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-const char *__doc_igl_AABB = R"igl_Qu8mg5v7(See igl\AABB.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_active_set = R"igl_Qu8mg5v7(See igl\active_set.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_adjacency_list = R"igl_Qu8mg5v7(See igl\adjacency_list.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_adjacency_matrix = R"igl_Qu8mg5v7(See igl\adjacency_matrix.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_all_edges = R"igl_Qu8mg5v7(See igl\all_edges.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_all_pairs_distances = R"igl_Qu8mg5v7(See igl\all_pairs_distances.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_angle_bound_frame_fields = R"igl_Qu8mg5v7(See igl\angle_bound_frame_fields.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_angular_distance = R"igl_Qu8mg5v7(See igl\angular_distance.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_any_of = R"igl_Qu8mg5v7(See igl\any_of.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_arap = R"igl_Qu8mg5v7(See igl\arap.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_ARAPEnergyType = R"igl_Qu8mg5v7(See igl\ARAPEnergyType.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_arap_dof = R"igl_Qu8mg5v7(See igl\arap_dof.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_arap_linear_block = R"igl_Qu8mg5v7(See igl\arap_linear_block.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_arap_rhs = R"igl_Qu8mg5v7(See igl\arap_rhs.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_average_onto_faces = R"igl_Qu8mg5v7(See igl\average_onto_faces.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_average_onto_vertices = R"igl_Qu8mg5v7(See igl\average_onto_vertices.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_avg_edge_length = R"igl_Qu8mg5v7(See igl\avg_edge_length.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_axis_angle_to_quat = R"igl_Qu8mg5v7(See igl\axis_angle_to_quat.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_barycenter = R"igl_Qu8mg5v7(See igl\barycenter.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_barycentric_coordinates = R"igl_Qu8mg5v7(See igl\barycentric_coordinates.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_barycentric_to_global = R"igl_Qu8mg5v7(See igl\barycentric_to_global.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_basename = R"igl_Qu8mg5v7(See igl\basename.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_bfs_orient = R"igl_Qu8mg5v7(See igl\bfs_orient.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_biharmonic_coordinates = R"igl_Qu8mg5v7(See igl\biharmonic_coordinates.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_bone_parents = R"igl_Qu8mg5v7(See igl\bone_parents.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_boundary_conditions = R"igl_Qu8mg5v7(See igl\boundary_conditions.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_boundary_facets = R"igl_Qu8mg5v7(See igl\boundary_facets.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_boundary_loop = R"igl_Qu8mg5v7(See igl\boundary_loop.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_bounding_box = R"igl_Qu8mg5v7(See igl\bounding_box.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_bounding_box_diagonal = R"igl_Qu8mg5v7(See igl\bounding_box_diagonal.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_Camera = R"igl_Qu8mg5v7(See igl\Camera.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_canonical_quaternions = R"igl_Qu8mg5v7(See igl\canonical_quaternions.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cat = R"igl_Qu8mg5v7(See igl\cat.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_ceil = R"igl_Qu8mg5v7(See igl\ceil.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_centroid = R"igl_Qu8mg5v7(See igl\centroid.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_circulation = R"igl_Qu8mg5v7(See igl\circulation.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_collapse_edge = R"igl_Qu8mg5v7(See igl\collapse_edge.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_collapse_small_triangles = R"igl_Qu8mg5v7(See igl\collapse_small_triangles.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_colon = R"igl_Qu8mg5v7(See igl\colon.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_columnize = R"igl_Qu8mg5v7(See igl\columnize.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_column_to_quats = R"igl_Qu8mg5v7(See igl\column_to_quats.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_comb_cross_field = R"igl_Qu8mg5v7(See igl\comb_cross_field.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_comb_frame_field = R"igl_Qu8mg5v7(See igl\comb_frame_field.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_comb_line_field = R"igl_Qu8mg5v7(See igl\comb_line_field.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_components = R"igl_Qu8mg5v7(See igl\components.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_compute_frame_field_bisectors = R"igl_Qu8mg5v7(See igl\compute_frame_field_bisectors.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_ConjugateFFSolverData = R"igl_Qu8mg5v7(See igl\ConjugateFFSolverData.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_conjugate_frame_fields = R"igl_Qu8mg5v7(See igl\conjugate_frame_fields.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cotmatrix = R"igl_Qu8mg5v7(See igl\cotmatrix.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cotmatrix_entries = R"igl_Qu8mg5v7(See igl\cotmatrix_entries.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_covariance_scatter_matrix = R"igl_Qu8mg5v7(See igl\covariance_scatter_matrix.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cross = R"igl_Qu8mg5v7(See igl\cross.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cross_field_missmatch = R"igl_Qu8mg5v7(See igl\cross_field_missmatch.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_crouzeix_raviart_massmatrix = R"igl_Qu8mg5v7(See igl\crouzeix_raviart_massmatrix.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cumsum = R"igl_Qu8mg5v7(See igl\cumsum.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cut_mesh = R"igl_Qu8mg5v7(See igl\cut_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cut_mesh_from_singularities = R"igl_Qu8mg5v7(See igl\cut_mesh_from_singularities.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_C_STR = R"igl_Qu8mg5v7(See igl\C_STR.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_dated_copy = R"igl_Qu8mg5v7(See igl\dated_copy.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_decimate = R"igl_Qu8mg5v7(See igl\decimate.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_deform_skeleton = R"igl_Qu8mg5v7(See igl\deform_skeleton.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_deprecated = R"igl_Qu8mg5v7(See igl\deprecated.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_diag = R"igl_Qu8mg5v7(See igl\diag.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_dihedral_angles = R"igl_Qu8mg5v7(See igl\dihedral_angles.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_dijkstra = R"igl_Qu8mg5v7(See igl\dijkstra.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_directed_edge_orientations = R"igl_Qu8mg5v7(See igl\directed_edge_orientations.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_directed_edge_parents = R"igl_Qu8mg5v7(See igl\directed_edge_parents.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_dirname = R"igl_Qu8mg5v7(See igl\dirname.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_dot = R"igl_Qu8mg5v7(See igl\dot.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_dot_row = R"igl_Qu8mg5v7(See igl\dot_row.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_doublearea = R"igl_Qu8mg5v7(See igl\doublearea.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_dqs = R"igl_Qu8mg5v7(See igl\dqs.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_edges = R"igl_Qu8mg5v7(See igl\edges.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_edge_collapse_is_valid = R"igl_Qu8mg5v7(See igl\edge_collapse_is_valid.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_edge_flaps = R"igl_Qu8mg5v7(See igl\edge_flaps.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_edge_lengths = R"igl_Qu8mg5v7(See igl\edge_lengths.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_edge_topology = R"igl_Qu8mg5v7(See igl\edge_topology.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_eigs = R"igl_Qu8mg5v7(See igl\eigs.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_EPS = R"igl_Qu8mg5v7(See igl\EPS.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_example_fun = R"igl_Qu8mg5v7(See igl\example_fun.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_exterior_edges = R"igl_Qu8mg5v7(See igl\exterior_edges.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_faces_first = R"igl_Qu8mg5v7(See igl\faces_first.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_facet_components = R"igl_Qu8mg5v7(See igl\facet_components.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_face_areas = R"igl_Qu8mg5v7(See igl\face_areas.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_face_occurrences = R"igl_Qu8mg5v7(See igl\face_occurrences.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_false_barycentric_subdivision = R"igl_Qu8mg5v7(See igl\false_barycentric_subdivision.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_field_local_global_conversions = R"igl_Qu8mg5v7(See igl\field_local_global_conversions.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_file_contents_as_string = R"igl_Qu8mg5v7(See igl\file_contents_as_string.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_file_dialog_open = R"igl_Qu8mg5v7(See igl\file_dialog_open.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_file_dialog_save = R"igl_Qu8mg5v7(See igl\file_dialog_save.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_file_exists = R"igl_Qu8mg5v7(See igl\file_exists.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_find = R"igl_Qu8mg5v7(See igl\find.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_find_cross_field_singularities = R"igl_Qu8mg5v7(See igl\find_cross_field_singularities.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_fit_plane = R"igl_Qu8mg5v7(See igl\fit_plane.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_fit_rigid = R"igl_Qu8mg5v7(See igl\fit_rigid.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_fit_rotations = R"igl_Qu8mg5v7(See igl\fit_rotations.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_floor = R"igl_Qu8mg5v7(See igl\floor.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_forward_kinematics = R"igl_Qu8mg5v7(See igl\forward_kinematics.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_frame_field_deformer = R"igl_Qu8mg5v7(See igl\frame_field_deformer.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_frame_to_cross_field = R"igl_Qu8mg5v7(See igl\frame_to_cross_field.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_frustum = R"igl_Qu8mg5v7(See igl\frustum.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_full = R"igl_Qu8mg5v7(See igl\full.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_gaussian_curvature = R"igl_Qu8mg5v7(See igl\gaussian_curvature.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_get_seconds = R"igl_Qu8mg5v7(See igl\get_seconds.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_get_seconds_hires = R"igl_Qu8mg5v7(See igl\get_seconds_hires.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_grad = R"igl_Qu8mg5v7(See igl\grad.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_group_sum_matrix = R"igl_Qu8mg5v7(See igl\group_sum_matrix.