Operations3D.cpp 16 KB

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  1. #include "Operations3D.h"
  2. using namespace OBJREC;
  3. using namespace std;
  4. using namespace NICE;
  5. Operation3D::Operation3D()
  6. {
  7. init = false;
  8. context = false;
  9. cMultiplier = 3; // TODO: allow changes (by config file?)
  10. }
  11. void Operation3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  12. {
  13. channel1 = _channel1;
  14. channel2 = _channel2;
  15. featType = _featType;
  16. init = true;
  17. unsigned short multi = 1;
  18. if (context)
  19. multi = cMultiplier;
  20. x1 = _x1 * multi;
  21. y1 = _y1 * multi;
  22. z1 = _z1 * multi;
  23. x2 = _x2 * multi;
  24. y2 = _y2 * multi;
  25. z2 = _z2 * multi;
  26. }
  27. void Operation3D::setContext ( bool _context )
  28. {
  29. context = _context;
  30. }
  31. bool Operation3D::getContext()
  32. {
  33. return context;
  34. }
  35. void Operation3D::setWSize ( int _wsize )
  36. {
  37. if (context)
  38. wsize = _wsize * cMultiplier;
  39. else
  40. wsize = _wsize;
  41. }
  42. int Operation3D::getFeatType()
  43. {
  44. return featType;
  45. }
  46. void Operation3D::getXYZ ( const Features &feats, int &xsize, int &ysize, int &zsize )
  47. {
  48. xsize = feats.feats->width();
  49. ysize = feats.feats->height();
  50. zsize = feats.feats->depth();
  51. }
  52. double Operation3D::intToRaw(const Features &feats, const int &posX, const int &posY, const int &posZ, int &channel)
  53. {
  54. if (posX == 0){
  55. if (posY == 0){
  56. if (posZ == 0){
  57. return feats.feats->get (posX, posY, posZ, channel);
  58. }
  59. else{
  60. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel);
  61. }
  62. }
  63. else{
  64. if (posZ == 0){
  65. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY-1, posZ, channel);
  66. }
  67. else{
  68. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX, posY-1, posZ, channel) + feats.feats->get (posX, posY-1, posZ-1, channel);
  69. }
  70. }
  71. }
  72. else {
  73. if (posY == 0){
  74. if (posZ == 0){
  75. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel);
  76. }
  77. else{
  78. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX-1, posY, posZ, channel) + feats.feats->get (posX-1, posY, posZ-1, channel);
  79. }
  80. }
  81. else{
  82. if (posZ == 0){
  83. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel) - feats.feats->get (posX, posY-1, posZ, channel) + feats.feats->get (posX-1, posY-1, posZ, channel);
  84. }
  85. else{
  86. return feats.feats->get (posX, posY, posZ, channel) - feats.feats->get (posX, posY, posZ-1, channel) - feats.feats->get (posX, posY-1, posZ, channel) - feats.feats->get (posX-1, posY, posZ, channel) + feats.feats->get (posX-1, posY-1, posZ, channel) + feats.feats->get (posX-1, posY, posZ-1, channel) + feats.feats->get (posX, posY-1, posZ-1, channel) - feats.feats->get (posX-1, posY-1, posZ-1, channel);
  87. }
  88. }
  89. }
  90. }
  91. void Operation3D::store ( std::ostream & os )
  92. {
  93. os << x1 << " " << x2 << " " << y1 << " " << y2 << " " << z1 << " " << z2 << " " << channel1 << " " << channel2 << " " << featType << std::endl;
  94. if ( !init )
  95. os << -1 << std::endl;
  96. else
  97. {
  98. if (context)
  99. os << CONTEXT << std::endl;
  100. else
  101. os << RAWFEAT << std::endl;
  102. }
  103. }
  104. void Operation3D::restore ( std::istream &is )
  105. {
  106. is >> x1;
  107. is >> x2;
  108. is >> y1;
  109. is >> y2;
  110. is >> z1;
  111. is >> z2;
  112. is >> channel1;
  113. is >> channel2;
  114. is >> featType;
  115. int mode;
  116. is >> mode;
  117. if ( mode >= 0 )
  118. {
  119. if ( mode == RAWFEAT || mode == CONTEXT )
  120. {
  121. init = true;
  122. }
  123. else
  124. {
