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@@ -1,6 +1,7 @@
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#ifndef IGL_MATERIAL_COLORS_H
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#define IGL_MATERIAL_COLORS_H
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-// Define som constant material colors for use with opengl glMaterialfv
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+// Define constant material colors for use with opengl glMaterialfv
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+// Most of these colors come from IGL publications
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namespace igl
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{
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// Gold/Silver used in BBW/MONO/STBS/FAST
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@@ -28,5 +29,9 @@ namespace igl
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const float BBW_POINT_COLOR[4] = {239./255.,213./255.,46./255.,255.0/255.0};
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const float BBW_LINE_COLOR[4] = {106./255.,106./255.,255./255.,255./255.};
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const float MIDNIGHT_BLUE_DIFFUSE[4] = { 21.0f/255.0f, 27.0f/255.0f, 84.0f/255.0f, 1.0f};
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+ // Winding number colors
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+ const float EASTER_RED_DIFFUSE[4] = {0.603922,0.494118f,0.603922f,1.0f};
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+ const float WN_OPEN_BOUNDARY_COLOR[4] = {154./255.,0./255.,0./255.,1.0f};
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+ const float WN_NON_MANIFOLD_EDGE_COLOR[4] = {201./255., 51./255.,255./255.,1.0f};
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}
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#endif
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