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_HalfEdgeIterator = R"igl_Qu8mg5v7(See igl\HalfEdgeIterator.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_harmonic = R"igl_Qu8mg5v7(See igl\harmonic.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_harwell_boeing = R"igl_Qu8mg5v7(See igl\harwell_boeing.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_histc = R"igl_Qu8mg5v7(See igl\histc.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_hsv_to_rgb = R"igl_Qu8mg5v7(See igl\hsv_to_rgb.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_igl_inline = R"igl_Qu8mg5v7(See igl\igl_inline.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_IndexComparison = R"igl_Qu8mg5v7(See igl\IndexComparison.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_integrable_polyvector_fields = R"igl_Qu8mg5v7(See igl\integrable_polyvector_fields.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_internal_angles = R"igl_Qu8mg5v7(See igl\internal_angles.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_intersect = R"igl_Qu8mg5v7(See igl\intersect.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_invert_diag = R"igl_Qu8mg5v7(See igl\invert_diag.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_in_element = R"igl_Qu8mg5v7(See igl\in_element.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_border_vertex = R"igl_Qu8mg5v7(See igl\is_border_vertex.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_boundary_edge = R"igl_Qu8mg5v7(See igl\is_boundary_edge.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_dir = R"igl_Qu8mg5v7(See igl\is_dir.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_edge_manifold = R"igl_Qu8mg5v7(See igl\is_edge_manifold.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_file = R"igl_Qu8mg5v7(See igl\is_file.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_irregular_vertex = R"igl_Qu8mg5v7(See igl\is_irregular_vertex.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_planar = R"igl_Qu8mg5v7(See igl\is_planar.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_readable = R"igl_Qu8mg5v7(See igl\is_readable.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_sparse = R"igl_Qu8mg5v7(See igl\is_sparse.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_symmetric = R"igl_Qu8mg5v7(See igl\is_symmetric.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_vertex_manifold = R"igl_Qu8mg5v7(See igl\is_vertex_manifold.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_is_writable = R"igl_Qu8mg5v7(See igl\is_writable.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_jet = R"igl_Qu8mg5v7(See igl\jet.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_launch_medit = R"igl_Qu8mg5v7(See igl\launch_medit.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_lbs_matrix = R"igl_Qu8mg5v7(See igl\lbs_matrix.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_limit_faces = R"igl_Qu8mg5v7(See igl\limit_faces.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_line_field_missmatch = R"igl_Qu8mg5v7(See igl\line_field_missmatch.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_line_segment_in_rectangle = R"igl_Qu8mg5v7(See igl\line_segment_in_rectangle.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_linprog = R"igl_Qu8mg5v7(See igl\linprog.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_list_to_matrix = R"igl_Qu8mg5v7(See igl\list_to_matrix.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_local_basis = R"igl_Qu8mg5v7(See igl\local_basis.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_look_at = R"igl_Qu8mg5v7(See igl\look_at.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_lscm = R"igl_Qu8mg5v7(See igl\lscm.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_lu_lagrange = R"igl_Qu8mg5v7(See igl\lu_lagrange.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_map_vertices_to_circle = R"igl_Qu8mg5v7(See igl\map_vertices_to_circle.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_marching_cubes = R"igl_Qu8mg5v7(See igl\marching_cubes.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_massmatrix = R"igl_Qu8mg5v7(See igl\massmatrix.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_material_colors = R"igl_Qu8mg5v7(See igl\material_colors.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_matlab_format = R"igl_Qu8mg5v7(See igl\matlab_format.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_matrix_to_list = R"igl_Qu8mg5v7(See igl\matrix_to_list.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_mat_max = R"igl_Qu8mg5v7(See igl\mat_max.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_mat_min = R"igl_Qu8mg5v7(See igl\mat_min.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_mat_to_quat = R"igl_Qu8mg5v7(See igl\mat_to_quat.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_max_size = R"igl_Qu8mg5v7(See igl\max_size.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_median = R"igl_Qu8mg5v7(See igl\median.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_min_quad_dense = R"igl_Qu8mg5v7(See igl\min_quad_dense.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_min_quad_with_fixed = R"igl_Qu8mg5v7(See igl\min_quad_with_fixed.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_min_size = R"igl_Qu8mg5v7(See igl\min_size.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_mod = R"igl_Qu8mg5v7(See igl\mod.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_mode = R"igl_Qu8mg5v7(See igl\mode.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_mvc = R"igl_Qu8mg5v7(See igl\mvc.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_nchoosek = R"igl_Qu8mg5v7(See igl\nchoosek.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_next_filename = R"igl_Qu8mg5v7(See igl\next_filename.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_normalize_quat = R"igl_Qu8mg5v7(See igl\normalize_quat.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_normalize_row_lengths = R"igl_Qu8mg5v7(See igl\normalize_row_lengths.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_normalize_row_sums = R"igl_Qu8mg5v7(See igl\normalize_row_sums.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_NormalType = R"igl_Qu8mg5v7(See igl\NormalType.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_normal_derivative = R"igl_Qu8mg5v7(See igl\normal_derivative.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_null = R"igl_Qu8mg5v7(See igl\null.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_n_polyvector = R"igl_Qu8mg5v7(See igl\n_polyvector.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_n_polyvector_general = R"igl_Qu8mg5v7(See igl\n_polyvector_general.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_ONE = R"igl_Qu8mg5v7(See igl\ONE.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_on_boundary = R"igl_Qu8mg5v7(See igl\on_boundary.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_orientable_patches = R"igl_Qu8mg5v7(See igl\orientable_patches.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_orient_outward = R"igl_Qu8mg5v7(See igl\orient_outward.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_orth = R"igl_Qu8mg5v7(See igl\orth.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_ortho = R"igl_Qu8mg5v7(See igl\ortho.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_outer_facet = R"igl_Qu8mg5v7(See igl\outer_facet.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_parallel_transport_angles = R"igl_Qu8mg5v7(See igl\parallel_transport_angles.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_partition = R"igl_Qu8mg5v7(See igl\partition.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_parula = R"igl_Qu8mg5v7(See igl\parula.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_pathinfo = R"igl_Qu8mg5v7(See igl\pathinfo.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_path_to_executable = R"igl_Qu8mg5v7(See igl\path_to_executable.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_per_corner_normals = R"igl_Qu8mg5v7(See igl\per_corner_normals.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_per_edge_normals = R"igl_Qu8mg5v7(See igl\per_edge_normals.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_per_face_normals = R"igl_Qu8mg5v7(See igl\per_face_normals.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_per_vertex_attribute_smoothing = R"igl_Qu8mg5v7(See igl\per_vertex_attribute_smoothing.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_per_vertex_normals = R"igl_Qu8mg5v7(See igl\per_vertex_normals.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_PI = R"igl_Qu8mg5v7(See igl\PI.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_planarize_quad_mesh = R"igl_Qu8mg5v7(See igl\planarize_quad_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_ply = R"igl_Qu8mg5v7(See igl\ply.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_point_in_circle = R"igl_Qu8mg5v7(See igl\point_in_circle.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_point_in_poly = R"igl_Qu8mg5v7(See igl\point_in_poly.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_point_mesh_squared_distance = R"igl_Qu8mg5v7(See igl\point_mesh_squared_distance.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_polar_dec = R"igl_Qu8mg5v7(See igl\polar_dec.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_polar_svd = R"igl_Qu8mg5v7(See igl\polar_svd.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_polar_svd3x3 = R"igl_Qu8mg5v7(See igl\polar_svd3x3.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_polygon_mesh_to_triangle_mesh = R"igl_Qu8mg5v7(See igl\polygon_mesh_to_triangle_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_polyroots = R"igl_Qu8mg5v7(See igl\polyroots.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_polyvector_field_comb_from_matchings_and_cuts = R"igl_Qu8mg5v7(See igl\polyvector_field_comb_from_matchings_and_cuts.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_polyvector_field_cut_mesh_with_singularities = R"igl_Qu8mg5v7(See igl\polyvector_field_cut_mesh_with_singularities.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_polyvector_field_matchings = R"igl_Qu8mg5v7(See igl\polyvector_field_matchings.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_polyvector_field_poisson_reconstruction = R"igl_Qu8mg5v7(See igl\polyvector_field_poisson_reconstruction.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_polyvector_field_singularities_from_matchings = R"igl_Qu8mg5v7(See igl\polyvector_field_singularities_from_matchings.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_principal_curvature = R"igl_Qu8mg5v7(See igl\principal_curvature.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_print_ijv = R"igl_Qu8mg5v7(See igl\print_ijv.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_print_vector = R"igl_Qu8mg5v7(See igl\print_vector.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_procrustes = R"igl_Qu8mg5v7(See igl\procrustes.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_project = R"igl_Qu8mg5v7(See igl\project.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_project_isometrically_to_plane = R"igl_Qu8mg5v7(See igl\project_isometrically_to_plane.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_project_to_line = R"igl_Qu8mg5v7(See igl\project_to_line.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_project_to_line_segment = R"igl_Qu8mg5v7(See igl\project_to_line_segment.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_pseudonormal_test = R"igl_Qu8mg5v7(See igl\pseudonormal_test.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_quad_planarity = R"igl_Qu8mg5v7(See igl\quad_planarity.