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- #include "Operations3D.h"
- using namespace OBJREC;
- using namespace std;
- using namespace NICE;
- Operation3D::Operation3D()
- {
- init = false;
- context = false;
- cMultiplier = 3; // TODO: allow changes (by config file?)
- }
- void Operation3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
- {
- channel1 = _channel1;
- channel2 = _channel2;
- featType = _featType;
- init = true;
- unsigned short multi = 1;
- if (context)
- multi = cMultiplier;
- x1 = _x1 * multi;
- y1 = _y1 * multi;
- z1 = _z1 * multi;
- x2 = _x2 * multi;
- y2 = _y2 * multi;
- z2 = _z2 * multi;
- }
- void Operation3D::setContext ( bool _context )
- {
- context = _context;
- }
- bool Operation3D::getContext()
- {
- return context;
- }
- void Operation3D::setWSize ( int _wsize )
- {
- if (context)
- wsize = _wsize * cMultiplier;
- else
- wsize = _wsize;
- }
- int Operation3D::getFeatType()
- {
- return featType;
- }
- void Operation3D::getXYZ ( const Features &feats, int &xsize, int &ysize, int &zsize )
- {
- xsize = feats.feats->width();
- ysize = feats.feats->height();
- zsize = feats.feats->depth();
- }
- double Operation3D::intToRaw(const Features &feats, const int &posX, const int &posY, const int &posZ, int &channel)
- {
- if (posX == 0){
- if (posY == 0){
- if (posZ == 0){
- return feats.feats->get (posX, posY, posZ, channel);
- }
- else{
- return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel);
- }
- }
- else{
- if (posZ == 0){
- return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY-1, posZ, channel);
- }
- else{
- return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX, posY-1, posZ, channel) + feats.feats->get (posX, posY-1, posZ-1, channel);
- }
- }
- }
- else {
- if (posY == 0){
- if (posZ == 0){
- return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel);
- }
- else{
- return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX-1, posY, posZ, channel) + feats.feats->get (posX-1, posY, posZ-1, channel);
- }
- }
- else{
- if (posZ == 0){
- return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel) - feats.feats->get (posX, posY-1, posZ, channel) + feats.feats->get (posX-1, posY-1, posZ, channel);
- }
- else{
- return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX, posY-1, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel) + feats.feats->get (posX-1, posY-1, posZ, channel) + feats.feats->get (posX-1, posY, posZ-1, channel) + feats.feats->get (posX, posY-1, posZ-1, channel) - feats.feats->get (posX-1, posY-1, posZ-1, channel);
- }
- }
- }
- }
- void Operation3D::store ( std::ostream & os )
- {
- os << x1 << " " << x2 << " " << y1 << " " << y2 << " " << z1 << " " << z2 << " " << channel1 << " " << channel2 << " " << featType << std::endl;
- if ( !init )
- os << -1 << std::endl;
- else
- {
- if (context)
- os << CONTEXT << std::endl;
- else
- os << RAWFEAT << std::endl;
- }
- }
- void Operation3D::restore ( std::istream &is )
- {
- is >> x1;
- is >> x2;
- is >> y1;
- is >> y2;
- is >> z1;
- is >> z2;
- is >> channel1;
- is >> channel2;
- is >> featType;
- int mode;
- is >> mode;
- if ( mode >= 0 )
- {
- if ( mode == RAWFEAT || mode == CONTEXT )
- {
- init = true;
- }
- else
- {
- throw ( "no valid ValueAccess" );
- }
- }
- else
- {
- init = false;
- }
- }
- std::string Operation3D::writeInfos()
- {
- std::stringstream ss;
- ss << " x1: " << x1 << " y1: " << y1 << " z1: " << z1 << " x2: " << x2 << " y2: " << y2 << " z2: " << z2 << " c1: " << channel1 << " c2: " << channel2;
- return ss.str();
- }
- //############################## region feature ###############################
- // returns probability of a randomly chosen class for the region which
- // the pixel (x,y,z) belongs to
- double RegionFeat3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int currentRegion = (*feats.feats)(x,y,z,channel1);
- unsigned short chosenClass = channel2;
- return (*feats.rProbs)[currentRegion][chosenClass];
- }
- //############################# two gray values ###############################
- double Minus3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int xsize, ysize, zsize;
- getXYZ ( feats, xsize, ysize, zsize );
