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@@ -7,12 +7,16 @@
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#include "unique_edge_map.h"
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#include "barycenter.h"
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#include "per_face_normals.h"
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+#include "writePLY.h"
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+#include "sort_angles.h"
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+#include "order_facets_around_edges.h"
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#include <Eigen/Geometry>
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#include <vector>
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#include <map>
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#include <queue>
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#include <iostream>
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+#include <CGAL/number_utils.h>
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//#define IGL_OUTER_HULL_DEBUG
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template <
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@@ -30,6 +34,9 @@ IGL_INLINE void igl::outer_hull(
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Eigen::PlainObjectBase<DerivedJ> & J,
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Eigen::PlainObjectBase<Derivedflip> & flip)
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{
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+#ifdef IGL_OUTER_HULL_DEBUG
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+ std::cerr << "Extracting outer hull" << std::endl;
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+#endif
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using namespace Eigen;
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using namespace std;
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typedef typename DerivedF::Index Index;
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@@ -61,118 +68,31 @@ IGL_INLINE void igl::outer_hull(
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#endif
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typedef Matrix<typename DerivedF::Scalar,Dynamic,2> MatrixX2I;
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typedef Matrix<typename DerivedF::Index,Dynamic,1> VectorXI;
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+ typedef Matrix<typename DerivedV::Scalar, 3, 1> Vector3F;
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MatrixX2I E,uE;
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VectorXI EMAP;
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vector<vector<typename DerivedF::Index> > uE2E;
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unique_edge_map(F,E,uE,EMAP,uE2E);
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-
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- // TODO:
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- // uE --> face-edge index, sorted CCW around edge according to normal
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- // uE --> sorted order index
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- // uE --> bool, whether needed to flip face to make "consistent" with unique
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- // edge
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- // Place order of each half-edge in its corresponding sorted list around edge
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- VectorXI diIM(3*m);
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- // Whether face's edge used for sorting is consistent with unique edge
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- VectorXI dicons(3*m);
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- // dihedral angles of faces around edge with face of edge in dicons
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- vector<vector<typename DerivedV::Scalar> > di(uE2E.size());
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- // For each list of face-edges incide on a unique edge
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- for(size_t ui = 0;ui<(size_t)uE.rows();ui++)
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- {
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- // Base normal vector to orient against
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- const auto fe0 = uE2E[ui][0];
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- const RowVector3N & eVp = N.row(fe0%m);
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- MatrixXd di_I(uE2E[ui].size(),2);
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-
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- const typename DerivedF::Scalar d = F(fe0%m,((fe0/m)+2)%3);
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- const typename DerivedF::Scalar s = F(fe0%m,((fe0/m)+1)%3);
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- // Edge vector
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- const auto & eV = (V.row(d)-V.row(s)).normalized();
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-
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- vector<bool> cons(uE2E[ui].size());
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- // Loop over incident face edges
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- for(size_t fei = 0;fei<uE2E[ui].size();fei++)
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- {
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- const auto & fe = uE2E[ui][fei];
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- const auto f = fe % m;
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- const auto c = fe / m;
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- // source should match destination to be consistent
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- cons[fei] = (d == F(f,(c+1)%3));
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- assert( cons[fei] || (d == F(f,(c+2)%3)));
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- assert(!cons[fei] || (s == F(f,(c+2)%3)));
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- assert(!cons[fei] || (d == F(f,(c+1)%3)));
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- // Angle between n and f
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- const RowVector3N & n = N.row(f);
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- di_I(fei,0) = M_PI - atan2( eVp.cross(n).dot(eV), eVp.dot(n));
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#ifdef IGL_OUTER_HULL_DEBUG
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- if(di_I(fei,0) != di_I(fei,0) )
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- {
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- cout<<"NaN from face: "<<(f+1)<<endl;
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- cout<<" n: "<<n<<endl;
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- cout<<" eVp: "<<eVp<<endl;
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- cout<<" eV: "<<eV<<endl;
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- cout<<" eVp x n . eV: "<<(eVp.cross(n).dot(eV))<<endl;
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- cout<<" eVp . n: "<<(eVp.dot(n))<<endl;
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+ for (size_t ui=0; ui<uE.rows(); ui++) {
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+ std::cout << ui << ": " << uE2E[ui].size() << " -- (";
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+ for (size_t i=0; i<uE2E[ui].size(); i++) {
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+ std::cout << uE2E[ui][i] << ", ";
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}
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+ std::cout << ")" << std::endl;
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+ }
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#endif
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- assert(di_I(fei,0) == di_I(fei,0) && "NaN Alert!");
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- if(!cons[fei])
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- {
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- di_I(fei,0) = di_I(fei,0) + M_PI;
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- if(di_I(fei,0)>=2.*M_PI)