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_quats_to_column = R"igl_Qu8mg5v7(See igl\quats_to_column.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_quat_conjugate = R"igl_Qu8mg5v7(See igl\quat_conjugate.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_quat_mult = R"igl_Qu8mg5v7(See igl\quat_mult.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_quat_to_axis_angle = R"igl_Qu8mg5v7(See igl\quat_to_axis_angle.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_quat_to_mat = R"igl_Qu8mg5v7(See igl\quat_to_mat.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_random_dir = R"igl_Qu8mg5v7(See igl\random_dir.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_random_points_on_mesh = R"igl_Qu8mg5v7(See igl\random_points_on_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_random_quaternion = R"igl_Qu8mg5v7(See igl\random_quaternion.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_randperm = R"igl_Qu8mg5v7(See igl\randperm.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_ray_sphere_intersect = R"igl_Qu8mg5v7(See igl\ray_sphere_intersect.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_readCSV = R"igl_Qu8mg5v7(See igl\readCSV.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_readDMAT = R"igl_Qu8mg5v7(See igl\readDMAT.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_readMESH = R"igl_Qu8mg5v7(See igl\readMESH.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_readNODE = R"igl_Qu8mg5v7(See igl\readNODE.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_readOBJ = R"igl_Qu8mg5v7(See igl\readOBJ.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_readOFF = R"igl_Qu8mg5v7(See igl\readOFF.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_readPLY = R"igl_Qu8mg5v7(See igl\readPLY.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_readSTL = R"igl_Qu8mg5v7(See igl\readSTL.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_readTGF = R"igl_Qu8mg5v7(See igl\readTGF.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_readWRL = R"igl_Qu8mg5v7(See igl\readWRL.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_read_triangle_mesh = R"igl_Qu8mg5v7(See igl\read_triangle_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_REDRUM = R"igl_Qu8mg5v7(See igl\REDRUM.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_remove_duplicates = R"igl_Qu8mg5v7(See igl\remove_duplicates.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_remove_duplicate_vertices = R"igl_Qu8mg5v7(See igl\remove_duplicate_vertices.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_remove_unreferenced = R"igl_Qu8mg5v7(See igl\remove_unreferenced.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_reorder = R"igl_Qu8mg5v7(See igl\reorder.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_repdiag = R"igl_Qu8mg5v7(See igl\repdiag.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_repmat = R"igl_Qu8mg5v7(See igl\repmat.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_rgb_to_hsv = R"igl_Qu8mg5v7(See igl\rgb_to_hsv.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_rotate_by_quat = R"igl_Qu8mg5v7(See igl\rotate_by_quat.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_rotate_vectors = R"igl_Qu8mg5v7(See igl\rotate_vectors.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_rotation_matrix_from_directions = R"igl_Qu8mg5v7(See igl\rotation_matrix_from_directions.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_round = R"igl_Qu8mg5v7(See igl\round.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_rows_to_matrix = R"igl_Qu8mg5v7(See igl\rows_to_matrix.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_sample_edges = R"igl_Qu8mg5v7(See igl\sample_edges.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_serialize = R"igl_Qu8mg5v7(See igl\serialize.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_setdiff = R"igl_Qu8mg5v7(See igl\setdiff.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_signed_distance = R"igl_Qu8mg5v7(See igl\signed_distance.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_slice = R"igl_Qu8mg5v7(See igl\slice.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_slice_into = R"igl_Qu8mg5v7(See igl\slice_into.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_slice_mask = R"igl_Qu8mg5v7(See igl\slice_mask.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_slice_tets = R"igl_Qu8mg5v7(See igl\slice_tets.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_snap_points = R"igl_Qu8mg5v7(See igl\snap_points.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_snap_to_canonical_view_quat = R"igl_Qu8mg5v7(See igl\snap_to_canonical_view_quat.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_snap_to_fixed_up = R"igl_Qu8mg5v7(See igl\snap_to_fixed_up.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_SolverStatus = R"igl_Qu8mg5v7(See igl\SolverStatus.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_sort = R"igl_Qu8mg5v7(See igl\sort.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_SortableRow = R"igl_Qu8mg5v7(See igl\SortableRow.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_sortrows = R"igl_Qu8mg5v7(See igl\sortrows.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_sort_angles = R"igl_Qu8mg5v7(See igl\sort_angles.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_sort_triangles = R"igl_Qu8mg5v7(See igl\sort_triangles.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_sort_vectors_ccw = R"igl_Qu8mg5v7(See igl\sort_vectors_ccw.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_sparse = R"igl_Qu8mg5v7(See igl\sparse.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_speye = R"igl_Qu8mg5v7(See igl\speye.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_stdin_to_temp = R"igl_Qu8mg5v7(See igl\stdin_to_temp.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_STR = R"igl_Qu8mg5v7(See igl\STR.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_sum = R"igl_Qu8mg5v7(See igl\sum.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_svd3x3 = R"igl_Qu8mg5v7(See igl\svd3x3.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_svd3x3_avx = R"igl_Qu8mg5v7(See igl\svd3x3_avx.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_svd3x3_sse = R"igl_Qu8mg5v7(See igl\svd3x3_sse.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_Timer = R"igl_Qu8mg5v7(See igl\Timer.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_trackball = R"igl_Qu8mg5v7(See igl\trackball.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_transpose_blocks = R"igl_Qu8mg5v7(See igl\transpose_blocks.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_triangles_from_strip = R"igl_Qu8mg5v7(See igl\triangles_from_strip.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_triangle_fan = R"igl_Qu8mg5v7(See igl\triangle_fan.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_triangle_triangle_adjacency = R"igl_Qu8mg5v7(See igl\triangle_triangle_adjacency.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_two_axis_valuator_fixed_up = R"igl_Qu8mg5v7(See igl\two_axis_valuator_fixed_up.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_uniformly_sample_two_manifold = R"igl_Qu8mg5v7(See igl\uniformly_sample_two_manifold.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_unique = R"igl_Qu8mg5v7(See igl\unique.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_unique_edge_map = R"igl_Qu8mg5v7(See igl\unique_edge_map.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_unique_simplices = R"igl_Qu8mg5v7(See igl\unique_simplices.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_unproject = R"igl_Qu8mg5v7(See igl\unproject.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_upsample = R"igl_Qu8mg5v7(See igl\upsample.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_vector_area_matrix = R"igl_Qu8mg5v7(See igl\vector_area_matrix.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_verbose = R"igl_Qu8mg5v7(See igl\verbose.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_vertex_triangle_adjacency = R"igl_Qu8mg5v7(See igl\vertex_triangle_adjacency.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_Viewport = R"igl_Qu8mg5v7(See igl\Viewport.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_volume = R"igl_Qu8mg5v7(See igl\volume.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_WindingNumberAABB = R"igl_Qu8mg5v7(See igl\WindingNumberAABB.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_WindingNumberMethod = R"igl_Qu8mg5v7(See igl\WindingNumberMethod.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_WindingNumberTree = R"igl_Qu8mg5v7(See igl\WindingNumberTree.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_winding_number = R"igl_Qu8mg5v7(See igl\winding_number.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_writeDMAT = R"igl_Qu8mg5v7(See igl\writeDMAT.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_writeMESH = R"igl_Qu8mg5v7(See igl\writeMESH.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_writeOBJ = R"igl_Qu8mg5v7(See igl\writeOBJ.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_writeOFF = R"igl_Qu8mg5v7(See igl\writeOFF.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_writePLY = R"igl_Qu8mg5v7(See igl\writePLY.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_writeSTL = R"igl_Qu8mg5v7(See igl\writeSTL.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_writeTGF = R"igl_Qu8mg5v7(See igl\writeTGF.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_writeWRL = R"igl_Qu8mg5v7(See igl\writeWRL.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_write_triangle_mesh = R"igl_Qu8mg5v7(See igl\write_triangle_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_ZERO = R"igl_Qu8mg5v7(See igl\ZERO.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_anttweakbar_cocoa_key_to_anttweakbar_key = R"igl_Qu8mg5v7(See igl\anttweakbar\cocoa_key_to_anttweakbar_key.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_anttweakbar_ReAntTweakBar = R"igl_Qu8mg5v7(See igl\anttweakbar\ReAntTweakBar.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_bbw_bbw = R"igl_Qu8mg5v7(See igl\bbw\bbw.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_boolean_from_cork_mesh = R"igl_Qu8mg5v7(See igl\boolean\from_cork_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_boolean_MeshBooleanType = R"igl_Qu8mg5v7(See igl\boolean\MeshBooleanType.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_boolean_mesh_boolean = R"igl_Qu8mg5v7(See igl\boolean\mesh_boolean.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_boolean_mesh_boolean_cork = R"igl_Qu8mg5v7(See igl\boolean\mesh_boolean_cork.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_boolean_to_cork_mesh = R"igl_Qu8mg5v7(See igl\boolean\to_cork_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_complex_to_mesh = R"igl_Qu8mg5v7(See igl\cgal\complex_to_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_intersect_other = R"igl_Qu8mg5v7(See igl\cgal\intersect_other.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_mesh_to_cgal_triangle_list = R"igl_Qu8mg5v7(See igl\cgal\mesh_to_cgal_triangle_list.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_mesh_to_polyhedron = R"igl_Qu8mg5v7(See igl\cgal\mesh_to_polyhedron.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_order_facets_around_edges = R"igl_Qu8mg5v7(See igl\cgal\order_facets_around_edges.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_outer_hull = R"igl_Qu8mg5v7(See igl\cgal\outer_hull.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_peel_outer_hull_layers = R"igl_Qu8mg5v7(See igl\cgal\peel_outer_hull_layers.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_point_mesh_squared_distance = R"igl_Qu8mg5v7(See igl\cgal\point_mesh_squared_distance.