  125. throw ( "no valid ValueAccess" );
  126. }
  127. }
  128. else
  129. {
  130. init = false;
  131. }
  132. }
  133. std::string Operation3D::writeInfos()
  134. {
  135. std::stringstream ss;
  136. ss << " x1: " << x1 << " y1: " << y1 << " z1: " << z1 << " x2: " << x2 << " y2: " << y2 << " z2: " << z2 << " c1: " << channel1 << " c2: " << channel2;
  137. return ss.str();
  138. }
  139. //############################## region feature ###############################
  140. // returns probability of a randomly chosen class for the region which
  141. // the pixel (x,y,z) belongs to
  142. double RegionFeat3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  143. {
  144. int currentRegion = (*feats.feats)(x,y,z,channel1);
  145. unsigned short chosenClass = channel2;
  146. return (*feats.rProbs)[currentRegion][chosenClass];
  147. }
  148. //############################# two gray values ###############################
  149. double Minus3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  150. {
  151. int xsize, ysize, zsize;
  152. getXYZ ( feats, xsize, ysize, zsize );
  153. double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  154. double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel1);
  155. return v1-v2;
  156. }
  157. double MinusAbs3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  158. {
  159. int xsize, ysize, zsize;
  160. getXYZ ( feats, xsize, ysize, zsize );
  161. double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  162. double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel1);
  163. return abs(v1-v2);
  164. }
  165. double Addition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  166. {
  167. int xsize, ysize, zsize;
  168. getXYZ ( feats, xsize, ysize, zsize );
  169. double v1 = intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  170. double v2 = intToRaw(feats, BOUND ( x + x2, 0, xsize - 1 ), BOUND ( y + y2, 0, ysize - 1 ), BOUND ( z + z2, 0, zsize - 1 ), channel1);
  171. return v1+v2;
  172. }
  173. //############################## one gray value ###############################
  174. double Only13D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  175. {
  176. int xsize, ysize, zsize;
  177. getXYZ ( feats, xsize, ysize, zsize );
  178. return intToRaw(feats, BOUND ( x + x1, 0, xsize - 1 ), BOUND ( y + y1, 0, ysize - 1 ), BOUND ( z + z1, 0, zsize - 1 ), channel1);
  179. }
  180. //############################ relative positions #############################
  181. double RelativeXPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  182. {
  183. int xsize, ysize, zsize;
  184. getXYZ ( feats, xsize, ysize, zsize );
  185. return ( double ) x / ( double ) xsize;
  186. }
  187. double RelativeYPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  188. {
  189. int xsize, ysize, zsize;
  190. getXYZ ( feats, xsize, ysize, zsize );
  191. return ( double ) y / ( double ) ysize;
  192. }
  193. double RelativeZPosition3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  194. {
  195. int xsize, ysize, zsize;
  196. getXYZ ( feats, xsize, ysize, zsize );
  197. return ( double ) z / ( double ) zsize;
  198. }
  199. //######################## local statistical moments ###########################
  200. double LocalMean3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  201. {
  202. int w = (int)floor(wsize/2.0);
  203. return feats.feats->getIntegralValue( x - w, y - w, z - w, x + w, y + w, z + w, channel1 );
  204. }
  205. double LocalStatMom3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  206. {
  207. int xsize, ysize, zsize;
  208. getXYZ ( feats, xsize, ysize, zsize );
  209. double mean = 0.0, var = 0.0;
  210. const unsigned short w = (int)floor(wsize/2.0);
  211. const unsigned short order = (abs(x1) % 3) + 2;
