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+#include <igl/readOBJ.h>
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+#include <igl/opengl/glfw/Viewer.h>
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+#include <igl/exact_geodesic.h>
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+#include <igl/colormap.h>
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+#include <igl/unproject_onto_mesh.h>
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+
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+#include <iostream>
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+#include "tutorial_shared_path.h"
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+
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+Eigen::MatrixXd V;
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+Eigen::MatrixXi F;
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+
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+void plotMeshDistance(igl::opengl::glfw::Viewer& viewer, const Eigen::MatrixXd& V, const Eigen::MatrixXi& F, const Eigen::VectorXd& d, const double strip_size )
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+{
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+ // Rescale the function depending on the strip size
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+ Eigen::VectorXd f = (d/strip_size);
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+
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+ // The function should be 1 on each integer coordinate
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+ f = (f*M_PI).array().sin().abs();
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+
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+ // Compute per-vertex colors
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+ Eigen::MatrixXd C;
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+ igl::colormap(igl::COLOR_MAP_TYPE_INFERNO,f,false,C);
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+
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+ // Plot the mesh
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+ viewer.data().set_mesh(V, F);
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+ viewer.data().set_colors(C);
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+}
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+
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+int main(int argc, char *argv[])
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+{
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+ using namespace Eigen;
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+ using namespace std;
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+
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+ // Load a mesh in OFF format
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+ igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj", V, F);
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+
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+
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+ igl::opengl::glfw::Viewer viewer;
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+ // Plot a distance when a vertex is picked
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+ viewer.callback_mouse_down =
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+ [&](igl::opengl::glfw::Viewer& viewer, int, int)->bool
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+ {
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+ int fid;
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+ Eigen::Vector3f bc;
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+ // Cast a ray in the view direction starting from the mouse position
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+ double x = viewer.current_mouse_x;
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+ double y = viewer.core.viewport(3) - viewer.current_mouse_y;
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+ if(igl::unproject_onto_mesh(Eigen::Vector2f(x,y), viewer.core.view * viewer.core.model,
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+ viewer.core.proj, viewer.core.viewport, V, F, fid, bc))
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+ {
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+ int max;
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+ bc.maxCoeff(&max);
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+ int vid = F(fid,max);
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+ Eigen::VectorXi VS,FS,VT,FT;
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+ // The selected vertex is the source
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+ VS.resize(1);
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+ VS << vid;
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+ // All vertices are the targets
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+ VT.setLinSpaced(V.rows(),0,V.rows()-1);
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+ Eigen::VectorXd d;
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+ igl::exact_geodesic(V,F,VS,FS,VT,FT,d);
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+
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+ plotMeshDistance(viewer,V,F,d,0.05);
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+ }
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+ return false;
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+ };
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+ viewer.data().set_mesh(V,F);
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+
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+ cout << "Press [space] to smooth." << endl;;
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+ cout << "Press [r] to reset." << endl;;
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+ return viewer.launch();
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+}
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