Browse Source

moved contextMultiplier in Operations3D & bugfix

Sven Sickert 9 years ago
parent
commit
6268bb9795

+ 10 - 37
semseg/SemSegContextTree3D.cpp

@@ -46,7 +46,6 @@ SemSegContextTree3D::SemSegContextTree3D () : SemanticSegmentation ()
     this->minFeats            = 50;
     this->maxDepth            = 10;
     this->windowSize          = 15;
-    this->contextMultiplier   = 3;
     this->featsPerSplit       = 200;
     this->useShannonEntropy   = true;
     this->nbTrees             = 10;
@@ -94,7 +93,6 @@ SemSegContextTree3D::SemSegContextTree3D (
     this->minFeats            = conf->gI ( section, "min_feats", 50 );
     this->maxDepth            = conf->gI ( section, "max_depth", 10 );
     this->windowSize          = conf->gI ( section, "window_size", 15 );
-    this->contextMultiplier   = conf->gI ( section, "context_multiplier", 3 );
     this->featsPerSplit       = conf->gI ( section, "feats_per_split", 200 );
     this->useShannonEntropy   = conf->gB ( section, "use_shannon_entropy", true );
     this->nbTrees             = conf->gI ( section, "amount_trees", 10 );
@@ -420,42 +418,17 @@ double SemSegContextTree3D::getBestSplit (
 
         do
         {
-            ft = ( int ) ( rand() % featTypes.size() );
-            ft = featTypes[ft];
+            ft = featTypes[ (int)(rand() % featTypes.size()) ];
         }
         while ( channelsPerType[ft].size() == 0 );
 
-        int tmpws = windowSize;
-
-        if ( ft == 3 || ft == 4 )
-        {
-            //use larger window size for context features
-            tmpws *= contextMultiplier;
-        }
-
-        // use region feature only with reasonable pre-segmentation
-        //    if ( ft == 1 && depth < 8 )
-        //    {
-        //      ft = 0;
-        //    }
-
         /* random window positions */
-        double z_ratio = conf->gB ( "SSContextTree", "z_ratio", 1.0 );
-        int tmp_z =  ( int ) floor( (tmpws * z_ratio) + 0.5 );
-        double y_ratio = conf->gB ( "SSContextTree", "y_ratio", 1.0 );
-        int tmp_y =  ( int ) floor( (tmpws * y_ratio) + 0.5 );
-        x1 = ( int ) ( rand() % tmpws ) - tmpws / 2 ;
-        x2 = ( int ) ( rand() % tmpws ) - tmpws / 2 ;
-        y1 = ( int ) ( rand() % tmp_y ) - tmp_y / 2 ;
-        y2 = ( int ) ( rand() % tmp_y ) - tmp_y / 2 ;
-        z1 = ( int ) ( rand() % tmp_z ) - tmp_z / 2 ;
-        z2 = ( int ) ( rand() % tmp_z ) - tmp_z / 2 ;
-
-        if (conf->gB ( "SSContextTree", "z_negative_only", false ))
-        {
-            z1 = abs(z1);
-            z2 = abs(z2);
-        }
+        x1 = ( int ) ( rand() % windowSize ) - windowSize / 2 ;
+        x2 = ( int ) ( rand() % windowSize ) - windowSize / 2 ;
+        y1 = ( int ) ( rand() % windowSize ) - windowSize / 2 ;
+        y2 = ( int ) ( rand() % windowSize ) - windowSize / 2 ;
+        z1 = ( int ) ( rand() % windowSize ) - windowSize / 2 ;
+        z2 = ( int ) ( rand() % windowSize ) - windowSize / 2 ;
 
         /* random feature maps (channels) */
         int f1, f2;
@@ -477,14 +450,14 @@ double SemSegContextTree3D::getBestSplit (
         int o = ( int ) ( rand() % ops[ft].size() );
 
         Operation3D *op = ops[ft][o]->clone();
-        op->set ( x1, y1, z1, x2, y2, z2, f1, f2, ft );
-        op->setWSize(windowSize);
-
         if ( ft == 3 || ft == 4 )
             op->setContext ( true );
         else
             op->setContext ( false );
 
