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- #include "create_index_vbo.h"
- #ifndef IGL_NO_OPENGL
- // http://www.songho.ca/opengl/gl_vbo.html#create
- IGL_INLINE void igl::create_index_vbo(
- const Eigen::MatrixXi & F,
- GLuint & F_vbo_id)
- {
- // Generate Buffers
- glGenBuffersARB(1,&F_vbo_id);
- // Bind Buffers
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,F_vbo_id);
- // Copy data to buffers
- // We expect a matrix with each vertex position on a row, we then want to
- // pass this data to OpenGL reading across rows (row-major)
- if(F.Options & Eigen::RowMajor)
- {
- glBufferDataARB(
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- sizeof(int)*F.size(),
- F.data(),
- GL_STATIC_DRAW_ARB);
- }else
- {
- // Create temporary copy of transpose
- Eigen::MatrixXi FT = F.transpose();
- // If its column major then we need to temporarily store a transpose
- glBufferDataARB(
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- sizeof(int)*F.size(),
- FT.data(),
- GL_STATIC_DRAW);
- }
- // bind with 0, so, switch back to normal pointer operation
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- }
- #endif
- #ifndef IGL_HEADER_ONLY
- // Explicit template specialization
- #endif
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