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- #ifndef IGL_ADJACENCY_LIST_H
- #define IGL_ADJACENCY_LIST_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- #include <Eigen/Sparse>
- #include <vector>
- namespace igl
- {
- // Constructs the graph adjacency list of a given mesh (V,F)
- // Templates:
- // T should be a eigen sparse matrix primitive type like int or double
- // Inputs:
- // F #F by dim list of mesh faces (must be triangles)
- // sorted flag that indicates if the list should be sorted counter-clockwise
- // Outputs:
- // A vector<vector<T> > containing at row i the adjacent vertices of vertex i
- //
- // Example:
- // // Mesh in (V,F)
- // vector<vector<double> > A;
- // adjacency_list(F,A);
- //
- // See also: edges, cotmatrix, diag
- template <typename Index, typename IndexVector>
- IGL_INLINE void adjacency_list(
- const Eigen::PlainObjectBase<Index> & F,
- std::vector<std::vector<IndexVector> >& A,
- bool sorted = false);
- // Variant that accepts polygonal faces.
- // Each element of F is a set of indices of a polygonal face.
- template <typename Index>
- IGL_INLINE void adjacency_list(
- const std::vector<std::vector<Index> > & F,
- std::vector<std::vector<Index> >& A);
- }
- #ifdef IGL_HEADER_ONLY
- # include "adjacency_list.cpp"
- #endif
- #endif
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