  212. mean = feats.feats->getIntegralValue( x - w, y - w, z - w, x + w, y + w, z + w, channel1 );
  213. unsigned int count = 0;
  214. for ( short int i = -w; i <= w ; i++ )
  215. for ( short int j = -w; j <= w ; j++ )
  216. for ( short int k = -w; k <= w ; k++, count++ )
  217. {
  218. double val = intToRaw( feats,
  219. BOUND( x+i, 0, xsize-1 ),
  220. BOUND( y+j, 0, ysize-1 ),
  221. BOUND( z+k, 0, zsize-1 ),
  222. channel1 );
  223. var += pow((val-mean),(double)order);
  224. }
  225. var /= (double)count;
  226. return var;
  227. }
  228. //########################### rectangle operations #############################
  229. void IntegralOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  230. {
  231. channel1 = _channel1;
  232. channel2 = _channel2;
  233. featType = _featType;
  234. init = true;
  235. unsigned short multi = 1;
  236. if (context)
  237. multi = cMultiplier;
  238. x1 = std::min ( _x1, _x2 ) * multi;
  239. y1 = std::min ( _y1, _y2 ) * multi;
  240. z1 = std::min ( _z1, _z2 ) * multi;
  241. x2 = std::max ( _x1, _x2 ) * multi;
  242. y2 = std::max ( _y1, _y2 ) * multi;
  243. z2 = std::max ( _z1, _z2 ) * multi;
  244. }
  245. double IntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  246. {
  247. return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1);
  248. }
  249. double BiIntegralOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  250. {
  251. int w = (int)floor(wsize/2.0);
  252. return feats.feats->getIntegralValue(x + x1, y + y1, z + z1, x + x2, y + y2, z + z2, channel1) - feats.feats->getIntegralValue( x-w, y-w, z-w, x+w, y+w, z+w, channel1 );
  253. }
  254. void IntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  255. {
  256. channel1 = _channel1;
  257. channel2 = _channel2;
  258. featType = _featType;
  259. init = true;
  260. unsigned short multi = 1;
  261. if (context)
  262. multi = cMultiplier;
  263. x1 = abs ( _x1 ) * multi;
  264. y1 = abs ( _y1 ) * multi;
  265. z1 = abs ( _z1 ) * multi;
  266. x2 = abs ( _x2 ) * multi;
  267. y2 = abs ( _y2 ) * multi;
  268. z2 = abs ( _z2 ) * multi;
  269. }
  270. double IntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  271. {
  272. return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1);
  273. }
  274. void BiIntegralCenteredOps3D::set ( int _x1, int _y1, int _z1, int _x2, int _y2, int _z2, int _channel1, int _channel2, int _featType )
  275. {
  276. channel1 = _channel1;
  277. channel2 = _channel2;
  278. featType = _featType;
  279. init = true;
  280. unsigned short multi = 1;
  281. if (context)
  282. multi = cMultiplier;
  283. x1 = std::min ( abs ( _x1 ), abs ( _x2 ) ) * multi;
  284. y1 = std::min ( abs ( _y1 ), abs ( _y2 ) ) * multi;
  285. z1 = std::min ( abs ( _z1 ), abs ( _z2 ) ) * multi;
  286. x2 = std::max ( abs ( _x1 ), abs ( _x2 ) ) * multi;
  287. y2 = std::max ( abs ( _y1 ), abs ( _y2 ) ) * multi;
  288. z2 = std::max ( abs ( _z1 ), abs ( _z2 ) ) * multi;
  289. }
  290. double BiIntegralCenteredOps3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  291. {
  292. return feats.feats->getIntegralValue(x - x1, y - y1, z - z1, x + x1, y + y1, z + z1, channel1 ) - feats.feats->getIntegralValue(x - x2, y - y2, z - z2, x + x2, y + y2, z + z2, channel1);
  293. }
  294. //############################ Haar-like features #############################
  295. double HaarHorizontal3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  296. {
  297. int tlx = x - x1;
  298. int tly = y - y1;
  299. int tlz = z - z1;
  300. int lrx = x + x1;
  301. int lry = y + y1;
  302. int lrz = z + z1;
  303. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, lrz, channel1 ) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, lrz, channel1);
  304. }
