(const edge &a, const edge &b) { return a.w < b.w; } /** * @brief Segment a graph, a disjoint-set forest representing the segmentation * @author Pedro Felzenszwalb, Alexander Freytag * @date 27-03-2014 ( dd-mm-yyyy, last updated) * * @param[in] i_numVertices: number of vertices in graph * @param[in] i_numEdges: number of edges in graph * @param[in] edges: array of edges * @param[in] c: constant for treshold function * * @param[out] u universe (disjoint-set forest representing the segmentation) */ universe *segment_graph( const int i_numVertices, const int i_numEdges, edge *edges, const float c ) { // sort edges by weight // note: if weights occure more then once, this might lead to non-deterministic (non-reproducable) behaviour, since // "Equivalent elements are not guaranteed to keep their original relative order" // std::sort(edges, edges + i_numEdges); // adaptation: use stable_sort instead, which will keep the relative position of equal elements :) std::stable_sort(edges, edges + i_numEdges); // make a disjoint-set forest universe *u = new universe(i_numVertices); // init thresholds float *threshold = new float[i_numVertices]; for (int i = 0; i < i_numVertices; i++) { threshold[i] = THRESHOLD(1,c); } // for each edge, in non-decreasing weight order... for (int i = 0; i < i_numEdges; i++) { edge *pedge = &edges[i]; // components conected by this edge int a = u->find(pedge->a); int b = u->find(pedge->b); if (a != b) { if ( (pedge->w <= threshold[a]) && (pedge->w <= threshold[b]) ) { u->join(a, b); a = u->find(a); threshold[a] = pedge->w + THRESHOLD(u->size(a), c); } } } // free up delete threshold; return u; } #endif