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- #ifndef IGL_CAMERA_H
- #define IGL_CAMERA_H
- #include "igl_inline.h"
- // Simple Camera class
- namespace igl
- {
- class Camera
- {
- // Public Fields
- public:
- // Rotation as quaternion (0,0,0,1) is identity
- double rotation[4];
- // Translation of origin
- double pan[3];
- // Zoom scale
- double zoom;
- // Perspective angle
- double angle;
- // Public functions
- public:
- Camera();
- // Copy constructor
- //
- // Inputs:
- // that other Camera to be copied
- Camera(const Camera & that);
- ~Camera(){}
- };
- };
- #ifdef IGL_HEADER_ONLY
- # include "Camera.cpp"
- #endif
- #endif
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