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- {
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- di_I(fei,0) = di_I(fei,0) - 2.*M_PI;
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- }
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- }
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- // This signing is very important to make sure different edges sort
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- // duplicate faces the same way, regardless of their orientations
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- di_I(fei,1) = (cons[fei]?1.:-1.)*f;
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- }
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- // Despite the effort to get stable normals the atan2 up doesn't
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- // compute (exactly) -θ for -n if it computes θ for n. So just
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- // explicitly check if there's a duplicate face
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- // Shitty O(val^2) implementation
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- for(size_t fei = 0;fei<uE2E[ui].size();fei++)
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- {
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- const auto & fe = uE2E[ui][fei];
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- const auto f = fe % m;
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- for(size_t gei = fei+1;gei<uE2E[ui].size();gei++)
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- {
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- const auto & ge = uE2E[ui][gei];
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- const auto g = ge % m;
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- if(duplicate_simplex(f,g))
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- {
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-#ifdef IGL_OUTER_HULL_DEBUG
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- cout<<"Forcing duplicate: "<<(f+1)<<","<<(g+1)<<endl;
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-#endif
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- di_I(gei,0) = di_I(fei,0);
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- }
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+ std::vector<std::vector<typename DerivedF::Index> > uE2oE;
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+ std::vector<std::vector<bool> > uE2C;
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+ order_facets_around_edges(V, F, N, E, uE, EMAP, uE2E, uE2oE, uE2C);
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+ uE2E = uE2oE;
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+ VectorXI diIM(3*m);
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+ for (auto ue : uE2E) {
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+ for (size_t i=0; i<ue.size(); i++) {
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+ auto fe = ue[i];
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+ diIM[fe] = i;
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}
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- }
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- VectorXi IM;
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- //igl::sort(di[ui],true,di[ui],IM);
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- // Sort, but break ties using "signed index" to ensure that duplicates
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- // always show up in same order.
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- MatrixXd s_di_I;
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- igl::sortrows(di_I,true,s_di_I,IM);
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- di[ui].resize(uE2E[ui].size());
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- for(size_t i = 0;i<di[ui].size();i++)
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- {
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- di[ui][i] = s_di_I(i,0);
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- }
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-
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- // copy old list
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- vector<typename DerivedF::Index> temp = uE2E[ui];
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- for(size_t fei = 0;fei<uE2E[ui].size();fei++)
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- {
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- uE2E[ui][fei] = temp[IM(fei)];
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- const auto & fe = uE2E[ui][fei];
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- diIM(fe) = fei;
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- dicons(fe) = cons[IM(fei)];
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- }
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-
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}
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vector<vector<vector<Index > > > TT,_1;
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@@ -197,6 +117,7 @@ IGL_INLINE void igl::outer_hull(
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vector<MatrixXG> vG(ncc);
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vector<MatrixXJ> vJ(ncc);
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vector<MatrixXJ> vIM(ncc);
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+ size_t face_count = 0;
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for(size_t id = 0;id<ncc;id++)
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{
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vIM[id].resize(counts[id],1);
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@@ -233,6 +154,9 @@ IGL_INLINE void igl::outer_hull(
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outer_facet(V,F,N,IM,f,f_flip);
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#ifdef IGL_OUTER_HULL_DEBUG
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cout<<"outer facet: "<<f<<endl;
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+ cout << V.row(F(f, 0)) << std::endl;
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+ cout << V.row(F(f, 1)) << std::endl;
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+ cout << V.row(F(f, 2)) << std::endl;
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#endif
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int FHcount = 1;
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FH[f] = true;
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@@ -242,6 +166,8 @@ IGL_INLINE void igl::outer_hull(
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Q.push(f+1*m);
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Q.push(f+2*m);
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flip(f) = f_flip;
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+ //std::cout << "face " << face_count++ << ": " << f << std::endl;
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+ //std::cout << "f " << F.row(f).array()+1 << std::endl;
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//cout<<"flip("<<f<<") = "<<(flip(f)?"true":"false")<<endl;
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#ifdef IGL_OUTER_HULL_DEBUG
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cout<<"BFS..."<<endl;
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@@ -255,6 +181,12 @@ IGL_INLINE void igl::outer_hull(
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const int f = e%m;
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// corner
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const int c = e/m;
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+#ifdef IGL_OUTER_HULL_DEBUG
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+ std::cout << "edge: " << e << ", ue: " << EMAP(e) << std::endl;
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+ std::cout << "face: " << f << std::endl;
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+ std::cout << "corner: " << c << std::endl;
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+ std::cout << "consistent: " << uE2C[EMAP(e)][diIM[e]] << std::endl;
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+#endif
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// Should never see edge again...
