Operations3D.cpp 14 KB

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  1. #include "Operations3D.h"
  2. using namespace OBJREC;
  3. using namespace std;
  4. using namespace NICE;
  5. Operation3D::Operation3D()
  6. {
  7. init = false;
  8. context = false;
  9. }
  10. void Operation3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  11. {
  12. x1 = _x1;
  13. y1 = _y1;
  14. z1 = _z1;
  15. x2 = _x2;
  16. y2 = _y2;
  17. z2 = _z2;
  18. channel1 = _channel1;
  19. channel2 = _channel2;
  20. featType = _featType;
  21. init = true;
  22. }
  23. void Operation3D::setContext ( bool _context )
  24. {
  25. context = _context;
  26. }
  27. bool Operation3D::getContext()
  28. {
  29. return context;
  30. }
  31. void Operation3D::setWSize ( int _wsize )
  32. {
  33. wsize = _wsize;
  34. }
  35. int Operation3D::getFeatType()
  36. {
  37. return featType;
  38. }
  39. void Operation3D::getXYZ ( const Features &feats, int &xsize, int &ysize, int &zsize )
  40. {
  41. xsize = feats.feats->width();
  42. ysize = feats.feats->height();
  43. zsize = feats.feats->depth();
  44. }
  45. double Operation3D::intToRaw(const Features &feats, const int &posX, const int &posY, const int &posZ, int &channel)
  46. {
  47. if (posX == 0){
  48. if (posY == 0){
  49. if (posZ == 0){
  50. return feats.feats->get (posX, posY, posZ, channel);
  51. }
  52. else{
  53. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel);
  54. }
  55. }
  56. else{
  57. if (posZ == 0){
  58. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY-1, posZ, channel);
  59. }
  60. else{
  61. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX, posY-1, posZ, channel) + feats.feats->get (posX, posY-1, posZ-1, channel);
  62. }
  63. }
  64. }
  65. else {
  66. if (posY == 0){
  67. if (posZ == 0){
  68. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel);
  69. }
  70. else{
  71. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX-1, posY, posZ, channel) + feats.feats->get (posX-1, posY, posZ-1, channel);
  72. }
  73. }
  74. else{
  75. if (posZ == 0){
  76. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel) - feats.feats->get (posX, posY-1, posZ, channel) + feats.feats->get (posX-1, posY-1, posZ, channel);
  77. }
  78. else{
  79. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX, posY-1, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel) + feats.feats->get (posX-1, posY-1, posZ, channel) + feats.feats->get (posX-1, posY, posZ-1, channel) + feats.feats->get (posX, posY-1, posZ-1, channel) - feats.feats->get (posX-1, posY-1, posZ-1, channel);
  80. }
  81. }
  82. }
  83. }
  84. void Operation3D::store ( std::ostream & os )
  85. {
  86. os << x1 << " " << x2 << " " << y1 << " " << y2 << " " << z1 << " " << z2 << " " << channel1 << " " << channel2 << " " << featType << std::endl;
  87. if ( !init )
  88. os << -1 << std::endl;
  89. else
  90. {
  91. if (featType == 3 || featType == 4)
  92. os << CONTEXT << std::endl;
  93. else
  94. os << RAWFEAT << std::endl;
  95. }
  96. }
  97. void Operation3D::restore ( std::istream &is )
  98. {
  99. is >> x1;
  100. is >> x2;
  101. is >> y1;
  102. is >> y2;
  103. is >> z1;
  104. is >> z2;
  105. is >> channel1;
  106. is >> channel2;
  107. is >> featType;
  108. int tmp;
  109. is >> tmp;
  110. if ( tmp >= 0 )
  111. {
  112. if ( tmp == RAWFEAT || tmp == CONTEXT )
  113. {
  114. init = true;
  115. }
  116. else
  117. {
  118. throw ( "no valid ValueAccess" );
  119. }
  120. }
  121. else
  122. {
  123. init = false;
  124. }
  125. }
  126. std::string Operation3D::writeInfos()
  127. {
  128. std::stringstream ss;
  129. ss << " x1: " << x1 << " y1: " << y1 << " z1: " << z1 << " x2: " << x2 << " y2: " << y2 << " z2: " << z2 << " c1: " << channel1 << " c2: " << channel2;
  130. return ss.str();
  131. }
  132. //############################## region feature ###############################
  133. // returns probability of a randomly chosen class for the region which
  134. // the pixel (x,y,z) belongs to
  135. double RegionFeat3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  136. {
  137. int currentRegion = (*feats.feats)(x,y,z,channel1);
  138. int chosenClass = channel2;
  139. return (*feats.rProbs)[currentRegion][chosenClass];
  140. }
  141. //############################# two gray values ###############################
  142. double Minus3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  143. {
  144. int xsize, ysize, zsize;
  145. getXYZ ( feats, xsize, ysize, zsize );
  146. double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  147. double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