+        op->set ( x1, y1, z1, x2, y2, z2, f1, f2, ft );
+        op->setWSize( windowSize );
+
         featsel.push_back ( op );
     }
 

+ 0 - 3
semseg/SemSegContextTree3D.h

@@ -57,9 +57,6 @@ private:
   /** size for neighbourhood */
   int windowSize;
 
-  /** multiplier for window size if context feature */
-  int contextMultiplier;
-
   /** how many feats should be considered for a split */
   int featsPerSplit;
 

+ 214 - 218
semseg/operations/Operations3D.cpp

@@ -6,48 +6,58 @@ using namespace NICE;
 
 Operation3D::Operation3D()
 {
-  init = false;
-  context = false;
+    init = false;
+    context = false;
+    cMultiplier = 3;      // TODO: allow changes (by config file?)
 }
 
 void Operation3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
 {
-  x1 = _x1;
-  y1 = _y1;
-	z1 = _z1;
-  x2 = _x2;
-  y2 = _y2;
-	z2 = _z2;
-  channel1 = _channel1;
-  channel2 = _channel2;
-  featType = _featType;
-  init = true;
+    channel1 = _channel1;
+    channel2 = _channel2;
+    featType = _featType;
+    init = true;
+
+    unsigned short multi = 1;
+    if (context)
+        multi = cMultiplier;
+
+    x1 = _x1 * multi;
+    y1 = _y1 * multi;
+    z1 = _z1 * multi;
+    x2 = _x2 * multi;
+    y2 = _y2 * multi;
+    z2 = _z2 * multi;
+
 }
 
 void Operation3D::setContext ( bool _context )
 {
-  context = _context;
+    context = _context;
 }
 
 bool Operation3D::getContext()
 {
-  return context;
+    return context;
 }
 
 void Operation3D::setWSize ( int _wsize )
 {
-  wsize = _wsize;
+    if (context)
+        wsize = _wsize * cMultiplier;
+    else
+        wsize = _wsize;
 }
 
 int Operation3D::getFeatType()
 {
-  return featType;
+    return featType;
 }
 
 void Operation3D::getXYZ ( const Features &feats, int &xsize, int &ysize, int &zsize )
 {
-  xsize = feats.feats->width();
-  ysize = feats.feats->height();
+    xsize = feats.feats->width();
+    ysize = feats.feats->height();
 	zsize = feats.feats->depth();
 }
 
@@ -96,55 +106,55 @@ double Operation3D::intToRaw(const Features &feats, const int &posX, const int &
 
 void Operation3D::store ( std::ostream & os )
 {
-  os << x1 << " " << x2 << " " << y1 << " " << y2 << " " << z1 << " " << z2 << " " << channel1 << " " << channel2 << " " << featType << std::endl;
-  if ( !init )
-    os << -1 << std::endl;
-  else
-  {
-    if (featType == 3 || featType == 4)
-      os << CONTEXT << std::endl;
+    os << x1 << " " << x2 << " " << y1 << " " << y2 << " " << z1 << " " << z2 << " " << channel1 << " " << channel2 << " " << featType << std::endl;
+    if ( !init )
+        os << -1 << std::endl;
     else
-      os << RAWFEAT << std::endl;
-  }
+    {
+        if (featType == 3 || featType == 4)
+            os << CONTEXT << std::endl;
+        else
+            os << RAWFEAT << std::endl;
+    }
 }
 
 void Operation3D::restore ( std::istream &is )
 {
-  is >> x1;
-  is >> x2;
-  is >> y1;
-  is >> y2;
-  is >> z1;
-  is >> z2;
-  is >> channel1;
-  is >> channel2;
-  is >> featType;
-
-  int tmp;
-  is >> tmp;
-
-  if ( tmp >= 0 )
-  {
-    if ( tmp == RAWFEAT || tmp == CONTEXT )
+    is >> x1;
+    is >> x2;
+    is >> y1;
+    is >> y2;
+    is >> z1;
+    is >> z2;
+    is >> channel1;
+    is >> channel2;
+    is >> featType;
+
+    int mode;
+    is >> mode;
+
+    if ( mode >= 0 )
     {
-      init = true;
+        if ( mode == RAWFEAT || mode == CONTEXT )
+        {
+            init = true;
+        }
+        else
+        {
+            throw ( "no valid ValueAccess" );
+        }
     }
     else
     {
-      throw ( "no valid ValueAccess" );
+        init = false;
     }
-  }
-  else
-  {
-    init = false;
-  }
 }
 