- double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
- double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel1);
- return v1-v2;
- }
- double MinusAbs3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int xsize, ysize, zsize;
- getXYZ ( feats, xsize, ysize, zsize );
- double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
- double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel1);
- return abs(v1-v2);
- }
- double Addition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int xsize, ysize, zsize;
- getXYZ ( feats, xsize, ysize, zsize );
- double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
- double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel1);
- return v1+v2;
- }
- //############################## one gray value ###############################
- double Only13D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int xsize, ysize, zsize;
- getXYZ ( feats, xsize, ysize, zsize );
- return intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
- }
- //############################ relative positions #############################
- double RelativeXPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int xsize, ysize, zsize;
- getXYZ ( feats, xsize, ysize, zsize );
- return ( double ) x / ( double ) xsize;
- }
- double RelativeYPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int xsize, ysize, zsize;
- getXYZ ( feats, xsize, ysize, zsize );
- return ( double ) y / ( double ) ysize;
- }
- double RelativeZPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int xsize, ysize, zsize;
- getXYZ ( feats, xsize, ysize, zsize );
- return ( double ) z / ( double ) zsize;
- }
- //######################## local statistical moments ###########################
- double LocalMean3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int w = (int)floor(wsize/2.0);
- return feats.feats->getIntegralValue( x - w, y - w, z - w, x + w, y + w, z + w, channel1 );
- }
- double LocalStatMom3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int xsize, ysize, zsize;
- getXYZ ( feats, xsize, ysize, zsize );
- double mean = 0.0, var = 0.0;
- const unsigned short w = (int)floor(wsize/2.0);
- const unsigned short order = (abs(x1) % 3) + 2;
- mean = feats.feats->getIntegralValue( x - w, y - w, z - w, x + w, y + w, z + w, channel1 );
- unsigned int count = 0;
- for ( short int i = -w; i <= w ; i++ )
- for ( short int j = -w; j <= w ; j++ )
- for ( short int k = -w; k <= w ; k++, count++ )
- {
- double val = intToRaw( feats,
- BOUND( x+i, 0, xsize-1 ),
- BOUND( y+j, 0, ysize-1 ),
- BOUND( z+k, 0, zsize-1 ),
- channel1 );
- var += pow((val-mean),(double)order);
- }
- var /= (double)count;
- return var;
- }
- //########################### rectangle operations #############################
- void IntegralOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
- {
- channel1 = _channel1;
- channel2 = _channel2;
- featType = _featType;
- init = true;
- unsigned short multi = 1;
- if (context)
- multi = cMultiplier;
- x1 = std::min ( _x1, _x2 ) * multi;
- y1 = std::min ( _y1, _y2 ) * multi;
- z1 = std::min ( _z1, _z2 ) * multi;
- x2 = std::max ( _x1, _x2 ) * multi;
- y2 = std::max ( _y1, _y2 ) * multi;
- z2 = std::max ( _z1, _z2 ) * multi;
- }
- double IntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1);
- }
- double BiIntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int w = (int)floor(wsize/2.0);
- return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1) - feats.feats->getIntegralValue( x-w, y-w, z-w, x+w, y+w, z+w, channel1 );
- }
- void IntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
- {
- channel1 = _channel1;
- channel2 = _channel2;
- featType = _featType;
- init = true;
- unsigned short multi = 1;
- if (context)
- multi = cMultiplier;
- x1 = abs ( _x1 ) * multi;
- y1 = abs ( _y1 ) * multi;
- z1 = abs ( _z1 ) * multi;
- x2 = abs ( _x2 ) * multi;
- y2 = abs ( _y2 ) * multi;
- z2 = abs ( _z2 ) * multi;
- }
- double IntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1);
- }
- void BiIntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
- {
- channel1 = _channel1;
- channel2 = _channel2;
- featType = _featType;
- init = true;
- unsigned short multi = 1;
- if (context)
- multi = cMultiplier;
