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@@ -6,48 +6,58 @@ using namespace NICE;
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Operation3D::Operation3D()
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{
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- init = false;
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- context = false;
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+ init = false;
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+ context = false;
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+ cMultiplier = 3; // TODO: allow changes (by config file?)
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}
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void Operation3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
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{
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- x1 = _x1;
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- y1 = _y1;
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- z1 = _z1;
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- x2 = _x2;
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- y2 = _y2;
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- z2 = _z2;
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- channel1 = _channel1;
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- channel2 = _channel2;
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- featType = _featType;
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- init = true;
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+ channel1 = _channel1;
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+ channel2 = _channel2;
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+ featType = _featType;
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+ init = true;
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+
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+ unsigned short multi = 1;
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+ if (context)
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+ multi = cMultiplier;
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+
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+ x1 = _x1 * multi;
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+ y1 = _y1 * multi;
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+ z1 = _z1 * multi;
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+ x2 = _x2 * multi;
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+ y2 = _y2 * multi;
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+ z2 = _z2 * multi;
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+
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}
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void Operation3D::setContext ( bool _context )
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{
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- context = _context;
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+ context = _context;
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}
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bool Operation3D::getContext()
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{
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- return context;
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+ return context;
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}
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void Operation3D::setWSize ( int _wsize )
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{
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- wsize = _wsize;
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+ if (context)
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+ wsize = _wsize * cMultiplier;
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+ else
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+ wsize = _wsize;
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}
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int Operation3D::getFeatType()
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{
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- return featType;
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+ return featType;
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}
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void Operation3D::getXYZ ( const Features &feats, int &xsize, int &ysize, int &zsize )
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{
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- xsize = feats.feats->width();
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- ysize = feats.feats->height();
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+ xsize = feats.feats->width();
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+ ysize = feats.feats->height();
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zsize = feats.feats->depth();
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}
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@@ -96,55 +106,55 @@ double Operation3D::intToRaw(const Features &feats, const int &posX, const int &
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void Operation3D::store ( std::ostream & os )
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{
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- os << x1 << " " << x2 << " " << y1 << " " << y2 << " " << z1 << " " << z2 << " " << channel1 << " " << channel2 << " " << featType << std::endl;
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- if ( !init )
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- os << -1 << std::endl;
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- else
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- {
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- if (featType == 3 || featType == 4)
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- os << CONTEXT << std::endl;
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+ os << x1 << " " << x2 << " " << y1 << " " << y2 << " " << z1 << " " << z2 << " " << channel1 << " " << channel2 << " " << featType << std::endl;
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+ if ( !init )
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+ os << -1 << std::endl;
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else
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- os << RAWFEAT << std::endl;
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- }
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+ {
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+ if (featType == 3 || featType == 4)
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+ os << CONTEXT << std::endl;
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+ else
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+ os << RAWFEAT << std::endl;
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+ }
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}
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void Operation3D::restore ( std::istream &is )
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{
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- is >> x1;
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- is >> x2;
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- is >> y1;
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- is >> y2;
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- is >> z1;
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- is >> z2;
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- is >> channel1;
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- is >> channel2;
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- is >> featType;
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-
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- int tmp;
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- is >> tmp;
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-
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- if ( tmp >= 0 )
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- {
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- if ( tmp == RAWFEAT || tmp == CONTEXT )
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+ is >> x1;
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+ is >> x2;
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+ is >> y1;
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+ is >> y2;
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+ is >> z1;
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+ is >> z2;
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+ is >> channel1;
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+ is >> channel2;
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+ is >> featType;
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+
