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- /*
- Copyright (C) 2006 Pedro Felzenszwalb
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef SEGMENT_IMAGE
- #define SEGMENT_IMAGE
- #include <cstdlib>
- #include "./image.h"
- #include "./misc.h"
- #include "./filter.h"
- #include "./segment-graph.h"
- // random color
- rgb random_rgb(){
- rgb c;
- double r;
-
- c.r = (uchar)random();
- c.g = (uchar)random();
- c.b = (uchar)random();
- return c;
- }
- // dissimilarity measure between pixels
- static inline float diff( image<float> *r,
- image<float> *g,
- image<float> *b,
- int x1,
- int y1,
- int x2,
- int y2
- )
- {
- return sqrt(square(imRef(r, x1, y1)-imRef(r, x2, y2)) +
- square(imRef(g, x1, y1)-imRef(g, x2, y2)) +
- square(imRef(b, x1, y1)-imRef(b, x2, y2))
- );
- }
- /**
- * @brief Segment an image, returning a color image representing the segmentation
- * @author Pedro Felzenszwalb, Alexander Freytag
- * @date 27-03-2014 ( dd-mm-yyyy, last updated)
- *
- * @param[in] im: image to segment
- * @param[in] d_sigma: to smooth the image
- * @param[in] c: constant for treshold function
- * @param[in] i_minSize: minimum component size (enforced by post-processing stage)
- * @param[in] num_ccs: number of connected components in the segmentation
- *
- * @param[out] output rgb-image (ushort per channel) visualizing the resulting segments
- */
-
- image<rgb> *segment_image( image<rgb> *im,
- const float d_sigma,
- const float c,
- const int i_minSize,
- int *num_ccs
- )
- {
- int width = im->width();
- int height = im->height();
- image<float> *r = new image<float>(width, height);
- image<float> *g = new image<float>(width, height);
- image<float> *b = new image<float>(width, height);
- // smooth each color channel
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- imRef(r, x, y) = imRef(im, x, y).r;
- imRef(g, x, y) = imRef(im, x, y).g;
- imRef(b, x, y) = imRef(im, x, y).b;
- }
- }
-
- image<float> *smooth_r = smooth(r, d_sigma);
- image<float> *smooth_g = smooth(g, d_sigma);
- image<float> *smooth_b = smooth(b, d_sigma);
- delete r;
- delete g;
- delete b;
-
- // build graph
- edge *edges = new edge[width*height*4];
- int num = 0;
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- if (x < width-1)
- {
- edges[num].a = y * width + x;
- edges[num].b = y * width + (x+1);
- edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y);
- num++;
- }
- if (y < height-1)
- {
- edges[num].a = y * width + x;
- edges[num].b = (y+1) * width + x;
- edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x, y+1);
- num++;
- }
- if ((x < width-1) && (y < height-1))
- {
- edges[num].a = y * width + x;
- edges[num].b = (y+1) * width + (x+1);
- edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y+1);
- num++;
- }
- if ((x < width-1) && (y > 0))
- {
- edges[num].a = y * width + x;
- edges[num].b = (y-1) * width + (x+1);
- edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y-1);
- num++;
- }
- }
- }
- delete smooth_r;
- delete smooth_g;
- delete smooth_b;
- // segment
- universe *u = segment_graph(width*height, num, edges, c);
-
- // post process small components
- for (int i = 0; i < num; i++)
- {
- int a = u->find(edges[i].a);
- int b = u->find(edges[i].b);
- if ((a != b) && ((u->size(a) < i_minSize) || (u->size(b) < i_minSize)))
- u->join(a, b);
- }
- delete [] edges;
- *num_ccs = u->num_sets();
- image<rgb> *output = new image<rgb>(width, height);
- // pick random colors for each component
- rgb *colors = new rgb[width*height];
- for (int i = 0; i < width*height; i++)
- {
- colors[i] = random_rgb();
- }
-
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- int comp = u->find(y * width + x);
- imRef(output, x, y) = colors[comp];
- }
- }
- delete [] colors;
- delete u;
- return output;
- }
- #endif
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