/* Singly Linked List of Blocks */
// This data structure should be used only for the GCoptimization class implementation
// because it lucks some important general functions for general list, like remove_item()
// The head block may be not full
// For regular 2D grids, it's better to set GCLL_BLOCK_SIZE to 2
// For other graphs, it should be set to the average expected number of neighbors
// Data in linked list for the neighborhood system is allocated in blocks of size GCLL_BLOCK_SIZE

#ifndef __LINKEDBLOCKLIST_H__
#define __LINKEDBLOCKLIST_H__

#define GCLL_BLOCK_SIZE 4
// GCLL_BLOCKSIZE should "fit" into the type BlockType. That is
// if GCLL_BLOCKSIZE is larger than 255 but smaller than largest short integer
// then  BlockType should be set to short
typedef char BlockType;

//The type of data stored in the linked list
typedef void * ListType;

namespace OBJREC {

class LinkedBlockList {

  public:
    void addFront(ListType item);
    inline bool isEmpty() {
      if (m_head == 0) return(true);
      else return(false);
    };
    inline LinkedBlockList() {
      m_head = 0;
      m_head_block_size = GCLL_BLOCK_SIZE;
    };
    ~LinkedBlockList();

    // Next three functins are for the linked list traversal
    inline void setCursorFront() {
      m_cursor = m_head;
      m_cursor_ind = 0;
    };
    ListType next();
    bool hasNext();

  private:
    typedef struct LLBlockStruct {
      ListType m_item[GCLL_BLOCK_SIZE];
      struct LLBlockStruct *m_next;
    } LLBlock;

    LLBlock *m_head;
    // Remembers the number of elements in the head block, since it may not be full
    BlockType m_head_block_size;
    // For block traversal, points to current element in the current block
    BlockType m_cursor_ind;
    // For block traversal, points to current block in the linked list
    LLBlock *m_cursor;
};

} //namespace

#endif