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+ int mode;
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+ is >> mode;
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+
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+ if ( mode >= 0 )
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{
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- init = true;
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+ if ( mode == RAWFEAT || mode == CONTEXT )
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+ {
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+ init = true;
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+ }
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+ else
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+ {
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+ throw ( "no valid ValueAccess" );
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+ }
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}
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else
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{
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- throw ( "no valid ValueAccess" );
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+ init = false;
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}
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- }
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- else
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- {
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- init = false;
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- }
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}
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std::string Operation3D::writeInfos()
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{
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- std::stringstream ss;
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- ss << " x1: " << x1 << " y1: " << y1 << " z1: " << z1 << " x2: " << x2 << " y2: " << y2 << " z2: " << z2 << " c1: " << channel1 << " c2: " << channel2;
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- return ss.str();
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+ std::stringstream ss;
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+ ss << " x1: " << x1 << " y1: " << y1 << " z1: " << z1 << " x2: " << x2 << " y2: " << y2 << " z2: " << z2 << " c1: " << channel1 << " c2: " << channel2;
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+ return ss.str();
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}
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@@ -170,35 +180,35 @@ double RegionFeat3D::getVal ( const Features &feats, const int &x, const int &y,
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double Minus3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int xsize, ysize, zsize;
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- getXYZ ( feats, xsize, ysize, zsize );
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+ int xsize, ysize, zsize;
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+ getXYZ ( feats, xsize, ysize, zsize );
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- double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
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- double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
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+ double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
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+ double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
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- return v1-v2;
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+ return v1-v2;
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}
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double MinusAbs3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int xsize, ysize, zsize;
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- getXYZ ( feats, xsize, ysize, zsize );
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+ int xsize, ysize, zsize;
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+ getXYZ ( feats, xsize, ysize, zsize );
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- double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
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- double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
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+ double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
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+ double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
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- return abs(v1-v2);
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+ return abs(v1-v2);
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}
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double Addition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int xsize, ysize, zsize;
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- getXYZ ( feats, xsize, ysize, zsize );
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+ int xsize, ysize, zsize;
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+ getXYZ ( feats, xsize, ysize, zsize );
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- double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
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- double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
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+ double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
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+ double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
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- return v1+v2;
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+ return v1+v2;
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}
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@@ -209,10 +219,10 @@ double Addition3D::getVal ( const Features &feats, const int &x, const int &y, c
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double Only13D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int xsize, ysize, zsize;
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- getXYZ ( feats, xsize, ysize, zsize );
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+ int xsize, ysize, zsize;
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+ getXYZ ( feats, xsize, ysize, zsize );
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- return intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
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+ return intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
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}
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@@ -223,23 +233,23 @@ double Only13D::getVal ( const Features &feats, const int &x, const int &y, cons
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double RelativeXPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int xsize, ysize, zsize;
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- getXYZ ( feats, xsize, ysize, zsize );
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- return ( double ) x / ( double ) xsize;
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+ int xsize, ysize, zsize;
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+ getXYZ ( feats, xsize, ysize, zsize );
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+ return ( double ) x / ( double ) xsize;
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}
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double RelativeYPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int xsize, ysize, zsize;
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- getXYZ ( feats, xsize, ysize, zsize );
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- return ( double ) y / ( double ) ysize;
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+ int xsize, ysize, zsize;
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+ getXYZ ( feats, xsize, ysize, zsize );
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+ return ( double ) y / ( double ) ysize;
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}
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double RelativeZPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int xsize, ysize, zsize;
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- getXYZ ( feats, xsize, ysize, zsize );
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- return ( double ) z / ( double ) zsize;
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+ int xsize, ysize, zsize;
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+ getXYZ ( feats, xsize, ysize, zsize );
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+ return ( double ) z / ( double ) zsize;