 std::string Operation3D::writeInfos()
 {
-  std::stringstream ss;
-  ss << " x1: " << x1 << " y1: " << y1 << " z1: " << z1 << " x2: " << x2 << " y2: " << y2 << " z2: " << z2 <<  " c1: " << channel1 << " c2: " << channel2;
-  return ss.str();
+    std::stringstream ss;
+    ss << " x1: " << x1 << " y1: " << y1 << " z1: " << z1 << " x2: " << x2 << " y2: " << y2 << " z2: " << z2 <<  " c1: " << channel1 << " c2: " << channel2;
+    return ss.str();
 }
 
 
@@ -170,35 +180,35 @@ double RegionFeat3D::getVal ( const Features &feats, const int &x, const int &y,
 
 double Minus3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int xsize, ysize, zsize;
-  getXYZ ( feats, xsize, ysize, zsize );
+    int xsize, ysize, zsize;
+    getXYZ ( feats, xsize, ysize, zsize );
 
-  double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
-  double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
+    double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
+    double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
 
-  return v1-v2;
+    return v1-v2;
 }
 
 double MinusAbs3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int xsize, ysize, zsize;
-  getXYZ ( feats, xsize, ysize, zsize );
+    int xsize, ysize, zsize;
+    getXYZ ( feats, xsize, ysize, zsize );
 
-  double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
-  double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
+    double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
+    double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
 
-  return abs(v1-v2);
+    return abs(v1-v2);
 }
 
 double Addition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int xsize, ysize, zsize;
-  getXYZ ( feats, xsize, ysize, zsize );
+    int xsize, ysize, zsize;
+    getXYZ ( feats, xsize, ysize, zsize );
 
-  double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
-  double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
+    double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
+    double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
 
-  return v1+v2;
+    return v1+v2;
 }
 
 
@@ -209,10 +219,10 @@ double Addition3D::getVal ( const Features &feats, const int &x, const int &y, c
 
 double Only13D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int xsize, ysize, zsize;
-  getXYZ ( feats, xsize, ysize, zsize );
+    int xsize, ysize, zsize;
+    getXYZ ( feats, xsize, ysize, zsize );
 
-  return intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
+    return intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
 }
 
 
@@ -223,23 +233,23 @@ double Only13D::getVal ( const Features &feats, const int &x, const int &y, cons
 
 double RelativeXPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int xsize, ysize, zsize;
-  getXYZ ( feats, xsize, ysize, zsize );
-  return ( double ) x / ( double ) xsize;
+    int xsize, ysize, zsize;
+    getXYZ ( feats, xsize, ysize, zsize );
+    return ( double ) x / ( double ) xsize;
 }
 
 double RelativeYPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int xsize, ysize, zsize;
-  getXYZ ( feats, xsize, ysize, zsize );
-  return ( double ) y / ( double ) ysize;
+    int xsize, ysize, zsize;
+    getXYZ ( feats, xsize, ysize, zsize );
+    return ( double ) y / ( double ) ysize;
 }
 
 double RelativeZPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int xsize, ysize, zsize;
-  getXYZ ( feats, xsize, ysize, zsize );
-  return ( double ) z / ( double ) zsize;
+    int xsize, ysize, zsize;
+    getXYZ ( feats, xsize, ysize, zsize );
+    return ( double ) z / ( double ) zsize;
 }
 
 
@@ -252,73 +262,90 @@ double RelativeZPosition3D::getVal ( const Features &feats, const int &x, const
 
 double GlobalFeats3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int xsize, ysize, zsize;
-  getXYZ ( feats, xsize, ysize, zsize );
+    int xsize, ysize, zsize;
+    getXYZ ( feats, xsize, ysize, zsize );
 