  305. double HaarVertical3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  306. {
  307. int tlx = x - x1;
  308. int tly = y - y1;
  309. int tlz = z - z1;
  310. int lrx = x + x1;
  311. int lry = y + y1;
  312. int lrz = z + z1;
  313. return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, lrz, channel1);
  314. }
  315. double HaarStacked3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  316. {
  317. int tlx = x - x1;
  318. int tly = y - y1;
  319. int tlz = z - z1;
  320. int lrx = x + x1;
  321. int lry = y + y1;
  322. int lrz = z + z1;
  323. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, z, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, lry, lrz, channel1);
  324. }
  325. double HaarDiagXY3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  326. {
  327. int tlx = x - x1;
  328. int tly = y - y1;
  329. int tlz = z - z1;
  330. int lrx = x + x1;
  331. int lry = y + y1;
  332. int lrz = z + z1;
  333. return feats.feats->getIntegralValue(tlx, tly, tlz, x, y, lrz, channel1) + feats.feats->getIntegralValue(x, y, tlz, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, y, lrz, channel1);
  334. }
  335. double HaarDiagXZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  336. {
  337. int tlx = x - x1;
  338. int tly = y - y1;
  339. int tlz = z - z1;
  340. int lrx = x + x1;
  341. int lry = y + y1;
  342. int lrz = z + z1;
  343. return feats.feats->getIntegralValue(tlx, tly, tlz, x, lry, z, channel1) + feats.feats->getIntegralValue(x, tly, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, x, lry, lrz, channel1) - feats.feats->getIntegralValue(x, tly, tlz, lrx, lry, z, channel1);
  344. }
  345. double HaarDiagYZ3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  346. {
  347. int tlx = x - x1;
  348. int tly = y - y1;
  349. int tlz = z - z1;
  350. int lrx = x + x1;
  351. int lry = y + y1;
  352. int lrz = z + z1;
  353. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, y, z, channel1) + feats.feats->getIntegralValue(tlx, y, z, lrx, lry, lrz, channel1) - feats.feats->getIntegralValue(tlx, tly, z, lrx, y, lrz, channel1) - feats.feats->getIntegralValue(tlx, y, tlz, lrx, lry, z, channel1);
  354. }
  355. double Haar3Horiz3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  356. {
  357. int tlx = x - x2;
  358. int tly = y - y2;
  359. int tlz = z - z2;
  360. int mtly = y - y1;
  361. int mlry = y + y1;
  362. int lrx = x + x2;
  363. int lry = y + y2;
  364. int lrz = z - z2;
  365. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, mtly, lrz, channel1) - feats.feats->getIntegralValue(tlx, mtly, tlz, lrx, mlry, lrz, channel1) + feats.feats->getIntegralValue(tlx, mlry, tlz, lrx, lry, lrz, channel1);
  366. }
  367. double Haar3Vert3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  368. {
  369. int tlx = x - x2;
  370. int tly = y - y2;
  371. int tlz = z - z2;
  372. int mtlx = x - x1;
  373. int mlrx = x + x1;
  374. int lrx = x + x2;
  375. int lry = y + y2;
  376. int lrz = z + z2;
  377. return feats.feats->getIntegralValue(tlx, tly, tlz, mtlx, lry, lrz, channel1) - feats.feats->getIntegralValue(mtlx, tly, tlz, mlrx, lry, lrz, channel1) + feats.feats->getIntegralValue(mlrx, tly, tlz, lrx, lry, lrz, channel1);
  378. }
  379. double Haar3Stack3D::getVal ( const Features &feats, const int &x, const int &y, const int &z )
  380. {
  381. int tlx = x - x2;
  382. int tly = y - y2;
  383. int tlz = z - z2;
  384. int mtlz = z - z1;
  385. int mlrz = z + z1;
  386. int lrx = x + x2;
  387. int lry = y + y2;
  388. int lrz = z + z2;
  389. return feats.feats->getIntegralValue(tlx, tly, tlz, lrx, lry, mtlz, channel1) - feats.feats->getIntegralValue(tlx, tly, mtlz, lrx, lry, mlrz, channel1) + feats.feats->getIntegralValue(tlx, tly, mlrz, lrx, lry, lrz, channel1);
  390. }