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@@ -16,16 +16,16 @@ namespace igl
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// N #V by 3 eigen Matrix of mesh vertex 3D normals
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE void per_vertex_normals(
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- const Eigen::PlainObjectBase<DerivedV>& V,
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- const Eigen::PlainObjectBase<DerivedF>& F,
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- Eigen::PlainObjectBase<DerivedV> & N);
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+ const Eigen::PlainObjectBase<DerivedV>& V,
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+ const Eigen::PlainObjectBase<DerivedF>& F,
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+ Eigen::PlainObjectBase<DerivedV> & N);
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE void per_vertex_normals(
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- const Eigen::PlainObjectBase<DerivedV>& V,
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- const Eigen::PlainObjectBase<DerivedF>& F,
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- const Eigen::PlainObjectBase<DerivedV>& FN,
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- Eigen::PlainObjectBase<DerivedV> & N);
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+ const Eigen::PlainObjectBase<DerivedV>& V,
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+ const Eigen::PlainObjectBase<DerivedF>& F,
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+ const Eigen::PlainObjectBase<DerivedV>& FN,
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+ Eigen::PlainObjectBase<DerivedV> & N);
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}
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