Former-commit-id: f7a335e28cbb46acd7a66c18f06c4940ed36db86
@@ -13,8 +13,8 @@
namespace igl
{
- // Deform a mesh to transform the given per-face frame field to be as close as possible
- // to a cross field, in the least square sense.
+ // Deform a mesh to transform the given per-face frame field to be as close
+ // as possible to a cross field, in the least square sense.
//
// Inputs:
// V #V by 3 coordinates of the vertices