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@@ -0,0 +1,24 @@
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+#ifndef IGL_RIGHT_AXIS_H
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+#define IGL_RIGHT_AXIS_H
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+#include "igl_inline.h"
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+namespace igl
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+{
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+ // Determines the right axis or depth axis of the current gl matrix
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+ // Outputs:
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+ // x pointer to x-coordinate in scene coordinates of the un-normalized
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+ // right axis
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+ // y pointer to y-coordinate in scene coordinates of the un-normalized
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+ // right axis
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+ // z pointer to z-coordinate in scene coordinates of the un-normalized
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+ // right axis
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+ // mv pointer to modelview matrix
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+ //
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+ // Note: Right axis is returned *UN-normalized*
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+ IGL_INLINE void right_axis(double * x, double * y, double * z);
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+ IGL_INLINE void right_axis(const double * mv, double * x, double * y, double * z);
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+};
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+
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+#ifdef IGL_HEADER_ONLY
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+# include "right_axis.cpp"
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+#endif
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+#endif
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