  148. return v1-v2;
  149. }
  150. double MinusAbs3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  151. {
  152. int xsize, ysize, zsize;
  153. getXYZ ( feats, xsize, ysize, zsize );
  154. double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  155. double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
  156. return abs(v1-v2);
  157. }
  158. double Addition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  159. {
  160. int xsize, ysize, zsize;
  161. getXYZ ( feats, xsize, ysize, zsize );
  162. double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  163. double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel2);
  164. return v1+v2;
  165. }
  166. //############################## one gray value ###############################
  167. double Only13D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  168. {
  169. int xsize, ysize, zsize;
  170. getXYZ ( feats, xsize, ysize, zsize );
  171. return intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  172. }
  173. //############################ relative positions #############################
  174. double RelativeXPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  175. {
  176. int xsize, ysize, zsize;
  177. getXYZ ( feats, xsize, ysize, zsize );
  178. return ( double ) x / ( double ) xsize;
  179. }
  180. double RelativeYPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  181. {
  182. int xsize, ysize, zsize;
  183. getXYZ ( feats, xsize, ysize, zsize );
  184. return ( double ) y / ( double ) ysize;
  185. }
  186. double RelativeZPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  187. {
  188. int xsize, ysize, zsize;
  189. getXYZ ( feats, xsize, ysize, zsize );
  190. return ( double ) z / ( double ) zsize;
  191. }
  192. //########################### integral operations #############################
  193. double GlobalFeats3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  194. {
  195. int xsize, ysize, zsize;
  196. getXYZ ( feats, xsize, ysize, zsize );
  197. return feats.feats->getIntegralValue( 0, 0, 0, xsize - 1, ysize - 1, zsize - 1, channel1 );
  198. }
  199. void IntegralOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  200. {
  201. x1 = std::min ( _x1, _x2 );
  202. y1 = std::min ( _y1, _y2 );
  203. z1 = std::min ( _z1, _z2 );
  204. x2 = std::max ( _x1, _x2 );
  205. y2 = std::max ( _y1, _y2 );
  206. z2 = std::max ( _z1, _z2 );
  207. channel1 = _channel1;
  208. channel2 = _channel2;
  209. featType = _featType;
  210. init = true;
  211. }
  212. double IntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  213. {
  214. return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1);
  215. }
  216. double BiIntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  217. {
  218. int w = (int)floor(wsize/2.0);
  219. return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1) - feats.feats->getIntegralValue( x-w, y-w, z-w, x+w, y+w, z+w, channel1 );
  220. }
  221. void IntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  222. {
  223. x1 = abs ( _x1 );
  224. y1 = abs ( _y1 );
  225. z1 = abs ( _z1 );
  226. x2 = abs ( _x2 );
  227. y2 = abs ( _y2 );
  228. z2 = abs ( _z2 );
  229. channel1 = _channel1;
  230. channel2 = _channel2;
  231. featType = _featType;
  232. init = true;
  233. }
  234. double IntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  235. {
  236. return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1);
  237. }
  238. void BiIntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  239. {
  240. x1 = std::min ( abs ( _x1 ), abs ( _x2 ) );
  241. y1 = std::min ( abs ( _y1 ), abs ( _y2 ) );
  242. z1 = std::min ( abs ( _z1 ), abs ( _z2 ) );
  243. x2 = std::max ( abs ( _x1 ), abs ( _x2 ) );
  244. y2 = std::max ( abs ( _y1 ), abs ( _y2 ) );
  245. z2 = std::max ( abs ( _z1 ), abs ( _z2 ) );
  246. channel1 = _channel1;
  247. channel2 = _channel2;
  248. featType = _featType;
  249. init = true;
  250. }
  251. double BiIntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  252. {
  253. return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1 ) - feats.feats->getIntegralValue(x - x2, y - y2, z - z2, x + x2, y + y2, z + z2, channel1);
  254. }
  255. //############################ Haar-like features #############################
  256. double HaarHorizontal3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  257. {
  258. int tlx = x - x1;
  259. int tly = y - y1;
  260. int tlz = z - z1;
  261. int lrx = x + x1;
  262. int lry = y + y1;
  263. int lrz = z + z1;
  264. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, lrz, channel1 ) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, lrz, channel1);
