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@@ -19,6 +19,11 @@ namespace igl
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// d(A,B) = max ( max min d(a,b) , max min d(b,a) )
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// a∈A b∈B b∈B a∈A
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//
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+ // Known issue: This is only computing max(min(va,B),min(vb,A)). This is
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+ // better than max(min(va,Vb),min(vb,Va)). This (at least) is missing
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+ // "edge-edge" cases like the distance between the two different
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+ // triangulations of a non-planar quad in 3D.
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+ //
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// Inputs:
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// VA #VA by 3 list of vertex positions
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// FA #FA by 3 list of face indices into VA
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@@ -26,8 +31,8 @@ namespace igl
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// FB #FB by 3 list of face indices into VB
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// Outputs:
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// d hausdorff distance
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- // pair 2 by 3 list of "determiner points" so that pair(1,:) is from A and
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- // pair(2,:) is from B
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+ // //pair 2 by 3 list of "determiner points" so that pair(1,:) is from A
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+ // // and pair(2,:) is from B
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//
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template <
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typename DerivedVA,
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