// // Created by wrede on 22.04.16. // #include "Parser.h" namespace util { void Parser::ParseObjectDataMap( const std::vector &keys, const core::Vector3d &values, core::DetectionSequence &sequence) { for (size_t frame_i = 0; frame_i < values.size(); ++frame_i) { for (size_t object_i = 0; object_i < values[frame_i].size(); ++object_i) { core::ObjectDataMap object(frame_i, keys, values[frame_i][object_i]); sequence.AddObject(object); } } } }