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- /*
- Copyright (C) 2006 Pedro Felzenszwalb
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef SEGMENT_GRAPH
- #define SEGMENT_GRAPH
- #include <algorithm>
- #include <cmath>
- #include "disjoint-set.h"
- // threshold function
- #define THRESHOLD(size, c) (c/size)
- typedef struct {
- float w;
- int a, b;
- } edge;
- bool operator<(const edge &a, const edge &b) {
- return a.w < b.w;
- }
- /*
- * Segment a graph
- *
- * Returns a disjoint-set forest representing the segmentation.
- *
- * num_vertices: number of vertices in graph.
- * num_edges: number of edges in graph
- * edges: array of edges.
- * c: constant for treshold function.
- */
- universe *segment_graph(int num_vertices, int num_edges, edge *edges,
- float c) {
- // sort edges by weight
- // note: if weights occure more then once, this might lead to non-deterministic (non-reproducable) behaviour, since
- // "Equivalent elements are not guaranteed to keep their original relative order"
- // std::sort(edges, edges + num_edges);
-
- /* for (int i = 0; i < 5; i++) {
- int a = edges[i].a;
- int b = edges[i].b;
- mexPrintf("edges before %d: %d <-> %d with weight %f\n",i, a, b, edges[i].w);
- } */
-
- // adaptation: use stable_sort instead, which will keep the relative position of equal elements :)
- std::stable_sort(edges, edges + num_edges);
- // make a disjoint-set forest
- universe *u = new universe(num_vertices);
- // init thresholds
- float *threshold = new float[num_vertices];
- for (int i = 0; i < num_vertices; i++)
- threshold[i] = THRESHOLD(1,c);
-
- //that's the same as with find, and also non-reproducable
- // for (int i = 0; i < 5; i++) {
- // int a = edges[i].a;
- // int b = edges[i].b;
- // mexPrintf("edges after %d: %d <-> %d with weight %f\n",i, a, b, edges[i].w);
- // }
-
- // for (int i = 0; i < 5; i++) {
- // int a = u->find(edges[i].a);
- // int b = u->find(edges[i].b);
- // mexPrintf("components %d: %d <-> %d\n",i, a, b);
- // }
- // this is already non-reproducable
- // for each edge, in non-decreasing weight order...
- for (int i = 0; i < num_edges; i++) {
- edge *pedge = &edges[i];
-
- // components conected by this edge
- int a = u->find(pedge->a);
- int b = u->find(pedge->b);
- if (a != b) {
- if ((pedge->w <= threshold[a]) &&
- (pedge->w <= threshold[b])) {
- u->join(a, b);
- a = u->find(a);
- threshold[a] = pedge->w + THRESHOLD(u->size(a), c);
- }
- }
- }
-
- // free up
- delete threshold;
- return u;
- }
- #endif
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