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_polyhedron_to_mesh = R"igl_Qu8mg5v7(See igl\cgal\polyhedron_to_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_RemeshSelfIntersectionsParam = R"igl_Qu8mg5v7(See igl\cgal\RemeshSelfIntersectionsParam.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_remesh_self_intersections = R"igl_Qu8mg5v7(See igl\cgal\remesh_self_intersections.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_SelfIntersectMesh = R"igl_Qu8mg5v7(See igl\cgal\SelfIntersectMesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_cgal_signed_distance_isosurface = R"igl_Qu8mg5v7(See igl\cgal\signed_distance_isosurface.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_comiso_frame_field = R"igl_Qu8mg5v7(See igl\comiso\frame_field.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_comiso_miq = R"igl_Qu8mg5v7(See igl\comiso\miq.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_comiso_nrosy = R"igl_Qu8mg5v7(See igl\comiso\nrosy.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_embree_ambient_occlusion = R"igl_Qu8mg5v7(See igl\embree\ambient_occlusion.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_embree_bone_heat = R"igl_Qu8mg5v7(See igl\embree\bone_heat.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_embree_bone_visible = R"igl_Qu8mg5v7(See igl\embree\bone_visible.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_embree_EmbreeIntersector = R"igl_Qu8mg5v7(See igl\embree\EmbreeIntersector.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_embree_Embree_convenience = R"igl_Qu8mg5v7(See igl\embree\Embree_convenience.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_embree_Hit = R"igl_Qu8mg5v7(See igl\embree\Hit.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_embree_line_mesh_intersection = R"igl_Qu8mg5v7(See igl\embree\line_mesh_intersection.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_embree_reorient_facets_raycast = R"igl_Qu8mg5v7(See igl\embree\reorient_facets_raycast.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_embree_unproject_in_mesh = R"igl_Qu8mg5v7(See igl\embree\unproject_in_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_embree_unproject_onto_mesh = R"igl_Qu8mg5v7(See igl\embree\unproject_onto_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_lim_lim = R"igl_Qu8mg5v7(See igl\lim\lim.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_matlab_matlabinterface = R"igl_Qu8mg5v7(See igl\matlab\matlabinterface.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_matlab_MatlabWorkspace = R"igl_Qu8mg5v7(See igl\matlab\MatlabWorkspace.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_matlab_mexErrMsgTxt = R"igl_Qu8mg5v7(See igl\matlab\mexErrMsgTxt.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_matlab_MexStream = R"igl_Qu8mg5v7(See igl\matlab\MexStream.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_matlab_parse_rhs = R"igl_Qu8mg5v7(See igl\matlab\parse_rhs.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_matlab_prepare_lhs = R"igl_Qu8mg5v7(See igl\matlab\prepare_lhs.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_mosek_mosek_guarded = R"igl_Qu8mg5v7(See igl\mosek\mosek_guarded.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_mosek_mosek_linprog = R"igl_Qu8mg5v7(See igl\mosek\mosek_linprog.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_mosek_mosek_quadprog = R"igl_Qu8mg5v7(See igl\mosek\mosek_quadprog.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_compile_and_link_program = R"igl_Qu8mg5v7(See igl\opengl\compile_and_link_program.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_compile_shader = R"igl_Qu8mg5v7(See igl\opengl\compile_shader.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_create_index_vbo = R"igl_Qu8mg5v7(See igl\opengl\create_index_vbo.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_create_mesh_vbo = R"igl_Qu8mg5v7(See igl\opengl\create_mesh_vbo.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_create_shader_program = R"igl_Qu8mg5v7(See igl\opengl\create_shader_program.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_create_vector_vbo = R"igl_Qu8mg5v7(See igl\opengl\create_vector_vbo.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_destroy_shader_program = R"igl_Qu8mg5v7(See igl\opengl\destroy_shader_program.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_gl_type_size = R"igl_Qu8mg5v7(See igl\opengl\gl_type_size.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_init_render_to_texture = R"igl_Qu8mg5v7(See igl\opengl\init_render_to_texture.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_load_shader = R"igl_Qu8mg5v7(See igl\opengl\load_shader.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_OpenGL_convenience = R"igl_Qu8mg5v7(See igl\opengl\OpenGL_convenience.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_print_program_info_log = R"igl_Qu8mg5v7(See igl\opengl\print_program_info_log.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_print_shader_info_log = R"igl_Qu8mg5v7(See igl\opengl\print_shader_info_log.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_render_to_tga = R"igl_Qu8mg5v7(See igl\opengl\render_to_tga.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_report_gl_error = R"igl_Qu8mg5v7(See igl\opengl\report_gl_error.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_texture_from_tga = R"igl_Qu8mg5v7(See igl\opengl\texture_from_tga.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_tga = R"igl_Qu8mg5v7(See igl\opengl\tga.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl_uniform_type_to_string = R"igl_Qu8mg5v7(See igl\opengl\uniform_type_to_string.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_draw_beach_ball = R"igl_Qu8mg5v7(See igl\opengl2\draw_beach_ball.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_draw_floor = R"igl_Qu8mg5v7(See igl\opengl2\draw_floor.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_draw_mesh = R"igl_Qu8mg5v7(See igl\opengl2\draw_mesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_draw_point = R"igl_Qu8mg5v7(See igl\opengl2\draw_point.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_draw_rectangular_marquee = R"igl_Qu8mg5v7(See igl\opengl2\draw_rectangular_marquee.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_draw_skeleton_3d = R"igl_Qu8mg5v7(See igl\opengl2\draw_skeleton_3d.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_draw_skeleton_vector_graphics = R"igl_Qu8mg5v7(See igl\opengl2\draw_skeleton_vector_graphics.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_flare_textures = R"igl_Qu8mg5v7(See igl\opengl2\flare_textures.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_lens_flare = R"igl_Qu8mg5v7(See igl\opengl2\lens_flare.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_model_proj_viewport = R"igl_Qu8mg5v7(See igl\opengl2\model_proj_viewport.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_MouseController = R"igl_Qu8mg5v7(See igl\opengl2\MouseController.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_print_gl_get = R"igl_Qu8mg5v7(See igl\opengl2\print_gl_get.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_project = R"igl_Qu8mg5v7(See igl\opengl2\project.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_right_axis = R"igl_Qu8mg5v7(See igl\opengl2\right_axis.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_RotateWidget = R"igl_Qu8mg5v7(See igl\opengl2\RotateWidget.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_shine_textures = R"igl_Qu8mg5v7(See igl\opengl2\shine_textures.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_sort_triangles = R"igl_Qu8mg5v7(See igl\opengl2\sort_triangles.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_unproject = R"igl_Qu8mg5v7(See igl\opengl2\unproject.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_unproject_to_zero_plane = R"igl_Qu8mg5v7(See igl\opengl2\unproject_to_zero_plane.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_up_axis = R"igl_Qu8mg5v7(See igl\opengl2\up_axis.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_opengl2_view_axis = R"igl_Qu8mg5v7(See igl\opengl2\view_axis.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_png_render_to_png = R"igl_Qu8mg5v7(See igl\png\render_to_png.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_png_render_to_png_async = R"igl_Qu8mg5v7(See igl\png\render_to_png_async.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_png_texture_from_file = R"igl_Qu8mg5v7(See igl\png\texture_from_file.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_png_texture_from_png = R"igl_Qu8mg5v7(See igl\png\texture_from_png.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_tetgen_cdt = R"igl_Qu8mg5v7(See igl\tetgen\cdt.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_tetgen_mesh_to_tetgenio = R"igl_Qu8mg5v7(See igl\tetgen\mesh_to_tetgenio.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_tetgen_mesh_with_skeleton = R"igl_Qu8mg5v7(See igl\tetgen\mesh_with_skeleton.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_tetgen_read_into_tetgenio = R"igl_Qu8mg5v7(See igl\tetgen\read_into_tetgenio.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_tetgen_tetgenio_to_tetmesh = R"igl_Qu8mg5v7(See igl\tetgen\tetgenio_to_tetmesh.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_tetgen_tetrahedralize = R"igl_Qu8mg5v7(See igl\tetgen\tetrahedralize.h for the documentation.)igl_Qu8mg5v7";
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-const char *__doc_igl_triangle_triangulate = R"igl_Qu8mg5v7(See igl\triangle\triangulate.h for the documentation.)igl_Qu8mg5v7";
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|
-const char *__doc_igl_viewer_OpenGL_shader = R"igl_Qu8mg5v7(See igl\viewer\OpenGL_shader.h for the documentation.)igl_Qu8mg5v7";
|
|
|
-const char *__doc_igl_viewer_OpenGL_state = R"igl_Qu8mg5v7(See igl\viewer\OpenGL_state.h for the documentation.)igl_Qu8mg5v7";
|
|
|
-const char *__doc_igl_viewer_TextRenderer = R"igl_Qu8mg5v7(See igl\viewer\TextRenderer.h for the documentation.)igl_Qu8mg5v7";
|
|
|
-const char *__doc_igl_viewer_TextRenderer_fonts = R"igl_Qu8mg5v7(See igl\viewer\TextRenderer_fonts.h for the documentation.)igl_Qu8mg5v7";
|
|
|
-const char *__doc_igl_viewer_Viewer = R"igl_Qu8mg5v7(See igl\viewer\Viewer.h for the documentation.)igl_Qu8mg5v7";
|
|
|
-const char *__doc_igl_viewer_ViewerCore = R"igl_Qu8mg5v7(See igl\viewer\ViewerCore.h for the documentation.)igl_Qu8mg5v7";
|
|
|
-const char *__doc_igl_viewer_ViewerData = R"igl_Qu8mg5v7(See igl\viewer\ViewerData.h for the documentation.)igl_Qu8mg5v7";
|
|
|
-const char *__doc_igl_viewer_ViewerPlugin = R"igl_Qu8mg5v7(See igl\viewer\ViewerPlugin.h for the documentation.)igl_Qu8mg5v7";
|
|
|
-const char *__doc_igl_xml_ReAntTweakBarXMLSerialization = R"igl_Qu8mg5v7(See igl\xml\ReAntTweakBarXMLSerialization.h for the documentation.)igl_Qu8mg5v7";
|
|
|
-const char *__doc_igl_xml_serialize_xml = R"igl_Qu8mg5v7(See igl\xml\serialize_xml.h for the documentation.)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_principal_curvature = R"igl_Qu8mg5v7(// Compute the principal curvature directions and magnitude of the given triangle mesh
|
|
|
+ // DerivedV derived from vertex positions matrix type: i.e. MatrixXd
|
|
|
+ // DerivedF derived from face indices matrix type: i.e. MatrixXi
|
|
|
+ // Inputs:
|
|
|
+ // V eigen matrix #V by 3
|
|
|
+ // F #F by 3 list of mesh faces (must be triangles)
|
|
|
+ // radius controls the size of the neighbourhood used, 1 = average edge lenght
|
|
|
+ //
|
|
|
+ // Outputs:
|
|
|
+ // PD1 #V by 3 maximal curvature direction for each vertex.
