#include "Operations.h" using namespace OBJREC; using namespace std; using namespace NICE; Operation::Operation() { init = false; } void Operation::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType ) { x1 = _x1; y1 = _y1; z1 = _z1; x2 = _x2; y2 = _y2; z2 = _z2; channel1 = _channel1; channel2 = _channel2; featType = _featType; init = true; } void Operation::setContext ( bool _context ) { context = _context; } bool Operation::getContext() { return context; } void Operation::setFeatType ( int _featType ) { featType = _featType; } int Operation::getFeatType() { return featType; } void Operation::getXYZ ( const Features &feats, int &xsize, int &ysize, int &zsize ) { xsize = feats.feats->width(); ysize = feats.feats->height(); zsize = feats.feats->depth(); } void Operation::store ( std::ostream & os ) { os << x1 << " " << x2 << " " << y1 << " " << y2 << " " << z1 << " " << z2 << " " << channel1 << " " << channel2 << " " << featType << std::endl; if ( !init ) os << -1 << std::endl; else { if (featType == 3 || featType == 4) os << CONTEXT << std::endl; else os << RAWFEAT << std::endl; } } void Operation::restore ( std::istream &is ) { is >> x1; is >> x2; is >> y1; is >> y2; is >> z1; is >> z2; is >> channel1; is >> channel2; is >> featType; int tmp; is >> tmp; if ( tmp >= 0 ) { if ( tmp == RAWFEAT || tmp == CONTEXT ) { init = true; } else { throw ( "no valid ValueAccess" ); } } else { init = false; } } std::string Operation::writeInfos() { std::stringstream ss; ss << " x1: " << x1 << " y1: " << y1 << " z1: " << z1 << " x2: " << x2 << " y2: " << y2 << " z2: " << z2 << " c1: " << channel1 << " c2: " << channel2; return ss.str(); } //############################## region feature ############################### double RegionFeat::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { return (*feats.rProbs)[(*feats.feats)(x,y,z,channel1)][channel2]; } //############################# two gray values ############################### double Minus::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int xsize, ysize, zsize; getXYZ ( feats, xsize, ysize, zsize ); double v1 = feats.feats->get ( BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1 ); double v2 = feats.feats->get ( BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2 ); return v1-v2; } double MinusAbs::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int xsize, ysize, zsize; getXYZ ( feats, xsize, ysize, zsize ); double v1 = feats.feats->get ( BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1 ); double v2 = feats.feats->get ( BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2 ); return abs(v1-v2); } double Addition::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int xsize, ysize, zsize; getXYZ ( feats, xsize, ysize, zsize ); double v1 = feats.feats->get ( BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1 ); double v2 = feats.feats->get ( BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2 ); return v1+v2; } //############################## one gray value ############################### double Only1::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int xsize, ysize, zsize; getXYZ ( feats, xsize, ysize, zsize ); return feats.feats->get ( BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1 ); } //############################ relative positions ############################# double RelativeXPosition::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int xsize, ysize, zsize; getXYZ ( feats, xsize, ysize, zsize ); return ( double ) x / ( double ) xsize; } double RelativeYPosition::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int xsize, ysize, zsize; getXYZ ( feats, xsize, ysize, zsize ); return ( double ) y / ( double ) ysize; } double RelativeZPosition::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int xsize, ysize, zsize; getXYZ ( feats, xsize, ysize, zsize ); return ( double ) z / ( double ) zsize; } //########################### integral operations ############################# double GlobalFeats::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int xsize, ysize, zsize; getXYZ ( feats, xsize, ysize, zsize ); return feats.feats->getIntegralValue( 0, 0, 0, xsize - 1, ysize - 1, zsize - 1, channel1 ); } void IntegralOps::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType ) { x1 = std::min ( _x1, _x2 ); y1 = std::min ( _y1, _y2 ); z1 = std::min ( _z1, _z2 ); x2 = std::max ( _x1, _x2 ); y2 = std::max ( _y1, _y2 ); z2 = std::max ( _z1, _z2 ); channel1 = _channel1; channel2 = _channel2; featType = _featType; init = true; } double IntegralOps::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1); } void IntegralCenteredOps::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType ) { x1 = abs ( _x1 ); y1 = abs ( _y1 ); z1 = abs ( _z1 ); x2 = abs ( _x2 ); y2 = abs ( _y2 ); z2 = abs ( _z2 ); channel1 = _channel1; channel2 = _channel2; featType = _featType; init = true; } double IntegralCenteredOps::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1); } void BiIntegralCenteredOps::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType ) { x1 = std::min ( abs ( _x1 ), abs ( _x2 ) ); y1 = std::min ( abs ( _y1 ), abs ( _y2 ) ); z1 = std::min ( abs ( _z1 ), abs ( _z2 ) ); x2 = std::max ( abs ( _x1 ), abs ( _x2 ) ); y2 = std::max ( abs ( _y1 ), abs ( _y2 ) ); z2 = std::max ( abs ( _z1 ), abs ( _z2 ) ); channel1 = _channel1; channel2 = _channel2; featType = _featType; init = true; } double BiIntegralCenteredOps::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1 ) - feats.feats->getIntegralValue(x - x2, y - y2, z - z2, x + x2, y + y2, z + z2, channel1); } //############################ Haar-like features ############################# double HaarHorizontal::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int tlx = x - abs(x1); int tly = y - abs(y1); int tlz = z - abs(z1); int lrx = x + abs(x1); int lry = y + abs(y1); int lrz = z + abs(z1); return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, lrz, channel1 ) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, lrz, channel1); } double HaarVertical::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int tlx = x - abs(x1); int tly = y - abs(y1); int tlz = z - abs(z1); int lrx = x + abs(x1); int lry = y + abs(y1); int lrz = z + abs(z1); return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, lrz, channel1); } double HaarStacked::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int tlx = x - abs(x1); int tly = y - abs(y1); int tlz = z - abs(z1); int lrx = x + abs(x1); int lry = y + abs(y1); int lrz = z + abs(z1); return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, z, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, lry, lrz, channel1); } double HaarDiagXY::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int tlx = x - abs(x1); int tly = y - abs(y1); int tlz = z - abs(z1); int lrx = x + abs(x1); int lry = y + abs(y1); int lrz = z + abs(z1); return feats.feats->getIntegralValue(tlx, tly, tlz, x, y, lrz, channel1) + feats.feats->getIntegralValue(x, y, tlz, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, y, lrz, channel1); } double HaarDiagXZ::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int tlx = x - abs(x1); int tly = y - abs(y1); int tlz = z - abs(z1); int lrx = x + abs(x1); int lry = y + abs(y1); int lrz = z + abs(z1); return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, z, channel1) + feats.feats->getIntegralValue(x, tly, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, z, channel1); } double HaarDiagYZ::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int tlx = x - abs(x1); int tly = y - abs(y1); int tlz = z - abs(z1); int lrx = x + abs(x1); int lry = y + abs(y1); int lrz = z + abs(z1); return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, z, channel1) + feats.feats->getIntegralValue(tlx, y, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, y, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, z, channel1); } double Haar3Horiz::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int tlx = x - abs(x1); int tly = y - abs(y1); int tlz = z - abs(z1); int lrx = x + abs(x1); int lry = y + abs(y1); int lrz = z + abs(z1); int mtly = y - abs(y1); int mlry = y + abs(y1); return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, mtly, lrz, channel1) - feats.feats->getIntegralValue(tlx, mtly, tlz, lrx, mlry, lrz, channel1) + feats.feats->getIntegralValue(tlx, mlry, tlz, lrx, lry, lrz, channel1); } double Haar3Vert::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int tlx = x - abs(x1); int tly = y - abs(y1); int tlz = z - abs(z1); int lrx = x + abs(x1); int lry = y + abs(y1); int lrz = z + abs(z1); int mtlx = x - abs(x1); int mlrx = x + abs(x1); return feats.feats->getIntegralValue(tlx, tly, tlz, mtlx, lry, lrz, channel1) - feats.feats->getIntegralValue(mtlx, tly, tlz, mlrx, lry, lrz, channel1) + feats.feats->getIntegralValue(mlrx, tly, tlz, lrx, lry, lrz, channel1); } double Haar3Stack::getVal ( const Features &feats, const int &x, const int &y, const int &z ) { int tlx = x - abs(x1); int tly = y - abs(y1); int tlz = z - abs(z1); int lrx = x + abs(x1); int lry = y + abs(y1); int lrz = z + abs(z1); int mtlz = z - abs(z1); int mlrz = z + abs(z1); return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, mtlz, channel1) - feats.feats->getIntegralValue(tlx, tly, mtlz, lrx, lry, mlrz, channel1) + feats.feats->getIntegralValue(tlx, tly, mlrz, lrx, lry, lrz, channel1); } //############################### Ray Features ################################ double RayDiff::getVal( const Features &feats, const int &x, const int &y, const int &z ) { double dist1 = feats.feats->get( x, y, z, feats.feats->channels()-16+z1 ); double dist2 = feats.feats->get( x, y, z, feats.feats->channels()-16+z2 ); if (dist1 != 0) return (dist1-dist2)/dist1; else return 0.0; } double RayDist::getVal( const Features &feats, const int &x, const int &y, const int &z ) { return feats.feats->get( x, y, z, feats.feats->channels()-16+z1 ); } double RayTheta::getVal( const Features &feats, const int &x, const int &y, const int &z ) { return 0.0; } double RayNorm::getVal( const Features &feats, const int &x, const int &y, const int &z ) { return feats.feats->get( x, y, z, feats.feats->channels()-8+z1 ); }