Operations3D.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472
  1. #include "Operations3D.h"
  2. using namespace OBJREC;
  3. using namespace std;
  4. using namespace NICE;
  5. Operation3D::Operation3D()
  6. {
  7. init = false;
  8. context = false;
  9. cMultiplier = 3; // TODO: allow changes (by config file?)
  10. }
  11. void Operation3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  12. {
  13. channel1 = _channel1;
  14. channel2 = _channel2;
  15. featType = _featType;
  16. init = true;
  17. unsigned short multi = 1;
  18. if (context)
  19. multi = cMultiplier;
  20. x1 = _x1 * multi;
  21. y1 = _y1 * multi;
  22. z1 = _z1 * multi;
  23. x2 = _x2 * multi;
  24. y2 = _y2 * multi;
  25. z2 = _z2 * multi;
  26. }
  27. void Operation3D::setContext ( bool _context )
  28. {
  29. context = _context;
  30. }
  31. bool Operation3D::getContext()
  32. {
  33. return context;
  34. }
  35. void Operation3D::setWSize ( int _wsize )
  36. {
  37. if (context)
  38. wsize = _wsize * cMultiplier;
  39. else
  40. wsize = _wsize;
  41. }
  42. int Operation3D::getFeatType()
  43. {
  44. return featType;
  45. }
  46. void Operation3D::getXYZ ( const Features &feats, int &xsize, int &ysize, int &zsize )
  47. {
  48. xsize = feats.feats->width();
  49. ysize = feats.feats->height();
  50. zsize = feats.feats->depth();
  51. }
  52. double Operation3D::intToRaw(const Features &feats, const int &posX, const int &posY, const int &posZ, int &channel)
  53. {
  54. if (posX == 0){
  55. if (posY == 0){
  56. if (posZ == 0){
  57. return feats.feats->get (posX, posY, posZ, channel);
  58. }
  59. else{
  60. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel);
  61. }
  62. }
  63. else{
  64. if (posZ == 0){
  65. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY-1, posZ, channel);
  66. }
  67. else{
  68. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX, posY-1, posZ, channel) + feats.feats->get (posX, posY-1, posZ-1, channel);
  69. }
  70. }
  71. }
  72. else {
  73. if (posY == 0){
  74. if (posZ == 0){
  75. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel);
  76. }
  77. else{
  78. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX-1, posY, posZ, channel) + feats.feats->get (posX-1, posY, posZ-1, channel);
  79. }
  80. }
  81. else{
  82. if (posZ == 0){
  83. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel) - feats.feats->get (posX, posY-1, posZ, channel) + feats.feats->get (posX-1, posY-1, posZ, channel);
  84. }
  85. else{
  86. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX, posY-1, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel) + feats.feats->get (posX-1, posY-1, posZ, channel) + feats.feats->get (posX-1, posY, posZ-1, channel) + feats.feats->get (posX, posY-1, posZ-1, channel) - feats.feats->get (posX-1, posY-1, posZ-1, channel);
  87. }
  88. }
  89. }
  90. }
  91. void Operation3D::store ( std::ostream & os )
  92. {
  93. os << x1 << " " << x2 << " " << y1 << " " << y2 << " " << z1 << " " << z2 << " " << channel1 << " " << channel2 << " " << featType << std::endl;
  94. if ( !init )
  95. os << -1 << std::endl;
  96. else
  97. {
  98. if (context)
  99. os << CONTEXT << std::endl;
  100. else
  101. os << RAWFEAT << std::endl;
  102. }
  103. }
  104. void Operation3D::restore ( std::istream &is )
  105. {
  106. is >> x1;
  107. is >> x2;
  108. is >> y1;
  109. is >> y2;
  110. is >> z1;
  111. is >> z2;
  112. is >> channel1;
  113. is >> channel2;
  114. is >> featType;
  115. int mode;
  116. is >> mode;
  117. if ( mode >= 0 )
  118. {
  119. if ( mode == RAWFEAT || mode == CONTEXT )
  120. {
  121. init = true;
  122. }
  123. else
  124. {
  125. throw ( "no valid ValueAccess" );
  126. }
  127. }
  128. else
  129. {
  130. init = false;
  131. }
  132. }
  133. std::string Operation3D::writeInfos()
  134. {
  135. std::stringstream ss;
  136. ss << " x1: " << x1 << " y1: " << y1 << " z1: " << z1 << " x2: " << x2 << " y2: " << y2 << " z2: " << z2 << " c1: " << channel1 << " c2: " << channel2;
  137. return ss.str();
  138. }
  139. //############################## region feature ###############################
  140. // returns probability of a randomly chosen class for the region which
  141. // the pixel (x,y,z) belongs to
  142. double RegionFeat3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  143. {
  144. int currentRegion = (*feats.feats)(x,y,z,channel1);
  145. unsigned short chosenClass = channel2;
  146. return (*feats.rProbs)[currentRegion][chosenClass];
  147. }