-  return feats.feats->getIntegralValue( 0, 0, 0, xsize - 1, ysize - 1, zsize - 1, channel1 );
+    return feats.feats->getIntegralValue( 0, 0, 0, xsize - 1, ysize - 1, zsize - 1, channel1 );
 }
 
 void IntegralOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
 {
-  x1 = std::min ( _x1, _x2 );
-  y1 = std::min ( _y1, _y2 );
-  z1 = std::min ( _z1, _z2 );
-  x2 = std::max ( _x1, _x2 );
-  y2 = std::max ( _y1, _y2 );
-  z2 = std::max ( _z1, _z2 );
-  channel1 = _channel1;
-  channel2 = _channel2;
-  featType = _featType;
-  init = true;
+    channel1 = _channel1;
+    channel2 = _channel2;
+    featType = _featType;
+    init = true;
+
+    unsigned short multi = 1;
+    if (context)
+        multi = cMultiplier;
+
+    x1 = std::min ( _x1, _x2 ) * multi;
+    y1 = std::min ( _y1, _y2 ) * multi;
+    z1 = std::min ( _z1, _z2 ) * multi;
+    x2 = std::max ( _x1, _x2 ) * multi;
+    y2 = std::max ( _y1, _y2 ) * multi;
+    z2 = std::max ( _z1, _z2 ) * multi;
+
 }
 
 double IntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1);
+    return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1);
 }
 
 double BiIntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int w = (int)floor(wsize/2.0);
-  return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1) - feats.feats->getIntegralValue( x-w, y-w, z-w, x+w, y+w, z+w, channel1 );
+    int w = (int)floor(wsize/2.0);
+    return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1) - feats.feats->getIntegralValue( x-w, y-w, z-w, x+w, y+w, z+w, channel1 );
 }
 
 void IntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
 {
-  x1 = abs ( _x1 );
-  y1 = abs ( _y1 );
-  z1 = abs ( _z1 );
-  x2 = abs ( _x2 );
-  y2 = abs ( _y2 );
-  z2 = abs ( _z2 );
-  channel1 = _channel1;
-  channel2 = _channel2;
-  featType = _featType;
-  init = true;
+    channel1 = _channel1;
+    channel2 = _channel2;
+    featType = _featType;
+    init = true;
+
+    unsigned short multi = 1;
+    if (context)
+        multi = cMultiplier;
+
+    x1 = abs ( _x1 ) * multi;
+    y1 = abs ( _y1 ) * multi;
+    z1 = abs ( _z1 ) * multi;
+    x2 = abs ( _x2 ) * multi;
+    y2 = abs ( _y2 ) * multi;
+    z2 = abs ( _z2 ) * multi;
+
 }
 
 double IntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1);
+    return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1);
 }
 
 void BiIntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
 {
-  x1 = std::min ( abs ( _x1 ), abs ( _x2 ) );
-  y1 = std::min ( abs ( _y1 ), abs ( _y2 ) );
-  z1 = std::min ( abs ( _z1 ), abs ( _z2 ) );
-  x2 = std::max ( abs ( _x1 ), abs ( _x2 ) );
-  y2 = std::max ( abs ( _y1 ), abs ( _y2 ) );
-  z2 = std::max ( abs ( _z1 ), abs ( _z2 ) );
-  channel1 = _channel1;
-  channel2 = _channel2;
-  featType = _featType;
-  init = true;
+    channel1 = _channel1;
+    channel2 = _channel2;
+    featType = _featType;
+    init = true;
+
+    unsigned short multi = 1;
+    if (context)
+        multi = cMultiplier;
+
+    x1 = std::min ( abs ( _x1 ), abs ( _x2 ) ) * multi;
+    y1 = std::min ( abs ( _y1 ), abs ( _y2 ) ) * multi;
+    z1 = std::min ( abs ( _z1 ), abs ( _z2 ) ) * multi;
+    x2 = std::max ( abs ( _x1 ), abs ( _x2 ) ) * multi;
+    y2 = std::max ( abs ( _y1 ), abs ( _y2 ) ) * multi;
+    z2 = std::max ( abs ( _z1 ), abs ( _z2 ) ) * multi;
 }
 
 double BiIntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1 ) - feats.feats->getIntegralValue(x - x2, y - y2, z - z2, x + x2, y + y2, z + z2, channel1);
+    return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1 ) - feats.feats->getIntegralValue(x - x2, y - y2, z - z2, x + x2, y + y2, z + z2, channel1);
 }
 
