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@@ -12,7 +12,7 @@
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namespace igl
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{
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// Find a vertex that is reachable from infinite without crossing any faces.
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- // This vertex is called "exterior vertex."
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+ // Such vertex is called "exterior vertex."
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//
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// Precondition: The input mesh must have all self-intersection resolved and
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// no duplicated vertices. See cgal::remesh_self_intersections.h for how to
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@@ -41,7 +41,7 @@ namespace igl
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// Find an edge that is reachable from infinity without crossing any faces.
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- // This edge is called "exterior edge."
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+ // Such edge is called "exterior edge."
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//
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// Precondition: The input mesh must have all self-intersection resolved and
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// no duplicated vertices. The correctness of the output depends on the fact
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@@ -73,7 +73,7 @@ namespace igl
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// Find a facet that is reachable from infinity without crossing any faces.
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- // This facet is called "exterior facet."
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+ // Such facet is called "exterior facet."
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//
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// Precondition: The input mesh must have all self-intersection resolved. I.e
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// there is no duplicated vertices, no overlapping edge and no intersecting
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