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- //
- // Created by wrede on 02.05.16.
- //
- #include "MyMath.h"
- namespace util
- {
- const double MyMath::PI = 3.14159;
- double MyMath::Clamp(double min, double max, double value)
- {
- if (value < min)
- {
- return min;
- }
- else if (value > max)
- {
- return max;
- }
- else
- {
- return value;
- }
- }
- double MyMath::Lerp(double a, double b, double value)
- {
- return (b - a) * value + a;
- }
- double MyMath::InverseLerp(double a, double b, double value)
- {
- return (value - a) / (b - a);
- }
- double MyMath::EuclideanDistance(cv::Point3d a, cv::Point3d b)
- {
- double dx = b.x - a.x;
- double dy = b.y - a.y;
- double dz = b.z - a.z;
- return std::sqrt(dx * dx + dy * dy + dz * dz);
- }
- double MyMath::EuclideanDistance(cv::Point2d a, cv::Point2d b)
- {
- double dx = b.x - a.x;
- double dy = b.y - a.y;
- return std::sqrt(dx * dx + dy * dy);
- }
- double MyMath::Radian(double degree)
- {
- return (degree * PI) / 180.0;
- }
- }
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