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}
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@@ -252,73 +262,90 @@ double RelativeZPosition3D::getVal ( const Features &feats, const int &x, const
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double GlobalFeats3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int xsize, ysize, zsize;
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- getXYZ ( feats, xsize, ysize, zsize );
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+ int xsize, ysize, zsize;
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+ getXYZ ( feats, xsize, ysize, zsize );
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- return feats.feats->getIntegralValue( 0, 0, 0, xsize - 1, ysize - 1, zsize - 1, channel1 );
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+ return feats.feats->getIntegralValue( 0, 0, 0, xsize - 1, ysize - 1, zsize - 1, channel1 );
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}
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void IntegralOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
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{
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- x1 = std::min ( _x1, _x2 );
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- y1 = std::min ( _y1, _y2 );
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- z1 = std::min ( _z1, _z2 );
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- x2 = std::max ( _x1, _x2 );
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- y2 = std::max ( _y1, _y2 );
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- z2 = std::max ( _z1, _z2 );
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- channel1 = _channel1;
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- channel2 = _channel2;
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- featType = _featType;
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- init = true;
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+ channel1 = _channel1;
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+ channel2 = _channel2;
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+ featType = _featType;
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+ init = true;
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+
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+ unsigned short multi = 1;
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+ if (context)
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+ multi = cMultiplier;
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+
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+ x1 = std::min ( _x1, _x2 ) * multi;
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+ y1 = std::min ( _y1, _y2 ) * multi;
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+ z1 = std::min ( _z1, _z2 ) * multi;
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+ x2 = std::max ( _x1, _x2 ) * multi;
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+ y2 = std::max ( _y1, _y2 ) * multi;
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+ z2 = std::max ( _z1, _z2 ) * multi;
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+
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}
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double IntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1);
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+ return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1);
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}
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double BiIntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int w = (int)floor(wsize/2.0);
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- return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1) - feats.feats->getIntegralValue( x-w, y-w, z-w, x+w, y+w, z+w, channel1 );
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+ int w = (int)floor(wsize/2.0);
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+ return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1) - feats.feats->getIntegralValue( x-w, y-w, z-w, x+w, y+w, z+w, channel1 );
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}
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void IntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
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{
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- x1 = abs ( _x1 );
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- y1 = abs ( _y1 );
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- z1 = abs ( _z1 );
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- x2 = abs ( _x2 );
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- y2 = abs ( _y2 );
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- z2 = abs ( _z2 );
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- channel1 = _channel1;
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- channel2 = _channel2;
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- featType = _featType;
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- init = true;
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+ channel1 = _channel1;
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+ channel2 = _channel2;
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+ featType = _featType;
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+ init = true;
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+
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+ unsigned short multi = 1;
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+ if (context)
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+ multi = cMultiplier;
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+
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+ x1 = abs ( _x1 ) * multi;
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+ y1 = abs ( _y1 ) * multi;
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+ z1 = abs ( _z1 ) * multi;
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+ x2 = abs ( _x2 ) * multi;
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+ y2 = abs ( _y2 ) * multi;
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+ z2 = abs ( _z2 ) * multi;
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+
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}
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double IntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1);
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+ return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1);
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}
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void BiIntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
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{
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- x1 = std::min ( abs ( _x1 ), abs ( _x2 ) );
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- y1 = std::min ( abs ( _y1 ), abs ( _y2 ) );
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- z1 = std::min ( abs ( _z1 ), abs ( _z2 ) );
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- x2 = std::max ( abs ( _x1 ), abs ( _x2 ) );
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- y2 = std::max ( abs ( _y1 ), abs ( _y2 ) );
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- z2 = std::max ( abs ( _z1 ), abs ( _z2 ) );
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- channel1 = _channel1;
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- channel2 = _channel2;
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- featType = _featType;
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- init = true;
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+ channel1 = _channel1;
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+ channel2 = _channel2;
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+ featType = _featType;
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+ init = true;
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+
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+ unsigned short multi = 1;
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+ if (context)
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+ multi = cMultiplier;
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+
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+ x1 = std::min ( abs ( _x1 ), abs ( _x2 ) ) * multi;
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+ y1 = std::min ( abs ( _y1 ), abs ( _y2 ) ) * multi;
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+ z1 = std::min ( abs ( _z1 ), abs ( _z2 ) ) * multi;
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+ x2 = std::max ( abs ( _x1 ), abs ( _x2 ) ) * multi;
