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@@ -10,6 +10,9 @@ namespace igl
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// v_str string of vertex shader contents
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// f_str string of fragment shader contents
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// Returns id of program
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+ //
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+ // Known bugs: this seems to duplicate `create_shader_program` with less
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+ // functionality.
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IGL_INLINE GLuint compile_and_link_program(
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const char * v_str, const char * f_str);
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}
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