Kaynağa Gözat

adding template

Former-commit-id: 3ba94e928e1e75c6b46fe2d9ca59dbd4121578b9
zero-impact 6 yıl önce
ebeveyn
işleme
bb730dec7d
1 değiştirilmiş dosya ile 1 ekleme ve 0 silme
  1. 1 0
      include/igl/polygon_mesh_to_triangle_mesh.cpp

+ 1 - 0
include/igl/polygon_mesh_to_triangle_mesh.cpp

@@ -73,4 +73,5 @@ template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<unsigned int
 template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
 template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
 template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> >&);
+template void igl::polygon_mesh_to_triangle_mesh<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
 #endif