  148. //############################# two gray values ###############################
  149. double Minus3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  150. {
  151. int xsize, ysize, zsize;
  152. getXYZ ( feats, xsize, ysize, zsize );
  153. double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  154. double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel1);
  155. return v1-v2;
  156. }
  157. double MinusAbs3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  158. {
  159. int xsize, ysize, zsize;
  160. getXYZ ( feats, xsize, ysize, zsize );
  161. double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  162. double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel1);
  163. return abs(v1-v2);
  164. }
  165. double Addition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  166. {
  167. int xsize, ysize, zsize;
  168. getXYZ ( feats, xsize, ysize, zsize );
  169. double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  170. double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel1);
  171. return v1+v2;
  172. }
  173. //############################## one gray value ###############################
  174. double Only13D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  175. {
  176. int xsize, ysize, zsize;
  177. getXYZ ( feats, xsize, ysize, zsize );
  178. return intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  179. }
  180. //############################ relative positions #############################
  181. double RelativeXPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  182. {
  183. int xsize, ysize, zsize;
  184. getXYZ ( feats, xsize, ysize, zsize );
  185. return ( double ) x / ( double ) xsize;
  186. }
  187. double RelativeYPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  188. {
  189. int xsize, ysize, zsize;
  190. getXYZ ( feats, xsize, ysize, zsize );
  191. return ( double ) y / ( double ) ysize;
  192. }
  193. double RelativeZPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  194. {
  195. int xsize, ysize, zsize;
  196. getXYZ ( feats, xsize, ysize, zsize );
  197. return ( double ) z / ( double ) zsize;
  198. }
  199. //########################### integral operations #############################
  200. double GlobalFeats3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  201. {
  202. int xsize, ysize, zsize;
  203. getXYZ ( feats, xsize, ysize, zsize );
  204. return feats.feats->getIntegralValue( 0, 0, 0, xsize - 1, ysize - 1, zsize - 1, channel1 );
  205. }
  206. void IntegralOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  207. {
  208. channel1 = _channel1;
  209. channel2 = _channel2;
  210. featType = _featType;
  211. init = true;
  212. unsigned short multi = 1;
  213. if (context)
  214. multi = cMultiplier;
  215. x1 = std::min ( _x1, _x2 ) * multi;
  216. y1 = std::min ( _y1, _y2 ) * multi;
  217. z1 = std::min ( _z1, _z2 ) * multi;
  218. x2 = std::max ( _x1, _x2 ) * multi;
  219. y2 = std::max ( _y1, _y2 ) * multi;
  220. z2 = std::max ( _z1, _z2 ) * multi;
  221. }
  222. double IntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  223. {
  224. return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1);
  225. }
  226. double BiIntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  227. {
  228. int w = (int)floor(wsize/2.0);
  229. return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1) - feats.feats->getIntegralValue( x-w, y-w, z-w, x+w, y+w, z+w, channel1 );
  230. }
  231. void IntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  232. {
  233. channel1 = _channel1;
  234. channel2 = _channel2;
  235. featType = _featType;
  236. init = true;
  237. unsigned short multi = 1;
  238. if (context)
  239. multi = cMultiplier;
  240. x1 = abs ( _x1 ) * multi;
  241. y1 = abs ( _y1 ) * multi;
  242. z1 = abs ( _z1 ) * multi;
  243. x2 = abs ( _x2 ) * multi;
  244. y2 = abs ( _y2 ) * multi;
  245. z2 = abs ( _z2 ) * multi;
  246. }
  247. double IntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  248. {
  249. return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1);
  250. }
  251. void BiIntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  252. {
  253. channel1 = _channel1;
  254. channel2 = _channel2;
  255. featType = _featType;
  256. init = true;
  257. unsigned short multi = 1;
  258. if (context)
  259. multi = cMultiplier;
  260. x1 = std::min ( abs ( _x1 ), abs ( _x2 ) ) * multi;
  261. y1 = std::min ( abs ( _y1 ), abs ( _y2 ) ) * multi;
  262. z1 = std::min ( abs ( _z1 ), abs ( _z2 ) ) * multi;