|
|
|
+ // PD2 #V by 3 minimal curvature direction for each vertex.
|
|
|
+ // PV1 #V by 1 maximal curvature value for each vertex.
|
|
|
+ // PV2 #V by 1 minimal curvature value for each vertex.
|
|
|
+ //
|
|
|
+ // See also: average_onto_faces, average_onto_vertices
|
|
|
+ //
|
|
|
+ // This function has been developed by: Nikolas De Giorgis, Luigi Rocca and Enrico Puppo.
|
|
|
+ // The algorithm is based on:
|
|
|
+ // Efficient Multi-scale Curvature and Crease Estimation
|
|
|
+ // Daniele Panozzo, Enrico Puppo, Luigi Rocca
|
|
|
+ // GraVisMa, 2010)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_local_basis = R"igl_Qu8mg5v7(// Compute a local orthogonal reference system for each triangle in the given mesh
|
|
|
+ // Templates:
|
|
|
+ // DerivedV derived from vertex positions matrix type: i.e. MatrixXd
|
|
|
+ // DerivedF derived from face indices matrix type: i.e. MatrixXi
|
|
|
+ // Inputs:
|
|
|
+ // V eigen matrix #V by 3
|
|
|
+ // F #F by 3 list of mesh faces (must be triangles)
|
|
|
+ // Outputs:
|
|
|
+ // B1 eigen matrix #F by 3, each vector is tangent to the triangle
|
|
|
+ // B2 eigen matrix #F by 3, each vector is tangent to the triangle and perpendicular to B1
|
|
|
+ // B3 eigen matrix #F by 3, normal of the triangle
|
|
|
+ //
|
|
|
+ // See also: adjacency_matrix)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_cotmatrix = R"igl_Qu8mg5v7(// Constructs the cotangent stiffness matrix (discrete laplacian) for a given
|
|
|
+ // mesh (V,F).
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // DerivedV derived type of eigen matrix for V (e.g. derived from
|
|
|
+ // MatrixXd)
|
|
|
+ // DerivedF derived type of eigen matrix for F (e.g. derived from
|
|
|
+ // MatrixXi)
|
|
|
+ // Scalar scalar type for eigen sparse matrix (e.g. double)
|
|
|
+ // Inputs:
|
|
|
+ // V #V by dim list of mesh vertex positions
|
|
|
+ // F #F by simplex_size list of mesh faces (must be triangles)
|
|
|
+ // Outputs:
|
|
|
+ // L #V by #V cotangent matrix, each row i corresponding to V(i,:)
|
|
|
+ //
|
|
|
+ // See also: adjacency_matrix
|
|
|
+ //
|
|
|
+ // Note: This Laplacian uses the convention that diagonal entries are
|
|
|
+ // **minus** the sum of off-diagonal entries. The diagonal entries are
|
|
|
+ // therefore in general negative and the matrix is **negative** semi-definite
|
|
|
+ // (immediately, -L is **positive** semi-definite)
|
|
|
+ //
|
|
|
+ // Known bugs: off by 1e-16 on regular grid. I think its a problem of
|
|
|
+ // arithmetic order in cotmatrix_entries.h: C(i,e) = (arithmetic)/dblA/4)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_floor = R"igl_Qu8mg5v7(// Floor a given matrix to nearest integers
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // X m by n matrix of scalars
|
|
|
+ // Outputs:
|
|
|
+ // Y m by n matrix of floored integers)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_slice = R"igl_Qu8mg5v7(// Act like the matlab X(row_indices,col_indices) operator, where
|
|
|
+ // row_indices, col_indices are non-negative integer indices.
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // X m by n matrix
|
|
|
+ // R list of row indices
|
|
|
+ // C list of column indices
|
|
|
+ // Output:
|
|
|
+ // Y #R by #C matrix
|
|
|
+ //
|
|
|
+ // See also: slice_mask)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_per_face_normals = R"igl_Qu8mg5v7(// Compute face normals via vertex position list, face list
|
|
|
+ // Inputs:
|
|
|
+ // V #V by 3 eigen Matrix of mesh vertex 3D positions
|
|
|
+ // F #F by 3 eigen Matrix of face (triangle) indices
|
|
|
+ // Z 3 vector normal given to faces with degenerate normal.
|
|
|
+ // Output:
|
|
|
+ // N #F by 3 eigen Matrix of mesh face (triangle) 3D normals
|
|
|
+ //
|
|
|
+ // Example:
|
|
|
+ // // Give degenerate faces (1/3,1/3,1/3)^0.5
|
|
|
+ // per_face_normals(V,F,Vector3d(1,1,1).normalized(),N);)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_per_face_normals_stable = R"igl_Qu8mg5v7(// Special version where order of face indices is guaranteed not to effect
|
|
|
+ // output.)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_readOFF = R"igl_Qu8mg5v7(// Read a mesh from an ascii obj file, filling in vertex positions, normals
|
|
|
+ // and texture coordinates. Mesh may have faces of any number of degree
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // Scalar type for positions and vectors (will be read as double and cast
|
|
|
+ // to Scalar)
|
|
|
+ // Index type for indices (will be read as int and cast to Index)
|
|
|
+ // Inputs:
|
|
|
+ // str path to .obj file
|
|
|
+ // Outputs:
|
|
|
+ // V double matrix of vertex positions #V by 3
|
|
|
+ // F #F list of face indices into vertex positions
|
|
|
+ // TC double matrix of texture coordinats #TC by 2
|
|
|
+ // FTC #F list of face indices into vertex texture coordinates
|
|
|
+ // N double matrix of corner normals #N by 3
|
|
|
+ // FN #F list of face indices into vertex normals
|
|
|
+ // Returns true on success, false on errors)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_per_vertex_normals = R"igl_Qu8mg5v7(// Compute vertex normals via vertex position list, face list
|
|
|
+ // Inputs:
|
|
|
+ // V #V by 3 eigen Matrix of mesh vertex 3D positions
|
|
|
+ // F #F by 3 eigne Matrix of face (triangle) indices
|
|
|
+ // weighting Weighting type
|
|
|
+ // Output:
|
|
|
+ // N #V by 3 eigen Matrix of mesh vertex 3D normals)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_sortrows = R"igl_Qu8mg5v7(// Act like matlab's [Y,I] = sortrows(X)
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // DerivedX derived scalar type, e.g. MatrixXi or MatrixXd
|
|
|
+ // DerivedI derived integer type, e.g. MatrixXi
|
|
|
+ // Inputs:
|
|
|
+ // X m by n matrix whose entries are to be sorted
|
|
|
+ // ascending sort ascending (true, matlab default) or descending (false)
|
|
|
+ // Outputs:
|
|
|
+ // Y m by n matrix whose entries are sorted (**should not** be same
|
|
|
+ // reference as X)
|
|
|
+ // I m list of indices so that
|
|
|
+ // Y = X(I,:);)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_barycenter = R"igl_Qu8mg5v7(// Computes the barycenter of every simplex
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // V #V x dim matrix of vertex coordinates
|
|
|
+ // F #F x simplex_size matrix of indices of simplex corners into V
|
|
|
+ // Output:
|
|
|
+ // BC #F x dim matrix of 3d vertices
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_jet = R"igl_Qu8mg5v7(// JET like MATLAB's jet
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // m number of colors
|
|
|
+ // Outputs:
|
|
|
+ // J m by list of RGB colors between 0 and 1
|
|
|
+ //
|
|
|
+//#ifndef IGL_NO_EIGEN
|
|
|
+// void jet(const int m, Eigen::MatrixXd & J);
|
|
|
+//#endif
|
|
|
+ // Wrapper for directly computing [r,g,b] values for a given factor f between
|
|
|
+ // 0 and 1
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // f factor determining color value as if 0 was min and 1 was max
|
|
|
+ // Outputs:
|
|
|
+ // r red value
|
|
|
+ // g green value
|
|
|
+ // b blue value)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_eigs = R"igl_Qu8mg5v7(See eigs for the documentation.)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_per_corner_normals = R"igl_Qu8mg5v7(// Compute vertex normals via vertex position list, face list
|
|
|
+ // Inputs:
|
|
|
+ // V #V by 3 eigen Matrix of mesh vertex 3D positions
|
|
|
+ // F #F by 3 eigne Matrix of face (triangle) indices
|
|
|
+ // corner_threshold threshold in degrees on sharp angles
|
|
|
+ // Output:
|
|
|
+ // CN #F*3 by 3 eigen Matrix of mesh vertex 3D normals, where the normal
|
|
|
+ // for corner F(i,j) is at CN(i*3+j,:) )igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_massmatrix = R"igl_Qu8mg5v7(// Constructs the mass (area) matrix for a given mesh (V,F).