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+ y2 = std::max ( abs ( _y1 ), abs ( _y2 ) ) * multi;
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+ z2 = std::max ( abs ( _z1 ), abs ( _z2 ) ) * multi;
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}
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double BiIntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1 ) - feats.feats->getIntegralValue(x - x2, y - y2, z - z2, x + x2, y + y2, z + z2, channel1);
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+ return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1 ) - feats.feats->getIntegralValue(x - x2, y - y2, z - z2, x + x2, y + y2, z + z2, channel1);
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}
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@@ -332,145 +359,114 @@ double BiIntegralCenteredOps3D::getVal ( const Features &feats, const int &x, co
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double HaarHorizontal3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int tlx = x - x1;
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- int tly = y - y1;
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- int tlz = z - z1;
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- int lrx = x + x1;
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- int lry = y + y1;
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- int lrz = z + z1;
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+ int tlx = x - x1;
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+ int tly = y - y1;
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+ int tlz = z - z1;
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+ int lrx = x + x1;
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+ int lry = y + y1;
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+ int lrz = z + z1;
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- return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, lrz, channel1 ) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, lrz, channel1);
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+ return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, lrz, channel1 ) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, lrz, channel1);
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}
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double HaarVertical3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int tlx = x - x1;
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- int tly = y - y1;
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- int tlz = z - z1;
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- int lrx = x + x1;
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- int lry = y + y1;
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- int lrz = z + z1;
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+ int tlx = x - x1;
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+ int tly = y - y1;
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+ int tlz = z - z1;
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+ int lrx = x + x1;
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+ int lry = y + y1;
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+ int lrz = z + z1;
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- return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, lrz, channel1);
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+ return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, lrz, channel1);
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}
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double HaarStacked3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int tlx = x - x1;
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- int tly = y - y1;
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- int tlz = z - z1;
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- int lrx = x + x1;
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- int lry = y + y1;
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- int lrz = z + z1;
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+ int tlx = x - x1;
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+ int tly = y - y1;
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+ int tlz = z - z1;
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+ int lrx = x + x1;
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+ int lry = y + y1;
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+ int lrz = z + z1;
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- return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, z, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, lry, lrz, channel1);
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+ return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, z, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, lry, lrz, channel1);
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}
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double HaarDiagXY3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int tlx = x - x1;
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- int tly = y - y1;
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- int tlz = z - z1;
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- int lrx = x + x1;
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- int lry = y + y1;
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- int lrz = z + z1;
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+ int tlx = x - x1;
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+ int tly = y - y1;
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+ int tlz = z - z1;
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+ int lrx = x + x1;
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+ int lry = y + y1;
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+ int lrz = z + z1;
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- return feats.feats->getIntegralValue(tlx, tly, tlz, x, y, lrz, channel1) + feats.feats->getIntegralValue(x, y, tlz, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, y, lrz, channel1);
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+ return feats.feats->getIntegralValue(tlx, tly, tlz, x, y, lrz, channel1) + feats.feats->getIntegralValue(x, y, tlz, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, y, lrz, channel1);
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}
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double HaarDiagXZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int tlx = x - x1;
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- int tly = y - y1;
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- int tlz = z - z1;
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- int lrx = x + x1;
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- int lry = y + y1;
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- int lrz = z + z1;
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+ int tlx = x - x1;
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+ int tly = y - y1;
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+ int tlz = z - z1;
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+ int lrx = x + x1;
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+ int lry = y + y1;
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+ int lrz = z + z1;
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- return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, z, channel1) + feats.feats->getIntegralValue(x, tly, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, z, channel1);
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+ return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, z, channel1) + feats.feats->getIntegralValue(x, tly, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, z, channel1);
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}
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double HaarDiagYZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int tlx = x - x1;
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- int tly = y - y1;
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- int tlz = z - z1;
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- int lrx = x + x1;
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- int lry = y + y1;
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- int lrz = z + z1;
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+ int tlx = x - x1;
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+ int tly = y - y1;
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+ int tlz = z - z1;
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+ int lrx = x + x1;
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+ int lry = y + y1;
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+ int lrz = z + z1;