 
@@ -332,145 +359,114 @@ double BiIntegralCenteredOps3D::getVal ( const Features &feats, const int &x, co
 
 double HaarHorizontal3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int tlx = x - x1;
-  int tly = y - y1;
-  int tlz = z - z1;
-  int lrx = x + x1;
-  int lry = y + y1;
-  int lrz = z + z1;
+    int tlx = x - x1;
+    int tly = y - y1;
+    int tlz = z - z1;
+    int lrx = x + x1;
+    int lry = y + y1;
+    int lrz = z + z1;
 
-  return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, lrz, channel1 ) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, lrz, channel1);
+    return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, lrz, channel1 ) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, lrz, channel1);
 }
 
 double HaarVertical3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int tlx = x - x1;
-  int tly = y - y1;
-  int tlz = z - z1;
-  int lrx = x + x1;
-  int lry = y + y1;
-  int lrz = z + z1;
+    int tlx = x - x1;
+    int tly = y - y1;
+    int tlz = z - z1;
+    int lrx = x + x1;
+    int lry = y + y1;
+    int lrz = z + z1;
 
-  return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, lrz, channel1);
+    return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, lrz, channel1);
 }
 
 double HaarStacked3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int tlx = x - x1;
-  int tly = y - y1;
-  int tlz = z - z1;
-  int lrx = x + x1;
-  int lry = y + y1;
-  int lrz = z + z1;
+    int tlx = x - x1;
+    int tly = y - y1;
+    int tlz = z - z1;
+    int lrx = x + x1;
+    int lry = y + y1;
+    int lrz = z + z1;
 
-  return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, z, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, lry, lrz, channel1);
+    return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, z, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, lry, lrz, channel1);
 }
 
 double HaarDiagXY3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int tlx = x - x1;
-  int tly = y - y1;
-  int tlz = z - z1;
-  int lrx = x + x1;
-  int lry = y + y1;
-  int lrz = z + z1;
+    int tlx = x - x1;
+    int tly = y - y1;
+    int tlz = z - z1;
+    int lrx = x + x1;
+    int lry = y + y1;
+    int lrz = z + z1;
 
-  return feats.feats->getIntegralValue(tlx, tly, tlz, x, y, lrz, channel1) + feats.feats->getIntegralValue(x, y, tlz, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, y, lrz, channel1);
+    return feats.feats->getIntegralValue(tlx, tly, tlz, x, y, lrz, channel1) + feats.feats->getIntegralValue(x, y, tlz, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, y, lrz, channel1);
 }
 
 double HaarDiagXZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int tlx = x - x1;
-  int tly = y - y1;
-  int tlz = z - z1;
-  int lrx = x + x1;
-  int lry = y + y1;
-  int lrz = z + z1;
+    int tlx = x - x1;
+    int tly = y - y1;
+    int tlz = z - z1;
+    int lrx = x + x1;
+    int lry = y + y1;
+    int lrz = z + z1;
 
-  return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, z, channel1) + feats.feats->getIntegralValue(x, tly, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, z, channel1);
+    return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, z, channel1) + feats.feats->getIntegralValue(x, tly, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, z, channel1);
 }
 
 double HaarDiagYZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int tlx = x - x1;
-  int tly = y - y1;
-  int tlz = z - z1;
-  int lrx = x + x1;
-  int lry = y + y1;
-  int lrz = z + z1;
+    int tlx = x - x1;
+    int tly = y - y1;
+    int tlz = z - z1;
+    int lrx = x + x1;
+    int lry = y + y1;
+    int lrz = z + z1;
 