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // DerivedV derived type of eigen matrix for V (e.g. derived from
|
|
|
+ // MatrixXd)
|
|
|
+ // DerivedF derived type of eigen matrix for F (e.g. derived from
|
|
|
+ // MatrixXi)
|
|
|
+ // Scalar scalar type for eigen sparse matrix (e.g. double)
|
|
|
+ // Inputs:
|
|
|
+ // V #V by dim list of mesh vertex positions
|
|
|
+ // F #F by simplex_size list of mesh faces (must be triangles)
|
|
|
+ // type one of the following ints:
|
|
|
+ // MASSMATRIX_TYPE_BARYCENTRIC barycentric
|
|
|
+ // MASSMATRIX_TYPE_VORONOI voronoi-hybrid {default}
|
|
|
+ // MASSMATRIX_TYPE_FULL full {not implemented}
|
|
|
+ // Outputs:
|
|
|
+ // M #V by #V mass matrix
|
|
|
+ //
|
|
|
+ // See also: adjacency_matrix
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_colon = R"igl_Qu8mg5v7(// Colon operator like matlab's colon operator. Enumerats values between low
|
|
|
+ // and hi with step step.
|
|
|
+ // Templates:
|
|
|
+ // L should be a eigen matrix primitive type like int or double
|
|
|
+ // S should be a eigen matrix primitive type like int or double
|
|
|
+ // H should be a eigen matrix primitive type like int or double
|
|
|
+ // T should be a eigen matrix primitive type like int or double
|
|
|
+ // Inputs:
|
|
|
+ // low starting value if step is valid then this is *always* the first
|
|
|
+ // element of I
|
|
|
+ // step step difference between sequential elements returned in I,
|
|
|
+ // remember this will be cast to template T at compile time. If low<hi
|
|
|
+ // then step must be positive. If low>hi then step must be negative.
|
|
|
+ // Otherwise I will be set to empty.
|
|
|
+ // hi ending value, if (hi-low)%step is zero then this will be the last
|
|
|
+ // element in I. If step is positive there will be no elements greater
|
|
|
+ // than hi, vice versa if hi<low
|
|
|
+ // Output:
|
|
|
+ // I list of values from low to hi with step size step)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_rotate_vectors = R"igl_Qu8mg5v7(// Rotate the vectors V by A radiants on the tangent plane spanned by B1 and
|
|
|
+ // B2
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // V #V by 3 eigen Matrix of vectors
|
|
|
+ // A #V eigen vector of rotation angles or a single angle to be applied
|
|
|
+ // to all vectors
|
|
|
+ // B1 #V by 3 eigen Matrix of base vector 1
|
|
|
+ // B2 #V by 3 eigen Matrix of base vector 2
|
|
|
+ //
|
|
|
+ // Output:
|
|
|
+ // Returns the rotated vectors
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_read_triangle_mesh = R"igl_Qu8mg5v7(// read mesh from an ascii file with automatic detection of file format.
|
|
|
+ // supported: obj, off, stl, wrl, ply, mesh)
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // Scalar type for positions and vectors (will be read as double and cast
|
|
|
+ // to Scalar)
|
|
|
+ // Index type for indices (will be read as int and cast to Index)
|
|
|
+ // Inputs:
|
|
|
+ // str path to file
|
|
|
+ // Outputs:
|
|
|
+ // V eigen double matrix #V by 3
|
|
|
+ // F eigen int matrix #F by 3
|
|
|
+ // Returns true iff success)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_gaussian_curvature = R"igl_Qu8mg5v7(// Compute discrete local integral gaussian curvature (angle deficit, without
|
|
|
+ // averaging by local area).
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // V #V by 3 eigen Matrix of mesh vertex 3D positions
|
|
|
+ // F #F by 3 eigen Matrix of face (triangle) indices
|
|
|
+ // Output:
|
|
|
+ // K #V by 1 eigen Matrix of discrete gaussian curvature values
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_avg_edge_length = R"igl_Qu8mg5v7(// Compute the average edge length for the given triangle mesh
|
|
|
+ // Templates:
|
|
|
+ // DerivedV derived from vertex positions matrix type: i.e. MatrixXd
|
|
|
+ // DerivedF derived from face indices matrix type: i.e. MatrixXi
|
|
|
+ // DerivedL derived from edge lengths matrix type: i.e. MatrixXd
|
|
|
+ // Inputs:
|
|
|
+ // V eigen matrix #V by 3
|
|
|
+ // F #F by simplex-size list of mesh faces (must be simplex)
|
|
|
+ // Outputs:
|
|
|
+ // l average edge length
|
|
|
+ //
|
|
|
+ // See also: adjacency_matrix)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_lscm = R"igl_Qu8mg5v7(// Compute a Least-squares conformal map parametrization (equivalently
|
|
|
+ // derived in "Intrinsic Parameterizations of Surface Meshes" [Desbrun et al.
|
|
|
+ // 2002] and "Least Squares Conformal Maps for Automatic Texture Atlas
|
|
|
+ // Generation" [Lévy et al. 2002]), though this implementation follows the
|
|
|
+ // derivation in: "Spectral Conformal Parameterization" [Mullen et al. 2008]
|
|
|
+ // (note, this does **not** implement the Eigen-decomposition based method in
|
|
|
+ // [Mullen et al. 2008], which is not equivalent). Input should be a manifold
|
|
|
+ // mesh (also no unreferenced vertices) and "boundary" (fixed vertices) `b`
|
|
|
+ // should contain at least two vertices per connected component.
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // V #V by 3 list of mesh vertex positions
|
|
|
+ // F #F by 3 list of mesh faces (must be triangles)
|
|
|
+ // b #b boundary indices into V
|
|
|
+ // bc #b by 3 list of boundary values
|
|
|
+ // Outputs:
|
|
|
+ // UV #V by 2 list of 2D mesh vertex positions in UV space
|
|
|
+ // Returns true only on solver success.
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_find_cross_field_singularities = R"igl_Qu8mg5v7(// Inputs:
|
|
|
+ // V #V by 3 eigen Matrix of mesh vertex 3D positions
|
|
|
+ // F #F by 3 eigen Matrix of face (quad) indices
|
|
|
+ // Handle_MMatch #F by 3 eigen Matrix containing the integer missmatch of the cross field
|
|
|
+ // across all face edges
|
|
|
+ // Output:
|
|
|
+ // isSingularity #V by 1 boolean eigen Vector indicating the presence of a singularity on a vertex
|
|
|
+ // singularityIndex #V by 1 integer eigen Vector containing the singularity indices
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_parula = R"igl_Qu8mg5v7(// PARULA like MATLAB's parula
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // m number of colors
|
|
|
+ // Outputs:
|
|
|
+ // J m by list of RGB colors between 0 and 1
|
|
|
+ //
|
|
|
+ // Wrapper for directly computing [r,g,b] values for a given factor f between
|
|
|
+ // 0 and 1
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // f factor determining color value as if 0 was min and 1 was max
|
|
|
+ // Outputs:
|
|
|
+ // r red value
|
|
|
+ // g green value
|
|
|
+ // b blue value)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_setdiff = R"igl_Qu8mg5v7(// Set difference of elements of matrices
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // A m-long vector of indices
|
|
|
+ // B n-long vector of indices
|
|
|
+ // Outputs:
|
|
|
+ // C (k<=m)-long vector of unique elements appearing in A but not in B
|
|
|
+ // IA (k<=m)-long list of indices into A so that C = A(IA)
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_comb_frame_field = R"igl_Qu8mg5v7(// Inputs:
|
|
|
+ // V #V by 3 eigen Matrix of mesh vertex 3D positions
|
|
|
+ // F #F by 4 eigen Matrix of face (quad) indices
|
|
|
+ // PD1 #F by 3 eigen Matrix of the first per face cross field vector
|
|
|
+ // PD2 #F by 3 eigen Matrix of the second per face cross field vector
|
|
|
+ // BIS1_combed #F by 3 eigen Matrix of the first combed bisector field vector
|
|
|
+ // BIS2_combed #F by 3 eigen Matrix of the second combed bisector field vector
|
|
|
+ // Output:
|
|
|
+ // PD1_combed #F by 3 eigen Matrix of the first combed cross field vector
|
|
|
+ // PD2_combed #F by 3 eigen Matrix of the second combed cross field vector
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_map_vertices_to_circle = R"igl_Qu8mg5v7(// Map the vertices whose indices are in a given boundary loop (bnd) on the
|
|
|
+ // unit circle with spacing proportional to the original boundary edge
|
|
|
+ // lengths.