  263. x2 = std::max ( abs ( _x1 ), abs ( _x2 ) ) * multi;
  264. y2 = std::max ( abs ( _y1 ), abs ( _y2 ) ) * multi;
  265. z2 = std::max ( abs ( _z1 ), abs ( _z2 ) ) * multi;
  266. }
  267. double BiIntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  268. {
  269. return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1 ) - feats.feats->getIntegralValue(x - x2, y - y2, z - z2, x + x2, y + y2, z + z2, channel1);
  270. }
  271. //############################ Haar-like features #############################
  272. double HaarHorizontal3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  273. {
  274. int tlx = x - x1;
  275. int tly = y - y1;
  276. int tlz = z - z1;
  277. int lrx = x + x1;
  278. int lry = y + y1;
  279. int lrz = z + z1;
  280. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, lrz, channel1 ) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, lrz, channel1);
  281. }
  282. double HaarVertical3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  283. {
  284. int tlx = x - x1;
  285. int tly = y - y1;
  286. int tlz = z - z1;
  287. int lrx = x + x1;
  288. int lry = y + y1;
  289. int lrz = z + z1;
  290. return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, lrz, channel1);
  291. }
  292. double HaarStacked3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  293. {
  294. int tlx = x - x1;
  295. int tly = y - y1;
  296. int tlz = z - z1;
  297. int lrx = x + x1;
  298. int lry = y + y1;
  299. int lrz = z + z1;
  300. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, z, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, lry, lrz, channel1);
  301. }
  302. double HaarDiagXY3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  303. {
  304. int tlx = x - x1;
  305. int tly = y - y1;
  306. int tlz = z - z1;
  307. int lrx = x + x1;
  308. int lry = y + y1;
  309. int lrz = z + z1;
  310. return feats.feats->getIntegralValue(tlx, tly, tlz, x, y, lrz, channel1) + feats.feats->getIntegralValue(x, y, tlz, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, y, lrz, channel1);
  311. }
  312. double HaarDiagXZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  313. {
  314. int tlx = x - x1;
  315. int tly = y - y1;
  316. int tlz = z - z1;
  317. int lrx = x + x1;
  318. int lry = y + y1;
  319. int lrz = z + z1;
  320. return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, z, channel1) + feats.feats->getIntegralValue(x, tly, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, z, channel1);
  321. }
  322. double HaarDiagYZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  323. {
  324. int tlx = x - x1;
  325. int tly = y - y1;
  326. int tlz = z - z1;
  327. int lrx = x + x1;
  328. int lry = y + y1;
  329. int lrz = z + z1;
  330. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, z, channel1) + feats.feats->getIntegralValue(tlx, y, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, y, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, z, channel1);
  331. }
  332. double Haar3Horiz3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  333. {
  334. int tlx = x - x2;
  335. int tly = y - y2;
  336. int tlz = z - z2;
  337. int mtly = y - y1;
  338. int mlry = y + y1;
  339. int lrx = x + x2;
  340. int lry = y + y2;
  341. int lrz = z - z2;
  342. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, mtly, lrz, channel1) - feats.feats->getIntegralValue(tlx, mtly, tlz, lrx, mlry, lrz, channel1) + feats.feats->getIntegralValue(tlx, mlry, tlz, lrx, lry, lrz, channel1);
  343. }
  344. double Haar3Vert3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  345. {
  346. int tlx = x - x2;
  347. int tly = y - y2;
  348. int tlz = z - z2;
  349. int mtlx = x - x1;
  350. int mlrx = x + x1;
  351. int lrx = x + x2;
  352. int lry = y + y2;
  353. int lrz = z + z2;
  354. return feats.feats->getIntegralValue(tlx, tly, tlz, mtlx, lry, lrz, channel1) - feats.feats->getIntegralValue(mtlx, tly, tlz, mlrx, lry, lrz, channel1) + feats.feats->getIntegralValue(mlrx, tly, tlz, lrx, lry, lrz, channel1);
  355. }
  356. double Haar3Stack3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  357. {
  358. int tlx = x - x2;
  359. int tly = y - y2;
  360. int tlz = z - z2;
  361. int mtlz = z - z1;
  362. int mlrz = z + z1;
  363. int lrx = x + x2;
  364. int lry = y + y2;
  365. int lrz = z + z2;
  366. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, mtlz, channel1) - feats.feats->getIntegralValue(tlx, tly, mtlz, lrx, lry, mlrz, channel1) + feats.feats->getIntegralValue(tlx, tly, mlrz, lrx, lry, lrz, channel1);
  367. }