  265. }
  266. double HaarVertical3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  267. {
  268. int tlx = x - x1;
  269. int tly = y - y1;
  270. int tlz = z - z1;
  271. int lrx = x + x1;
  272. int lry = y + y1;
  273. int lrz = z + z1;
  274. return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, lrz, channel1);
  275. }
  276. double HaarStacked3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  277. {
  278. int tlx = x - x1;
  279. int tly = y - y1;
  280. int tlz = z - z1;
  281. int lrx = x + x1;
  282. int lry = y + y1;
  283. int lrz = z + z1;
  284. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, z, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, lry, lrz, channel1);
  285. }
  286. double HaarDiagXY3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  287. {
  288. int tlx = x - x1;
  289. int tly = y - y1;
  290. int tlz = z - z1;
  291. int lrx = x + x1;
  292. int lry = y + y1;
  293. int lrz = z + z1;
  294. return feats.feats->getIntegralValue(tlx, tly, tlz, x, y, lrz, channel1) + feats.feats->getIntegralValue(x, y, tlz, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, y, lrz, channel1);
  295. }
  296. double HaarDiagXZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  297. {
  298. int tlx = x - x1;
  299. int tly = y - y1;
  300. int tlz = z - z1;
  301. int lrx = x + x1;
  302. int lry = y + y1;
  303. int lrz = z + z1;
  304. return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, z, channel1) + feats.feats->getIntegralValue(x, tly, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, z, channel1);
  305. }
  306. double HaarDiagYZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  307. {
  308. int tlx = x - x1;
  309. int tly = y - y1;
  310. int tlz = z - z1;
  311. int lrx = x + x1;
  312. int lry = y + y1;
  313. int lrz = z + z1;
  314. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, z, channel1) + feats.feats->getIntegralValue(tlx, y, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, y, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, z, channel1);
  315. }
  316. double Haar3Horiz3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  317. {
  318. int tlx = x - x2;
  319. int tly = y - y2;
  320. int tlz = z - z2;
  321. int mtly = y - y1;
  322. int mlry = y + y1;
  323. int lrx = x + x2;
  324. int lry = y + y2;
  325. int lrz = z - z2;
  326. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, mtly, lrz, channel1) - feats.feats->getIntegralValue(tlx, mtly, tlz, lrx, mlry, lrz, channel1) + feats.feats->getIntegralValue(tlx, mlry, tlz, lrx, lry, lrz, channel1);
  327. }
  328. double Haar3Vert3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  329. {
  330. int tlx = x - x2;
  331. int tly = y - y2;
  332. int tlz = z - z2;
  333. int mtlx = x - x1;
  334. int mlrx = x + x1;
  335. int lrx = x + x2;
  336. int lry = y + y2;
  337. int lrz = z + z2;
  338. return feats.feats->getIntegralValue(tlx, tly, tlz, mtlx, lry, lrz, channel1) - feats.feats->getIntegralValue(mtlx, tly, tlz, mlrx, lry, lrz, channel1) + feats.feats->getIntegralValue(mlrx, tly, tlz, lrx, lry, lrz, channel1);
  339. }
  340. double Haar3Stack3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  341. {
  342. int tlx = x - x2;
  343. int tly = y - y2;
  344. int tlz = z - z2;
  345. int mtlz = z - z1;
  346. int mlrz = z + z1;
  347. int lrx = x + x2;
  348. int lry = y + y2;
  349. int lrz = z + z2;
  350. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, mtlz, channel1) - feats.feats->getIntegralValue(tlx, tly, mtlz, lrx, lry, mlrz, channel1) + feats.feats->getIntegralValue(tlx, tly, mlrz, lrx, lry, lrz, channel1);
  351. }
  352. //############################### Ray Features ################################
  353. double RayDiff3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
  354. {
  355. double dist1 = feats.feats->get( x, y, z, feats.feats->channels()-24+z1 );
  356. double dist2 = feats.feats->get( x, y, z, feats.feats->channels()-24+z2 );
  357. if (dist1 != 0)
  358. return (dist1-dist2)/dist1;
  359. else
  360. return 0.0;
  361. }
  362. double RayDist3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
  363. {
  364. return feats.feats->get( x, y, z, feats.feats->channels()-24+z1 );
  365. }
  366. double RayNorm3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
  367. {
  368. return feats.feats->get( x, y, z, feats.feats->channels()-16+z1 );
  369. }
  370. double RayOrient3D::getVal( const Features &feats, const int &x, const int &y, const int &z )
  371. {
  372. return feats.feats->get( x, y, z, feats.feats->channels()-8+z1 );
  373. }