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // V #V by dim list of mesh vertex positions
|
|
|
+ // b #W list of vertex ids
|
|
|
+ // Outputs:
|
|
|
+ // UV #W by 2 list of 2D position on the unit circle for the vertices in b)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_writeOBJ = R"igl_Qu8mg5v7(// Write a mesh in an ascii obj file
|
|
|
+ // Inputs:
|
|
|
+ // str path to outputfile
|
|
|
+ // V #V by 3 mesh vertex positions
|
|
|
+ // F #F by 3|4 mesh indices into V
|
|
|
+ // CN #CN by 3 normal vectors
|
|
|
+ // FN #F by 3|4 corner normal indices into CN
|
|
|
+ // TC #TC by 2|3 texture coordinates
|
|
|
+ // FTC #F by 3|4 corner texture coord indices into TC
|
|
|
+ // Returns true on success, false on error)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_active_set = R"igl_Qu8mg5v7(// Known Bugs: rows of [Aeq;Aieq] **must** be linearly independent. Should be
|
|
|
+ // using QR decomposition otherwise:
|
|
|
+ // http://www.okstate.edu/sas/v8/sashtml/ormp/chap5/sect32.htm
|
|
|
+ //
|
|
|
+ // ACTIVE_SET Minimize quadratic energy
|
|
|
+ //
|
|
|
+ // 0.5*Z'*A*Z + Z'*B + C with constraints
|
|
|
+ //
|
|
|
+ // that Z(known) = Y, optionally also subject to the constraints Aeq*Z = Beq,
|
|
|
+ // and further optionally subject to the linear inequality constraints that
|
|
|
+ // Aieq*Z <= Bieq and constant inequality constraints lx <= x <= ux
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // A n by n matrix of quadratic coefficients
|
|
|
+ // B n by 1 column of linear coefficients
|
|
|
+ // known list of indices to known rows in Z
|
|
|
+ // Y list of fixed values corresponding to known rows in Z
|
|
|
+ // Aeq meq by n list of linear equality constraint coefficients
|
|
|
+ // Beq meq by 1 list of linear equality constraint constant values
|
|
|
+ // Aieq mieq by n list of linear inequality constraint coefficients
|
|
|
+ // Bieq mieq by 1 list of linear inequality constraint constant values
|
|
|
+ // lx n by 1 list of lower bounds [] implies -Inf
|
|
|
+ // ux n by 1 list of upper bounds [] implies Inf
|
|
|
+ // params struct of additional parameters (see below)
|
|
|
+ // Z if not empty, is taken to be an n by 1 list of initial guess values
|
|
|
+ // (see output)
|
|
|
+ // Outputs:
|
|
|
+ // Z n by 1 list of solution values
|
|
|
+ // Returns true on success, false on error
|
|
|
+ //
|
|
|
+ // Benchmark: For a harmonic solve on a mesh with 325K facets, matlab 2.2
|
|
|
+ // secs, igl/min_quad_with_fixed.h 7.1 secs
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_boundary_facets = R"igl_Qu8mg5v7(// BOUNDARY_FACETS Determine boundary faces (edges) of tetrahedra (triangles)
|
|
|
+ // stored in T (analogous to qptoolbox's `outline` and `boundary_faces`).
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // IntegerT integer-value: e.g. int
|
|
|
+ // IntegerF integer-value: e.g. int
|
|
|
+ // Input:
|
|
|
+ // T tetrahedron (triangle) index list, m by 4 (3), where m is the number of tetrahedra
|
|
|
+ // Output:
|
|
|
+ // F list of boundary faces, n by 3 (2), where n is the number of boundary faces
|
|
|
+ //
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_compute_frame_field_bisectors = R"igl_Qu8mg5v7(// Compute bisectors of a frame field defined on mesh faces
|
|
|
+ // Inputs:
|
|
|
+ // V #V by 3 eigen Matrix of mesh vertex 3D positions
|
|
|
+ // F #F by 3 eigen Matrix of face (triangle) indices
|
|
|
+ // B1 #F by 3 eigen Matrix of face (triangle) base vector 1
|
|
|
+ // B2 #F by 3 eigen Matrix of face (triangle) base vector 2
|
|
|
+ // PD1 #F by 3 eigen Matrix of the first per face frame field vector
|
|
|
+ // PD2 #F by 3 eigen Matrix of the second per face frame field vector
|
|
|
+ // Output:
|
|
|
+ // BIS1 #F by 3 eigen Matrix of the first per face frame field bisector
|
|
|
+ // BIS2 #F by 3 eigen Matrix of the second per face frame field bisector
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_readOBJ = R"igl_Qu8mg5v7(// Read a mesh from an ascii obj file, filling in vertex positions, normals
|
|
|
+ // and texture coordinates. Mesh may have faces of any number of degree
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // Scalar type for positions and vectors (will be read as double and cast
|
|
|
+ // to Scalar)
|
|
|
+ // Index type for indices (will be read as int and cast to Index)
|
|
|
+ // Inputs:
|
|
|
+ // str path to .obj file
|
|
|
+ // Outputs:
|
|
|
+ // V double matrix of vertex positions #V by 3
|
|
|
+ // TC double matrix of texture coordinats #TC by 2
|
|
|
+ // N double matrix of corner normals #N by 3
|
|
|
+ // F #F list of face indices into vertex positions
|
|
|
+ // FTC #F list of face indices into vertex texture coordinates
|
|
|
+ // FN #F list of face indices into vertex normals
|
|
|
+ // Returns true on success, false on errors)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_cut_mesh_from_singularities = R"igl_Qu8mg5v7(// Given a mesh (V,F) and the integer mismatch of a cross field per edge
|
|
|
+ // (MMatch), finds the cut_graph connecting the singularities (seams) and the
|
|
|
+ // degree of the singularities singularity_index
|
|
|
+ //
|
|
|
+ // Input:
|
|
|
+ // V #V by 3 list of mesh vertex positions
|
|
|
+ // F #F by 3 list of faces
|
|
|
+ // MMatch #F by 3 list of per corner integer mismatch
|
|
|
+ // Outputs:
|
|
|
+ // seams #F by 3 list of per corner booleans that denotes if an edge is a
|
|
|
+ // seam or not
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_readDMAT = R"igl_Qu8mg5v7(See readDMAT for the documentation.)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_doublearea = R"igl_Qu8mg5v7(// DOUBLEAREA computes twice the area for each input triangle[quad]
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // DerivedV derived type of eigen matrix for V (e.g. derived from
|
|
|
+ // MatrixXd)
|
|
|
+ // DerivedF derived type of eigen matrix for F (e.g. derived from
|
|
|
+ // MatrixXi)
|
|
|
+ // DeriveddblA derived type of eigen matrix for dblA (e.g. derived from
|
|
|
+ // MatrixXd)
|
|
|
+ // Inputs:
|
|
|
+ // V #V by dim list of mesh vertex positions
|
|
|
+ // F #F by simplex_size list of mesh faces (must be triangles or quads)
|
|
|
+ // Outputs:
|
|
|
+ // dblA #F list of triangle[quad] double areas (SIGNED only for 2D input)
|
|
|
+ //
|
|
|
+ // Known bug: For dim==3 complexity is O(#V + #F)!! Not just O(#F). This is a big deal
|
|
|
+ // if you have 1million unreferenced vertices and 1 face)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_doublearea_single = R"igl_Qu8mg5v7(// Single triangle in 2D!
|
|
|
+ //
|
|
|
+ // This should handle streams of corners not just single corners)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_doublearea_quad = R"igl_Qu8mg5v7(// DOUBLEAREA_QUAD computes twice the area for each input quadrilateral
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // V #V by dim list of mesh vertex positions
|
|
|
+ // F #F by simplex_size list of mesh faces (must be quadrilaterals)
|
|
|
+ // Outputs:
|
|
|
+ // dblA #F list of quadrilateral double areas
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_min_quad_with_fixed_precompute = R"igl_Qu8mg5v7(// Known Bugs: rows of Aeq **should probably** be linearly independent.
|
|
|
+ // During precomputation, the rows of a Aeq are checked via QR. But in case
|
|
|
+ // they're not then resulting probably will no longer be sparse: it will be
|
|
|
+ // slow.