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if(EH[e] == true)
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{
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@@ -267,6 +199,21 @@ IGL_INLINE void igl::outer_hull(
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const int fd = flip(f)?F(f,(c+1)%3):F(f,(c+2)%3);
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// edge valence
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const size_t val = uE2E[EMAP(e)].size();
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+#ifdef IGL_OUTER_HULL_DEBUG
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+ std::cout << "vd: " << V.row(fd) << std::endl;
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+ std::cout << "vs: " << V.row(fs) << std::endl;
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+ std::cout << "edge: " << V.row(fd) - V.row(fs) << std::endl;
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+ for (size_t i=0; i<val; i++) {
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+ if (i == diIM(e)) {
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+ std::cout << "* ";
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+ } else {
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+ std::cout << " ";
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+ }
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+ std::cout << i << ": "
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+ << " (e: " << uE2E[EMAP(e)][i] << ", f: "
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+ << uE2E[EMAP(e)][i] % m * (uE2C[EMAP(e)][i] ? 1:-1) << ")" << std::endl;
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+ }
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+#endif
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//// find overlapping face-edges
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//const auto & neighbors = uE2E[EMAP(e)];
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//// normal after possible flipping
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@@ -282,7 +229,7 @@ IGL_INLINE void igl::outer_hull(
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//const auto es = F(fe0%m,((fe0/m)+1)%3);
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// is edge consistent with edge of face used for sorting
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- const int e_cons = (dicons(e) ? 1: -1);
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+ const int e_cons = (uE2C[EMAP(e)][diIM(e)] ? 1: -1);
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int nfei = -1;
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// Loop once around trying to find suitable next face
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for(size_t step = 1; step<val+2;step++)
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@@ -290,15 +237,16 @@ IGL_INLINE void igl::outer_hull(
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const int nfei_new = (diIM(e) + 2*val + e_cons*step*(flip(f)?-1:1))%val;
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const int nf = uE2E[EMAP(e)][nfei_new] % m;
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// Don't consider faces with identical dihedral angles
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- if((di[EMAP(e)][diIM(e)] != di[EMAP(e)][nfei_new]))
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+ //if ((di[EMAP(e)][diIM(e)].array() != di[EMAP(e)][nfei_new].array()).any())
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+ //if((di[EMAP(e)][diIM(e)] != di[EMAP(e)][nfei_new]))
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//#warning "THIS IS HACK, FIX ME"
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-// if( abs(di[EMAP(e)][diIM(e)] - di[EMAP(e)][nfei_new]) < 1e-16 )
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+// if( abs(di[EMAP(e)][diIM(e)] - di[EMAP(e)][nfei_new]) < 1e-15 )
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{
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#ifdef IGL_OUTER_HULL_DEBUG
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- cout<<"Next facet: "<<(f+1)<<" --> "<<(nf+1)<<", |"<<
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- di[EMAP(e)][diIM(e)]<<" - "<<di[EMAP(e)][nfei_new]<<"| = "<<
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- abs(di[EMAP(e)][diIM(e)] - di[EMAP(e)][nfei_new])
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- <<endl;
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+ //cout<<"Next facet: "<<(f+1)<<" --> "<<(nf+1)<<", |"<<
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+ // di[EMAP(e)][diIM(e)]<<" - "<<di[EMAP(e)][nfei_new]<<"| = "<<
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+ // abs(di[EMAP(e)][diIM(e)] - di[EMAP(e)][nfei_new])
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+ // <<endl;
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#endif
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@@ -307,8 +255,16 @@ IGL_INLINE void igl::outer_hull(
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if(!FH[nf])
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{
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nfei = nfei_new;
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+ //} else {
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+ // std::cout << "skipping face " << nfei_new << " because it is seen before"
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+ // << std::endl;
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}
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break;
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+ //} else {
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+ // std::cout << di[EMAP(e)][diIM(e)].transpose() << std::endl;
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+ // std::cout << di[EMAP(e)][diIM(nfei_new)].transpose() << std::endl;
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+ // std::cout << "skipping face " << nfei_new << " with identical dihedral angle"
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+ // << std::endl;
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}
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//#ifdef IGL_OUTER_HULL_DEBUG
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// cout<<"Skipping co-planar facet: "<<(f+1)<<" --> "<<(nf+1)<<endl;
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@@ -391,6 +347,8 @@ IGL_INLINE void igl::outer_hull(
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}
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#endif
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FH[nf] = true;
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+ //std::cout << "face " << face_count++ << ": " << nf << std::endl;
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+ //std::cout << "f " << F.row(nf).array()+1 << std::endl;
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FHcount++;
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// corner of neighbor
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const int nc = max_ne/m;
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@@ -438,18 +396,19 @@ IGL_INLINE void igl::outer_hull(
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// Is A inside B? Assuming A and B are consistently oriented but closed and
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// non-intersecting.