-  return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, z, channel1) + feats.feats->getIntegralValue(tlx, y, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, y, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, z, channel1);
+    return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, z, channel1) + feats.feats->getIntegralValue(tlx, y, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, y, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, z, channel1);
 }
 
 double Haar3Horiz3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int tlx = x - x2;
-  int tly = y - y2;
-  int tlz = z - z2;
-  int mtly = y - y1;
-  int mlry = y + y1;
-  int lrx = x + x2;
-  int lry = y + y2;
-  int lrz = z - z2;
+    int tlx = x - x2;
+    int tly = y - y2;
+    int tlz = z - z2;
+    int mtly = y - y1;
+    int mlry = y + y1;
+    int lrx = x + x2;
+    int lry = y + y2;
+    int lrz = z - z2;
 
-  return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, mtly, lrz, channel1) - feats.feats->getIntegralValue(tlx, mtly, tlz, lrx, mlry, lrz, channel1) + feats.feats->getIntegralValue(tlx, mlry, tlz, lrx, lry, lrz, channel1);
+    return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, mtly, lrz, channel1) - feats.feats->getIntegralValue(tlx, mtly, tlz, lrx, mlry, lrz, channel1) + feats.feats->getIntegralValue(tlx, mlry, tlz, lrx, lry, lrz, channel1);
 }
 
 double Haar3Vert3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int tlx = x - x2;
-  int tly = y - y2;
-  int tlz = z - z2;
-  int mtlx = x - x1;
-  int mlrx = x + x1;
-  int lrx = x + x2;
-  int lry = y + y2;
-  int lrz = z + z2;
+    int tlx = x - x2;
+    int tly = y - y2;
+    int tlz = z - z2;
+    int mtlx = x - x1;
+    int mlrx = x + x1;
+    int lrx = x + x2;
+    int lry = y + y2;
+    int lrz = z + z2;
 
-  return feats.feats->getIntegralValue(tlx, tly, tlz, mtlx, lry, lrz, channel1) - feats.feats->getIntegralValue(mtlx, tly, tlz, mlrx, lry, lrz, channel1) + feats.feats->getIntegralValue(mlrx, tly, tlz, lrx, lry, lrz, channel1);
+    return feats.feats->getIntegralValue(tlx, tly, tlz, mtlx, lry, lrz, channel1) - feats.feats->getIntegralValue(mtlx, tly, tlz, mlrx, lry, lrz, channel1) + feats.feats->getIntegralValue(mlrx, tly, tlz, lrx, lry, lrz, channel1);
 }
 
 double Haar3Stack3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
 {
-  int tlx = x - x2;
-  int tly = y - y2;
-  int tlz = z - z2;
-  int mtlz = z - z1;
-  int mlrz = z + z1;
-  int lrx = x + x2;
-  int lry = y + y2;
-  int lrz = z + z2;
-
-  return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, mtlz, channel1) - feats.feats->getIntegralValue(tlx, tly, mtlz, lrx, lry, mlrz, channel1) + feats.feats->getIntegralValue(tlx, tly, mlrz, lrx, lry, lrz, channel1);
-}
-
-
-
-
-//############################### Ray Features ################################
-double RayDiff3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
-{
-
-  double dist1 = feats.feats->get( x, y, z, feats.feats->channels()-24+z1 );
-  double dist2 = feats.feats->get( x, y, z, feats.feats->channels()-24+z2 );
-
-  if (dist1 != 0)
-    return (dist1-dist2)/dist1;
-  else
-    return 0.0;
-}
-
-double RayDist3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
-{
-  return feats.feats->get( x, y, z, feats.feats->channels()-24+z1 );
-}
+    int tlx = x - x2;
+    int tly = y - y2;
+    int tlz = z - z2;
+    int mtlz = z - z1;
+    int mlrz = z + z1;
+    int lrx = x + x2;
+    int lry = y + y2;
+    int lrz = z + z2;
 
-double RayNorm3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
-{
-  return feats.feats->get( x, y, z, feats.feats->channels()-16+z1 );
-}
-
-double RayOrient3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
-{
-  return feats.feats->get( x, y, z, feats.feats->channels()-8+z1 );
+    return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, mtlz, channel1) - feats.feats->getIntegralValue(tlx, tly, mtlz, lrx, lry, mlrz, channel1) + feats.feats->getIntegralValue(tlx, tly, mlrz, lrx, lry, lrz, channel1);
 }

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+ 207 - 204
semseg/operations/Operations3D.h


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