|
|
|
+ //
|
|
|
+ // MIN_QUAD_WITH_FIXED Minimize quadratic energy
|
|
|
+ //
|
|
|
+ // 0.5*Z'*A*Z + Z'*B + C with
|
|
|
+ //
|
|
|
+ // constraints that Z(known) = Y, optionally also subject to the constraints
|
|
|
+ // Aeq*Z = Beq
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // T should be a eigen matrix primitive type like int or double
|
|
|
+ // Inputs:
|
|
|
+ // A n by n matrix of quadratic coefficients
|
|
|
+ // known list of indices to known rows in Z
|
|
|
+ // Y list of fixed values corresponding to known rows in Z
|
|
|
+ // Aeq m by n list of linear equality constraint coefficients
|
|
|
+ // pd flag specifying whether A(unknown,unknown) is positive definite
|
|
|
+ // Outputs:
|
|
|
+ // data factorization struct with all necessary information to solve
|
|
|
+ // using min_quad_with_fixed_solve
|
|
|
+ // Returns true on success, false on error
|
|
|
+ //
|
|
|
+ // Benchmark: For a harmonic solve on a mesh with 325K facets, matlab 2.2
|
|
|
+ // secs, igl/min_quad_with_fixed.h 7.1 secs
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_min_quad_with_fixed_solve = R"igl_Qu8mg5v7(// Solves a system previously factored using min_quad_with_fixed_precompute
|
|
|
+ //
|
|
|
+ // Template:
|
|
|
+ // T type of sparse matrix (e.g. double)
|
|
|
+ // DerivedY type of Y (e.g. derived from VectorXd or MatrixXd)
|
|
|
+ // DerivedZ type of Z (e.g. derived from VectorXd or MatrixXd)
|
|
|
+ // Inputs:
|
|
|
+ // data factorization struct with all necessary precomputation to solve
|
|
|
+ // B n by 1 column of linear coefficients
|
|
|
+ // Y b by 1 list of constant fixed values
|
|
|
+ // Beq m by 1 list of linear equality constraint constant values
|
|
|
+ // Outputs:
|
|
|
+ // Z n by cols solution
|
|
|
+ // sol #unknowns+#lagrange by cols solution to linear system
|
|
|
+ // Returns true on success, false on error)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_min_quad_with_fixed = R"igl_Qu8mg5v7(See min_quad_with_fixed for the documentation.)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_unique = R"igl_Qu8mg5v7(// Act like matlab's [C,IA,IC] = unique(X)
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // T comparable type T
|
|
|
+ // Inputs:
|
|
|
+ // A #A vector of type T
|
|
|
+ // Outputs:
|
|
|
+ // C #C vector of unique entries in A
|
|
|
+ // IA #C index vector so that C = A(IA);
|
|
|
+ // IC #A index vector so that A = C(IC);)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_unique_rows = R"igl_Qu8mg5v7(// Act like matlab's [C,IA,IC] = unique(X,'rows')
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // DerivedA derived scalar type, e.g. MatrixXi or MatrixXd
|
|
|
+ // DerivedIA derived integer type, e.g. MatrixXi
|
|
|
+ // DerivedIC derived integer type, e.g. MatrixXi
|
|
|
+ // Inputs:
|
|
|
+ // A m by n matrix whose entries are to unique'd according to rows
|
|
|
+ // Outputs:
|
|
|
+ // C #C vector of unique rows in A
|
|
|
+ // IA #C index vector so that C = A(IA,:);
|
|
|
+ // IC #A index vector so that A = C(IC,:);)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_arap_precomputation = R"igl_Qu8mg5v7(// Compute necessary information to start using an ARAP deformation
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // V #V by dim list of mesh positions
|
|
|
+ // F #F by simplex-size list of triangle|tet indices into V
|
|
|
+ // dim dimension being used at solve time. For deformation usually dim =
|
|
|
+ // V.cols(), for surface parameterization V.cols() = 3 and dim = 2
|
|
|
+ // b #b list of "boundary" fixed vertex indices into V
|
|
|
+ // Outputs:
|
|
|
+ // data struct containing necessary precomputation)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_arap_solve = R"igl_Qu8mg5v7(// Inputs:
|
|
|
+ // bc #b by dim list of boundary conditions
|
|
|
+ // data struct containing necessary precomputation and parameters
|
|
|
+ // U #V by dim initial guess)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_cross_field_missmatch = R"igl_Qu8mg5v7(// Inputs:
|
|
|
+ // V #V by 3 eigen Matrix of mesh vertex 3D positions
|
|
|
+ // F #F by 3 eigen Matrix of face (quad) indices
|
|
|
+ // PD1 #F by 3 eigen Matrix of the first per face cross field vector
|
|
|
+ // PD2 #F by 3 eigen Matrix of the second per face cross field vector
|
|
|
+ // isCombed boolean, specifying whether the field is combed (i.e. matching has been precomputed.
|
|
|
+ // If not, the field is combed first.
|
|
|
+ // Output:
|
|
|
+ // Handle_MMatch #F by 3 eigen Matrix containing the integer missmatch of the cross field
|
|
|
+ // across all face edges
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_grad = R"igl_Qu8mg5v7(// Gradient of a scalar function defined on piecewise linear elements (mesh)
|
|
|
+ // is constant on each triangle i,j,k:
|
|
|
+ // grad(Xijk) = (Xj-Xi) * (Vi - Vk)^R90 / 2A + (Xk-Xi) * (Vj - Vi)^R90 / 2A
|
|
|
+ // where Xi is the scalar value at vertex i, Vi is the 3D position of vertex
|
|
|
+ // i, and A is the area of triangle (i,j,k). ^R90 represent a rotation of
|
|
|
+ // 90 degrees
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_slice_into = R"igl_Qu8mg5v7(// Act like the matlab Y(row_indices,col_indices) = X
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // X xm by xn rhs matrix
|
|
|
+ // R list of row indices
|
|
|
+ // C list of column indices
|
|
|
+ // Y ym by yn lhs matrix
|
|
|
+ // Output:
|
|
|
+ // Y ym by yn lhs matrix, same as input but Y(R,C) = X)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_n_polyvector = R"igl_Qu8mg5v7(// Inputs:
|
|
|
+ // v0, v1 the two #3 by 1 vectors
|
|
|
+ // normalized boolean, if false, then the vectors are normalized prior to the calculation
|
|
|
+ // Output:
|
|
|
+ // 3 by 3 rotation matrix that takes v0 to v1
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_harmonic = R"igl_Qu8mg5v7(// Compute k-harmonic weight functions "coordinates".
|
|
|
+ //
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // V #V by dim vertex positions
|
|
|
+ // F #F by simplex-size list of element indices
|
|
|
+ // b #b boundary indices into V
|
|
|
+ // bc #b by #W list of boundary values
|
|
|
+ // k power of harmonic operation (1: harmonic, 2: biharmonic, etc)
|
|
|
+ // Outputs:
|
|
|
+ // W #V by #W list of weights
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_boundary_loop = R"igl_Qu8mg5v7(// Compute list of ordered boundary loops for a manifold mesh.
|
|
|
+ //
|
|
|
+ // Templates:
|
|
|
+ // Index index type
|
|
|
+ // Inputs:
|
|
|
+ // F #V by dim list of mesh faces
|
|
|
+ // Outputs:
|
|
|
+ // L list of loops where L[i] = ordered list of boundary vertices in loop i
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_comb_cross_field = R"igl_Qu8mg5v7(// Inputs:
|
|
|
+ // V #V by 3 eigen Matrix of mesh vertex 3D positions
|
|
|
+ // F #F by 4 eigen Matrix of face (quad) indices
|
|
|
+ // PD1in #F by 3 eigen Matrix of the first per face cross field vector
|
|
|
+ // PD2in #F by 3 eigen Matrix of the second per face cross field vector
|
|
|
+ // Output:
|
|
|
+ // PD1out #F by 3 eigen Matrix of the first combed cross field vector
|
|
|
+ // PD2out #F by 3 eigen Matrix of the second combed cross field vector
|
|
|
+ //)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_invert_diag = R"igl_Qu8mg5v7(// Templates:
|
|
|
+ // T should be a eigen sparse matrix primitive type like int or double
|
|
|
+ // Inputs:
|
|
|
+ // X an m by n sparse matrix
|
|
|
+ // Outputs:
|
|
|
+ // Y an m by n sparse matrix)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_copyleft_comiso_miq = R"igl_Qu8mg5v7(// Inputs:
|
|
|
+ // V #V by 3 list of mesh vertex 3D positions
|
|
|
+ // F #F by 3 list of faces indices in V
|
|
|
+ // PD1 #V by 3 first line of the Jacobian per triangle
|
|
|
+ // PD2 #V by 3 second line of the Jacobian per triangle
|
|
|
+ // (optional, if empty it will be a vector in the tangent plane orthogonal to PD1)
|
|
|
+ // scale global scaling for the gradient (controls the quads resolution)
|
|
|
+ // stiffness weight for the stiffness iterations
|
|
|
+ // direct_round greedily round all integer variables at once (greatly improves optimization speed but lowers quality)
|
|
|
+ // iter stiffness iterations (0 = no stiffness)
|
|
|
+ // local_iter number of local iterations for the integer rounding
|
|
|
+ // do_round enables the integer rounding (disabling it could be useful for debugging)
|
|
|
+ // round_vertices id of additional vertices that should be snapped to integer coordinates
|
|
|
+ // hard_features #H by 2 list of pairs of vertices that belongs to edges that should be snapped to integer coordinates
|
|
|
+ //
|
|
|
+ // Output:
|
|
|
+ // UV #UV by 2 list of vertices in 2D
|
|
|
+ // FUV #FUV by 3 list of face indices in UV
|
|
|
+ //
|
|
|
+ // TODO: rename the parameters name in the cpp consistenly
|
|
|
+ // improve the handling of hard_features, right now it might fail in difficult cases)igl_Qu8mg5v7";
|
|
|
+const char *__doc_igl_copyleft_comiso_nrosy = R"igl_Qu8mg5v7(// Generate a N-RoSy field from a sparse set of constraints
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // V #V by 3 list of mesh vertex coordinates
|
|
|
+ // F #F by 3 list of mesh faces (must be triangles)
|
|
|
+ // b #B by 1 list of constrained face indices
|
|
|
+ // bc #B by 3 list of representative vectors for the constrained
|
|
|
+ // faces
|
|
|
+ // b_soft #S by 1 b for soft constraints
|
|
|
+ // w_soft #S by 1 weight for the soft constraints (0-1)
|
|
|
+ // bc_soft #S by 3 bc for soft constraints
|
|
|
+ // N the degree of the N-RoSy vector field
|
|
|
+ // soft the strenght of the soft contraints w.r.t. smoothness
|
|
|
+ // (0 -> smoothness only, 1->constraints only)
|
|
|
+ // Outputs:
|
|
|
+ // R #F by 3 the representative vectors of the interpolated field
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+ // S #V by 1 the singularity index for each vertex (0 = regular))igl_Qu8mg5v7";
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