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- return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, z, channel1) + feats.feats->getIntegralValue(tlx, y, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, y, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, z, channel1);
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+ return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, z, channel1) + feats.feats->getIntegralValue(tlx, y, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, y, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, z, channel1);
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}
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double Haar3Horiz3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int tlx = x - x2;
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- int tly = y - y2;
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- int tlz = z - z2;
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- int mtly = y - y1;
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- int mlry = y + y1;
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- int lrx = x + x2;
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- int lry = y + y2;
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- int lrz = z - z2;
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+ int tlx = x - x2;
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+ int tly = y - y2;
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+ int tlz = z - z2;
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+ int mtly = y - y1;
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+ int mlry = y + y1;
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+ int lrx = x + x2;
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+ int lry = y + y2;
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+ int lrz = z - z2;
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- return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, mtly, lrz, channel1) - feats.feats->getIntegralValue(tlx, mtly, tlz, lrx, mlry, lrz, channel1) + feats.feats->getIntegralValue(tlx, mlry, tlz, lrx, lry, lrz, channel1);
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+ return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, mtly, lrz, channel1) - feats.feats->getIntegralValue(tlx, mtly, tlz, lrx, mlry, lrz, channel1) + feats.feats->getIntegralValue(tlx, mlry, tlz, lrx, lry, lrz, channel1);
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}
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double Haar3Vert3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int tlx = x - x2;
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- int tly = y - y2;
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- int tlz = z - z2;
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- int mtlx = x - x1;
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- int mlrx = x + x1;
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- int lrx = x + x2;
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- int lry = y + y2;
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- int lrz = z + z2;
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+ int tlx = x - x2;
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+ int tly = y - y2;
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+ int tlz = z - z2;
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+ int mtlx = x - x1;
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+ int mlrx = x + x1;
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+ int lrx = x + x2;
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+ int lry = y + y2;
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+ int lrz = z + z2;
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- return feats.feats->getIntegralValue(tlx, tly, tlz, mtlx, lry, lrz, channel1) - feats.feats->getIntegralValue(mtlx, tly, tlz, mlrx, lry, lrz, channel1) + feats.feats->getIntegralValue(mlrx, tly, tlz, lrx, lry, lrz, channel1);
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+ return feats.feats->getIntegralValue(tlx, tly, tlz, mtlx, lry, lrz, channel1) - feats.feats->getIntegralValue(mtlx, tly, tlz, mlrx, lry, lrz, channel1) + feats.feats->getIntegralValue(mlrx, tly, tlz, lrx, lry, lrz, channel1);
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}
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double Haar3Stack3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
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{
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- int tlx = x - x2;
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- int tly = y - y2;
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- int tlz = z - z2;
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- int mtlz = z - z1;
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- int mlrz = z + z1;
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- int lrx = x + x2;
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- int lry = y + y2;
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- int lrz = z + z2;
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-
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- return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, mtlz, channel1) - feats.feats->getIntegralValue(tlx, tly, mtlz, lrx, lry, mlrz, channel1) + feats.feats->getIntegralValue(tlx, tly, mlrz, lrx, lry, lrz, channel1);
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-}
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-
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-
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-
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-
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-//############################### Ray Features ################################
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-double RayDiff3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
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-{
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-
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- double dist1 = feats.feats->get( x, y, z, feats.feats->channels()-24+z1 );
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- double dist2 = feats.feats->get( x, y, z, feats.feats->channels()-24+z2 );
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-
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- if (dist1 != 0)
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- return (dist1-dist2)/dist1;
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- else
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- return 0.0;
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-}
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-
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-double RayDist3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
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-{
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- return feats.feats->get( x, y, z, feats.feats->channels()-24+z1 );
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-}
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+ int tlx = x - x2;
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+ int tly = y - y2;
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+ int tlz = z - z2;
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+ int mtlz = z - z1;
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+ int mlrz = z + z1;
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+ int lrx = x + x2;
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+ int lry = y + y2;
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+ int lrz = z + z2;
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-double RayNorm3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
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-{
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- return feats.feats->get( x, y, z, feats.feats->channels()-16+z1 );
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-}
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-
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-double RayOrient3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
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-{
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- return feats.feats->get( x, y, z, feats.feats->channels()-8+z1 );
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+ return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, mtlz, channel1) - feats.feats->getIntegralValue(tlx, tly, mtlz, lrx, lry, mlrz, channel1) + feats.feats->getIntegralValue(tlx, tly, mlrz, lrx, lry, lrz, channel1);
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}
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