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- #ifndef IGL_AXIS_ANGLE_TO_QUAT_H
- #define IGL_AXIS_ANGLE_TO_QUAT_H
- #include "igl_inline.h"
- namespace igl
- {
- // Convert axis angle representation of a rotation to a quaternion
- // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
- // such that q = x*i + y*j + z*k + w
- // Inputs:
- // axis 3d vector
- // angle scalar
- // Outputs:
- // quaternion
- template <typename Q_type>
- IGL_INLINE void axis_angle_to_quat(
- const Q_type *axis,
- const Q_type angle,
- Q_type *out);
- }
- #ifdef IGL_HEADER_ONLY
- # include "axis_angle_to_quat.cpp"
- #endif
- #endif
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