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const auto & is_component_inside_other = [](
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- const Eigen::PlainObjectBase<DerivedV> & V,
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+ const Eigen::Matrix<double, Eigen::Dynamic, Eigen::Dynamic> & V,
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const MatrixXV & BC,
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const MatrixXG & A,
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const MatrixXJ & AJ,
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const MatrixXG & B)->bool
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{
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+ typedef Eigen::Matrix<double, Eigen::Dynamic, Eigen::Dynamic> Matrix;
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const auto & bounding_box = [](
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- const Eigen::PlainObjectBase<DerivedV> & V,
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+ const Matrix & V,
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const MatrixXG & F)->
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- MatrixXV
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+ Matrix
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{
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- MatrixXV BB(2,3);
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+ Matrix BB(2,3);
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BB<<
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1e26,1e26,1e26,
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-1e26,-1e26,-1e26;
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@@ -467,8 +426,8 @@ IGL_INLINE void igl::outer_hull(
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};
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// A lot of the time we're dealing with unrelated, distant components: cull
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// them.
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- MatrixXV ABB = bounding_box(V,A);
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- MatrixXV BBB = bounding_box(V,B);
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+ Matrix ABB = bounding_box(V,A);
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+ Matrix BBB = bounding_box(V,B);
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if( (BBB.row(0)-ABB.row(1)).maxCoeff()>0 ||
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(ABB.row(0)-BBB.row(1)).maxCoeff()>0 )
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{
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@@ -479,34 +438,33 @@ IGL_INLINE void igl::outer_hull(
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// POTENTIAL ROBUSTNESS WEAK AREA
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////////////////////////////////////////////////////////////////////////
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//
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- // q could be so close (<~1e-16) to B that the winding number is not a robust way to
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+
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+ // winding_number_3 expects colmajor
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+ // q could be so close (<~1e-15) to B that the winding number is not a robust way to
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// determine inside/outsideness. We could try to find a _better_ q which is
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// farther away, but couldn't they all be bad?
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- MatrixXV q = BC.row(AJ(0));
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+ double q[3] = {
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+ CGAL::to_double(BC(AJ(0), 0)),
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+ CGAL::to_double(BC(AJ(0), 1)),
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+ CGAL::to_double(BC(AJ(0), 2)) };
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// In a perfect world, it's enough to test a single point.
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double w;
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-
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- // winding_number_3 expects colmajor
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- const typename DerivedV::Scalar * Vdata;
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+ const double * Vdata;
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Vdata = V.data();
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- Matrix<
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- typename DerivedV::Scalar,
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- DerivedV::RowsAtCompileTime,
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- DerivedV::ColsAtCompileTime,
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- ColMajor> Vcol;
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- if(DerivedV::IsRowMajor)
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- {
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- // copy to convert to colmajor
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- Vcol = V;
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- Vdata = Vcol.data();
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- }
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winding_number_3(
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Vdata,V.rows(),
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B.data(),B.rows(),
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- q.data(),1,&w);
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- return fabs(w)>0.5;
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+ q,1,&w);
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+ return w > 0.5 || w < -0.5;
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};
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+ Eigen::Matrix<double, Eigen::Dynamic, Eigen::Dynamic> Vcol(V.rows(), V.cols());
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+ for (size_t i=0; i<V.rows(); i++) {
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+ for (size_t j=0; j<V.cols(); j++) {
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+ Vcol(i, j) = CGAL::to_double(V(i, j));
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+ }
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+ }
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+
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// Reject components which are completely inside other components
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vector<bool> keep(ncc,true);
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size_t nG = 0;
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@@ -519,7 +477,7 @@ IGL_INLINE void igl::outer_hull(
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{
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continue;
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}
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- const bool inside = is_component_inside_other(V,BC,vG[id],vJ[id],vG[oid]);
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+ const bool inside = is_component_inside_other(Vcol,BC,vG[id],vJ[id],vG[oid]);
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#ifdef IGL_OUTER_HULL_DEBUG
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cout<<id<<" is inside "<<oid<<" ? "<<inside<<endl;
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#endif
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@@ -567,6 +525,8 @@ IGL_INLINE void igl::outer_hull(
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return outer_hull(V,F,N,G,J,flip);
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}
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+
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+
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template specialization
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template void igl::outer_hull<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<long, -1, 1, 0, -1, 1>, Eigen::Matrix<bool, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<long, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<bool, -1, 1, 0, -1, 1> >&);
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