- x1 = std::min ( abs ( _x1 ), abs ( _x2 ) ) * multi;
- y1 = std::min ( abs ( _y1 ), abs ( _y2 ) ) * multi;
- z1 = std::min ( abs ( _z1 ), abs ( _z2 ) ) * multi;
- x2 = std::max ( abs ( _x1 ), abs ( _x2 ) ) * multi;
- y2 = std::max ( abs ( _y1 ), abs ( _y2 ) ) * multi;
- z2 = std::max ( abs ( _z1 ), abs ( _z2 ) ) * multi;
- }
- double BiIntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1 ) - feats.feats->getIntegralValue(x - x2, y - y2, z - z2, x + x2, y + y2, z + z2, channel1);
- }
- //############################ Haar-like features #############################
- double HaarHorizontal3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int tlx = x - x1;
- int tly = y - y1;
- int tlz = z - z1;
- int lrx = x + x1;
- int lry = y + y1;
- int lrz = z + z1;
- return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, lrz, channel1 ) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, lrz, channel1);
- }
- double HaarVertical3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int tlx = x - x1;
- int tly = y - y1;
- int tlz = z - z1;
- int lrx = x + x1;
- int lry = y + y1;
- int lrz = z + z1;
- return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, lrz, channel1);
- }
- double HaarStacked3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int tlx = x - x1;
- int tly = y - y1;
- int tlz = z - z1;
- int lrx = x + x1;
- int lry = y + y1;
- int lrz = z + z1;
- return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, z, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, lry, lrz, channel1);
- }
- double HaarDiagXY3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int tlx = x - x1;
- int tly = y - y1;
- int tlz = z - z1;
- int lrx = x + x1;
- int lry = y + y1;
- int lrz = z + z1;
- return feats.feats->getIntegralValue(tlx, tly, tlz, x, y, lrz, channel1) + feats.feats->getIntegralValue(x, y, tlz, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, y, lrz, channel1);
- }
- double HaarDiagXZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int tlx = x - x1;
- int tly = y - y1;
- int tlz = z - z1;
- int lrx = x + x1;
- int lry = y + y1;
- int lrz = z + z1;
- return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, z, channel1) + feats.feats->getIntegralValue(x, tly, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, z, channel1);
- }
- double HaarDiagYZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int tlx = x - x1;
- int tly = y - y1;
- int tlz = z - z1;
- int lrx = x + x1;
- int lry = y + y1;
- int lrz = z + z1;
- return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, z, channel1) + feats.feats->getIntegralValue(tlx, y, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, y, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, z, channel1);
- }
- double Haar3Horiz3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int tlx = x - x2;
- int tly = y - y2;
- int tlz = z - z2;
- int mtly = y - y1;
- int mlry = y + y1;
- int lrx = x + x2;
- int lry = y + y2;
- int lrz = z - z2;
- return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, mtly, lrz, channel1) - feats.feats->getIntegralValue(tlx, mtly, tlz, lrx, mlry, lrz, channel1) + feats.feats->getIntegralValue(tlx, mlry, tlz, lrx, lry, lrz, channel1);
- }
- double Haar3Vert3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int tlx = x - x2;
- int tly = y - y2;
- int tlz = z - z2;
- int mtlx = x - x1;
- int mlrx = x + x1;
- int lrx = x + x2;
- int lry = y + y2;
- int lrz = z + z2;
- return feats.feats->getIntegralValue(tlx, tly, tlz, mtlx, lry, lrz, channel1) - feats.feats->getIntegralValue(mtlx, tly, tlz, mlrx, lry, lrz, channel1) + feats.feats->getIntegralValue(mlrx, tly, tlz, lrx, lry, lrz, channel1);
- }
- double Haar3Stack3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
- {
- int tlx = x - x2;
- int tly = y - y2;
- int tlz = z - z2;
- int mtlz = z - z1;
- int mlrz = z + z1;
- int lrx = x + x2;
- int lry = y + y2;
- int lrz = z + z2;
- return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, mtlz, channel1) - feats.feats->getIntegralValue(tlx, tly, mtlz, lrx, lry, mlrz, channel1) + feats.feats->getIntegralValue(tlx, tly, mlrz, lrx, lry, lrz, channel1);
- }
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