texture_from_tga.h 895 B

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_TEXTURE_FROM_TGA_H
  9. #define IGL_TEXTURE_FROM_TGA_H
  10. #ifndef IGL_NO_OPENGL
  11. #include "igl_inline.h"
  12. #include "OpenGL_convenience.h"
  13. #include <string>
  14. namespace igl
  15. {
  16. // Read an image from a .tga file and use it as a texture
  17. //
  18. // Input:
  19. // tga_file path to .tga file
  20. // Output:
  21. // id of generated openGL texture
  22. // Returns true on success, false on failure
  23. IGL_INLINE bool texture_from_tga(const std::string tga_file, GLuint & id);
  24. }
  25. #ifndef IGL_STATIC_LIBRARY
  26. # include "texture_from_tga.cpp"
  27. #endif
  28. #endif
  29. #endif